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#include <AIS2D_LocalStatus.ixx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
AIS2D_LocalStatus::AIS2D_LocalStatus( const Standard_Boolean isTemporary,
const Standard_Boolean Decompose,
const Standard_Integer DMode,
const Standard_Integer SMode,
const AIS2D_TypeOfDetection HMode,
const Standard_Boolean SubIntensity,
const Quantity_NameOfColor HighlCol ):
myDecomposition( Decompose ),
myIsTemporary( isTemporary ),
myDMode( DMode ),
myFirstDisplay( Standard_False),
myHMode( HMode ),
mySModes(),
mySubIntensity( SubIntensity ),
myHighlCol( HighlCol )
{
if ( SMode != -1 ) mySModes.Append( SMode );
}
Standard_Boolean AIS2D_LocalStatus::IsActivated(const Standard_Integer aSelMode) const {
TColStd_ListIteratorOfListOfInteger It( mySModes );
for ( ; It.More(); It.Next() )
if ( It.Value() == aSelMode )
return Standard_True;
return Standard_False;
}
Standard_Boolean AIS2D_LocalStatus::IsSelModeIn(const Standard_Integer aMode) const {
TColStd_ListIteratorOfListOfInteger It( mySModes );
for ( ; It.More(); It.Next() )
if( It.Value() == aMode )
return Standard_True;
return Standard_False;
}
void AIS2D_LocalStatus::AddSelectionMode(const Standard_Integer aMode) {
if( IsSelModeIn( aMode ) ) return;
if( aMode != -1 )
mySModes.Append( aMode );
else
mySModes.Clear();
}
void AIS2D_LocalStatus::RemoveSelectionMode(const Standard_Integer aMode) {
TColStd_ListIteratorOfListOfInteger It(mySModes);
for ( ; It.More(); It.Next() )
if ( It.Value() == aMode ) {
mySModes.Remove( It );
return;
}
}
void AIS2D_LocalStatus::ClearSelectionModes() {
mySModes.Clear();
}
void AIS2D_LocalStatus::SubIntensityOff() {
mySubIntensity = Standard_False;
}
void AIS2D_LocalStatus::SetPreviousState(const Handle(Standard_Transient)& aStatus) {
myPrevState = aStatus;
}
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