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-- File: Adaptor3d_HSurface.cdl
-- Created: Mon Feb 14 15:01:34 1994
-- Author: model
-- <model@topsn2>
---Copyright: Matra Datavision 1994
deferred class HSurface from Adaptor3d
inherits TShared from MMgt
---Purpose: Root class for surfaces manipulated by handles, on
-- which geometric algorithms work.
-- An adapted surface is an interface between the
-- services provided by a surface and those required of
-- the surface by algorithms which use it.
-- A derived concrete class is provided:
-- GeomAdaptor_HSurface for a surface from the Geom package.
uses
Array1OfReal from TColStd,
Shape from GeomAbs,
SurfaceType from GeomAbs,
Vec from gp,
Dir from gp,
Pnt from gp,
Pln from gp,
Cone from gp,
Cylinder from gp,
Sphere from gp,
Torus from gp,
Ax1 from gp,
BezierSurface from Geom,
BSplineSurface from Geom,
Surface from Adaptor3d,
HCurve from Adaptor3d
raises
OutOfRange from Standard,
NoSuchObject from Standard,
DomainError from Standard,
NotImplemented from Standard
is
--
-- Access to the surface
--
Surface(me) returns Surface from Adaptor3d
---Purpose: Returns a reference to the Surface inside the HSurface.
--
---C++: return const &
is deferred;
--
-- Surface methods, they are provided for convenience. Each
-- method M() is defined inline as :
--
-- Adaptor3d_HSurface::M() { Surface()->M(); }
--
-- See the class Surface for comments on the methods.
--
--
FirstUParameter(me) returns Real ;
---C++: inline
LastUParameter(me) returns Real ;
---C++: inline
FirstVParameter(me) returns Real ;
---C++: inline
LastVParameter(me) returns Real ;
---C++: inline
UContinuity(me) returns Shape from GeomAbs ;
---C++: inline
VContinuity(me) returns Shape from GeomAbs ;
---C++: inline
NbUIntervals(me ; S : Shape from GeomAbs) returns Integer ;
---C++: inline
NbVIntervals(me ; S : Shape from GeomAbs) returns Integer ;
---C++: inline
UIntervals(me ;T : in out Array1OfReal from TColStd;
S : Shape from GeomAbs ) ;
---C++: inline
VIntervals(me ; T : in out Array1OfReal from TColStd;
S : Shape from GeomAbs ) ;
---C++: inline
--
UTrim(me; First, Last, Tol : Real) returns HSurface from Adaptor3d ;
---C++: inline
--
VTrim(me; First, Last, Tol : Real) returns HSurface from Adaptor3d ;
---C++: inline
--
IsUClosed(me) returns Boolean ;
---C++: inline
IsVClosed(me) returns Boolean ;
---C++: inline
IsUPeriodic(me) returns Boolean ;
---C++: inline
UPeriod(me) returns Real ;
---C++: inline
IsVPeriodic(me) returns Boolean ;
---C++: inline
VPeriod(me) returns Real ;
---C++: inline
Value (me; U, V : Real) returns Pnt from gp;
---C++: inline
D0 (me; U, V : Real; P : out Pnt from gp) ;
---C++: inline
D1 (me; U, V : Real; P : out Pnt from gp;
D1U, D1V : out Vec from gp) ;
---C++: inline
D2 (me; U, V : Real; P : out Pnt from gp;
D1U, D1V, D2U, D2V, D2UV : out Vec from gp) ;
---C++: inline
D3 (me; U, V : Real; P : out Pnt from gp;
D1U, D1V, D2U, D2V, D2UV,
D3U, D3V, D3UUV, D3UVV : out Vec from gp) ;
---C++: inline
DN (me; U, V : Real; Nu, Nv : Integer) returns Vec from gp ;
---C++: inline
UResolution(me; R3d : Real ) returns Real ;
---C++: inline
VResolution(me; R3d : Real ) returns Real ;
---C++: inline
GetType(me) returns SurfaceType from GeomAbs ;
---C++: inline
Plane(me) returns Pln from gp ;
---C++: inline
Cylinder(me) returns Cylinder from gp ;
---C++: inline
Cone(me) returns Cone from gp ;
---C++: inline
Sphere(me) returns Sphere from gp ;
---C++: inline
Torus(me) returns Torus from gp ;
---C++: inline
UDegree(me) returns Integer ;
---C++: inline
NbUPoles(me) returns Integer ;
---C++: inline
VDegree(me) returns Integer ;
---C++: inline
NbVPoles(me) returns Integer ;
---C++: inline
NbUKnots(me) returns Integer ;
---C++: inline
NbVKnots(me) returns Integer ;
---C++: inline
IsURational(me) returns Boolean ;
---C++: inline
IsVRational(me) returns Boolean ;
---C++: inline
Bezier(me) returns BezierSurface from Geom ;
---C++: inline
BSpline(me) returns BSplineSurface from Geom ;
---C++: inline
AxeOfRevolution(me) returns Ax1 from gp ;
---C++: inline
Direction(me) returns Dir from gp ;
---C++: inline
BasisCurve(me) returns HCurve from Adaptor3d ;
---C++: inline
BasisSurface(me) returns HSurface from Adaptor3d;
---C++: inline
OffsetValue(me) returns Real from Standard;
---C++: inline
end HSurface;
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