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// File gp_Trsf.lxx, JCV 03/06/90
// Modif JCV 04/10/90 ajout des methodes Form  Scale  IsNegative
// Modif JCV 10/12/90 ajout de la methode Translationpart


#include <Standard_OutOfRange.hxx>
#include <gp_Trsf2d.hxx>
#include <gp_Vec.hxx>
#include <gp_Pnt.hxx>

inline gp_Trsf::gp_Trsf () : 
scale(1.0),
shape(gp_Identity),
matrix(1,0,0, 0,1,0, 0,0,1),
loc(0.0, 0.0, 0.0)
{}

inline gp_Trsf::gp_Trsf (const gp_Trsf2d& T) : 
scale(T.ScaleFactor()),
shape(T.Form()),
loc(T.TranslationPart().X(),T.TranslationPart().Y(), 0.0)
{
  const gp_Mat2d& M = T.HVectorialPart();
  matrix(1,1) = M(1,1);
  matrix(1,2) = M(1,2);
  matrix(2,1) = M(2,1);
  matrix(2,2) = M(2,2);
  matrix(3,3) = 1.;
}

inline void gp_Trsf::SetMirror (const gp_Pnt& P) 
{
  shape = gp_PntMirror;
  scale = -1.0;
  loc = P.XYZ();
  matrix.SetIdentity ();
  loc.Multiply(2.0);
}

inline void gp_Trsf::SetTranslation (const gp_Vec& V) 
{
  shape = gp_Translation;
  scale = 1.;
  matrix.SetIdentity ();
  loc = V.XYZ();
}

inline void gp_Trsf::SetTranslation(const gp_Pnt& P1,
				    const gp_Pnt& P2) 
{
  shape = gp_Translation;
  scale = 1.0;
  matrix.SetIdentity ();
  loc = (P2.XYZ()).Subtracted (P1.XYZ());
}

inline Standard_Boolean gp_Trsf::IsNegative() const 
{ return (scale < 0.0); }

inline const gp_XYZ& gp_Trsf::TranslationPart () const
{ return loc; }

inline const gp_Mat& gp_Trsf::HVectorialPart () const
{ return matrix; }

inline Standard_Real gp_Trsf::Value (const Standard_Integer Row, 
				     const Standard_Integer Col) const 
{
  Standard_OutOfRange_Raise_if
    (Row < 1 || Row > 3 || Col < 1 || Col > 4, " ");
  if (Col < 4) return scale * matrix.Value (Row, Col);
  else         return loc.Coord (Row);
}

inline  gp_TrsfForm gp_Trsf::Form () const
{ return shape; }

inline  Standard_Real gp_Trsf::ScaleFactor () const
{ return scale; }

inline gp_Trsf gp_Trsf::Inverted() const
{ 
  gp_Trsf T = *this;
  T.Invert();
  return T;
}

inline gp_Trsf gp_Trsf::Multiplied (const gp_Trsf& T) const
{
  gp_Trsf Tresult(*this);
  Tresult.Multiply(T);
  return Tresult;
}

inline gp_Trsf gp_Trsf::Powered (const Standard_Integer N)
{
  gp_Trsf T = *this;
  T.Power (N);
  return T;
}

inline void gp_Trsf::Transforms (Standard_Real& X,
				 Standard_Real& Y,
				 Standard_Real& Z) const 
{
  gp_XYZ Triplet (X, Y, Z);
  Triplet.Multiply (matrix);
  if (scale != 1.0) Triplet.Multiply (scale);
  Triplet.Add(loc);
  X = Triplet.X();
  Y = Triplet.Y();
  Z = Triplet.Z();
}

inline void gp_Trsf::Transforms (gp_XYZ& Coord) const
{
  Coord.Multiply (matrix);
  if (scale != 1.0) Coord.Multiply (scale);
  Coord.Add(loc);
}