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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Cone_HeaderFile
#define _Vrml_Cone_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Vrml_ConeParts_HeaderFile
#include <Vrml_ConeParts.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
//! defines a Cone node of VRML specifying geometry shapes. <br>
//! This node represents a simple cone, whose central axis is aligned <br>
//! with the y-axis. By default , the cone is centred at (0,0,0) <br>
//! and has size of -1 to +1 in the all three directions. <br>
//! the cone has a radius of 1 at the bottom and height of 2, <br>
//! with its apex at 1 and its bottom at -1. The cone has two parts: <br>
//! the sides and the bottom <br>
class Vrml_Cone {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_Cone(const Vrml_ConeParts aParts = Vrml_ConeALL,const Standard_Real aBottomRadius = 1,const Standard_Real aHeight = 2);
Standard_EXPORT void SetParts(const Vrml_ConeParts aParts) ;
Standard_EXPORT Vrml_ConeParts Parts() const;
Standard_EXPORT void SetBottomRadius(const Standard_Real aBottomRadius) ;
Standard_EXPORT Standard_Real BottomRadius() const;
Standard_EXPORT void SetHeight(const Standard_Real aHeight) ;
Standard_EXPORT Standard_Real Height() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
Vrml_ConeParts myParts;
Standard_Real myBottomRadius;
Standard_Real myHeight;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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