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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Transform_HeaderFile
#define _Vrml_Transform_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_Vec_HeaderFile
#include <gp_Vec.hxx>
#endif
#ifndef _Vrml_SFRotation_HeaderFile
#include <Vrml_SFRotation.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class gp_Vec;
class Vrml_SFRotation;
//! defines a Transform of VRML specifying transform <br>
//! properties. <br>
//! This node defines a geometric 3D transformation consisting of (in order) <br>
//! a (possibly) non-uniform scale about an arbitrary point, a rotation about <br>
//! an arbitrary point and axis and translation. <br>
//! By default : <br>
//! myTranslation (0,0,0) <br>
//! myRotation (0,0,1,0) <br>
//! myScaleFactor (1,1,1) <br>
//! myScaleOrientation (0,0,1,0) <br>
//! myCenter (0,0,0) <br>
class Vrml_Transform {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_Transform();
Standard_EXPORT Vrml_Transform(const gp_Vec& aTranslation,const Vrml_SFRotation& aRotation,const gp_Vec& aScaleFactor,const Vrml_SFRotation& aScaleOrientation,const gp_Vec& aCenter);
Standard_EXPORT void SetTranslation(const gp_Vec& aTranslation) ;
Standard_EXPORT gp_Vec Translation() const;
Standard_EXPORT void SetRotation(const Vrml_SFRotation& aRotation) ;
Standard_EXPORT Vrml_SFRotation Rotation() const;
Standard_EXPORT void SetScaleFactor(const gp_Vec& aScaleFactor) ;
Standard_EXPORT gp_Vec ScaleFactor() const;
Standard_EXPORT void SetScaleOrientation(const Vrml_SFRotation& aScaleOrientation) ;
Standard_EXPORT Vrml_SFRotation ScaleOrientation() const;
Standard_EXPORT void SetCenter(const gp_Vec& aCenter) ;
Standard_EXPORT gp_Vec Center() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
gp_Vec myTranslation;
Vrml_SFRotation myRotation;
gp_Vec myScaleFactor;
Vrml_SFRotation myScaleOrientation;
gp_Vec myCenter;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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