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#include <Aspect_ColorMapEntry.ixx>
Aspect_ColorMapEntry::Aspect_ColorMapEntry() {
myColorIsDef = Standard_True;
myIndexIsDef = Standard_True;
allocated = myColorIsDef && myIndexIsDef;
myindex = 0;
mycolor.SetValues (0., 0., 0., Quantity_TOC_RGB);
}
Aspect_ColorMapEntry::Aspect_ColorMapEntry (const Standard_Integer index, const Quantity_Color &color) {
myColorIsDef = Standard_True;
myIndexIsDef = Standard_True;
allocated = myColorIsDef && myIndexIsDef;
myindex = index;
mycolor = color;
}
Aspect_ColorMapEntry::Aspect_ColorMapEntry (const Aspect_ColorMapEntry& entry) {
if (entry.allocated == Standard_False) {
Aspect_BadAccess::Raise
("Aspect_ColorMapEntry::Aspect_ColorMapEntry Unallocated ColorMapEntry");
}
else {
myColorIsDef = Standard_True;
myIndexIsDef = Standard_True;
allocated = myColorIsDef && myIndexIsDef;
myindex = entry.myindex;
mycolor = entry.mycolor;
}
}
void Aspect_ColorMapEntry::SetValue (const Standard_Integer index, const Quantity_Color &color) {
myColorIsDef = Standard_True;
myIndexIsDef = Standard_True;
allocated = myColorIsDef && myIndexIsDef;
myindex = index;
mycolor = color;
}
void Aspect_ColorMapEntry::SetValue (const Aspect_ColorMapEntry& entry) {
if (entry.allocated == Standard_False) {
Aspect_BadAccess::Raise
("Aspect_ColorMapEntry::Aspect_ColorMapEntry Unallocated ColorMapEntry");
}
else {
myColorIsDef = Standard_True;
myIndexIsDef = Standard_True;
allocated = myColorIsDef && myIndexIsDef;
myindex = entry.myindex;
mycolor = entry.mycolor;
}
}
void Aspect_ColorMapEntry::SetColor (const Quantity_Color &color) {
myColorIsDef = Standard_True;
allocated = myColorIsDef && myIndexIsDef;
mycolor = color;
}
const Quantity_Color& Aspect_ColorMapEntry::Color () const {
if (allocated == Standard_False)
Aspect_BadAccess::Raise
("Aspect_ColorMapEntry::Color Unallocated ColorMapEntry");
return mycolor;
}
void Aspect_ColorMapEntry::SetIndex (const Standard_Integer index) {
myColorIsDef = Standard_True;
allocated = myColorIsDef && myIndexIsDef;
myindex = index;
}
Standard_Integer Aspect_ColorMapEntry::Index () const {
if (allocated == Standard_False)
Aspect_BadAccess::Raise
("Aspect_ColorMapEntry::Index Unallocated ColorMapEntry");
return myindex;
}
Standard_Boolean Aspect_ColorMapEntry::IsAllocated () const {
return allocated;
}
void Aspect_ColorMapEntry::Free () {
myColorIsDef = Standard_False;
myIndexIsDef = Standard_False;
allocated = myColorIsDef && myIndexIsDef;
}
void Aspect_ColorMapEntry::Dump () const {
Standard_Real r,g,b ;
mycolor.Values( r,g,b, Quantity_TOC_RGB ) ;
cout << flush;
cout << "myColorIsDef : " << (myColorIsDef ? "True " : "False") << " , "
<< "myIndexIsDef : " << (myIndexIsDef ? "True " : "False") << " , "
<< "allocated : " << (allocated ? "True " : "False") << "\n";
cout << "myindex : " << myindex << " myColor : ( "
<< r << ", " << g << ", " << g << " )\n";
cout << flush;
}
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