1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
|
//File gp_Cone.lxx
#include <gp.hxx>
#include <Standard_ConstructionError.hxx>
inline gp_Cone::gp_Cone () :
radius (RealLast()),
semiAngle (Standard_PI * 0.25)
{ }
inline gp_Cone::gp_Cone (const gp_Ax3& A3,
const Standard_Real Ang,
const Standard_Real Radius) :
pos(A3),
radius (Radius),
semiAngle (Ang)
{
Standard_Real val = Ang;
if (val < 0) val = - val;
Standard_ConstructionError_Raise_if
(radius < 0. ||
val <= gp::Resolution() ||
Standard_PI * 0.5 - val <= gp::Resolution(), "");
}
inline void gp_Cone::SetAxis (const gp_Ax1& A1)
{ pos.SetAxis (A1); }
inline void gp_Cone::SetLocation (const gp_Pnt& Loc)
{ pos.SetLocation (Loc); }
inline void gp_Cone::SetPosition (const gp_Ax3& A3)
{ pos = A3; }
inline void gp_Cone::SetRadius (const Standard_Real R)
{
Standard_ConstructionError_Raise_if
(R < 0.0,"");
radius = R;
}
inline void gp_Cone::SetSemiAngle (const Standard_Real Ang)
{
Standard_Real val = Ang;
if (val < 0) val = - val;
Standard_ConstructionError_Raise_if
(val <= gp::Resolution() ||
Standard_PI * 0.5 - val <= gp::Resolution(),"");
semiAngle = Ang;
}
inline gp_Pnt gp_Cone::Apex () const
{
gp_XYZ Coord = pos.Direction ().XYZ ();
Coord.Multiply (-radius / Tan (semiAngle));
Coord.Add (pos.Location ().XYZ());
return gp_Pnt (Coord);
}
inline void gp_Cone::UReverse()
{ pos.YReverse(); }
inline void gp_Cone::VReverse()
{ pos.ZReverse(); semiAngle = -semiAngle; }
inline Standard_Boolean gp_Cone::Direct() const
{ return pos.Direct(); }
inline const gp_Ax1& gp_Cone::Axis () const
{ return pos.Axis(); }
inline const gp_Pnt& gp_Cone::Location () const
{ return pos.Location(); }
inline const gp_Ax3& gp_Cone::Position () const
{ return pos; }
inline Standard_Real gp_Cone::RefRadius () const
{ return radius; }
inline Standard_Real gp_Cone::SemiAngle () const
{ return semiAngle; }
inline gp_Ax1 gp_Cone::XAxis () const
{ return gp_Ax1 (pos.Location(), pos.XDirection()); }
inline gp_Ax1 gp_Cone::YAxis () const
{ return gp_Ax1 (pos.Location(), pos.YDirection()); }
inline void gp_Cone::Rotate (const gp_Ax1& A1,
const Standard_Real Ang)
{pos.Rotate (A1, Ang);}
inline gp_Cone gp_Cone::Rotated (const gp_Ax1& A1,
const Standard_Real Ang) const
{
gp_Cone C = *this;
C.pos.Rotate (A1, Ang);
return C;
}
inline void gp_Cone::Scale (const gp_Pnt& P,
const Standard_Real S)
{
pos.Scale (P, S);
radius *= S;
if (radius < 0) radius = - radius;
}
inline gp_Cone gp_Cone::Scaled (const gp_Pnt& P,
const Standard_Real S) const
{
gp_Cone C = *this;
C.pos.Scale (P, S);
C.radius *= S;
if (C.radius < 0) C.radius = - C.radius;
return C;
}
inline void gp_Cone::Transform (const gp_Trsf& T)
{
pos.Transform (T);
radius *= T.ScaleFactor();
if (radius < 0) radius = - radius;
}
inline gp_Cone gp_Cone::Transformed (const gp_Trsf& T) const
{
gp_Cone C = *this;
C.pos.Transform (T);
C.radius *= T.ScaleFactor();
if (C.radius < 0) C.radius = - C.radius;
return C;
}
inline void gp_Cone::Translate (const gp_Vec& V)
{ pos.Translate (V); }
inline gp_Cone gp_Cone::Translated (const gp_Vec& V) const
{
gp_Cone C = *this;
C.pos.Translate (V);
return C;
}
inline void gp_Cone::Translate (const gp_Pnt& P1,
const gp_Pnt& P2)
{ pos.Translate (P1, P2); }
inline gp_Cone gp_Cone::Translated (const gp_Pnt& P1,
const gp_Pnt& P2) const
{
gp_Cone C = *this;
C.pos.Translate (P1, P2);
return C;
}
|