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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Cone_HeaderFile
#define _Vrml_Cone_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Vrml_ConeParts_HeaderFile
#include <Vrml_ConeParts.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif


//! defines a Cone node of VRML specifying geometry shapes. <br>
//! This  node  represents  a  simple  cone,  whose  central  axis  is  aligned <br>
//! with  the  y-axis.  By  default ,  the  cone  is  centred  at  (0,0,0) <br>
//! and  has  size  of  -1  to  +1  in  the  all  three  directions. <br>
//! the  cone  has  a  radius  of  1  at  the  bottom  and  height  of  2, <br>
//! with  its  apex  at  1  and  its  bottom  at  -1.  The  cone  has  two  parts: <br>
//! the  sides  and  the  bottom <br>
class Vrml_Cone  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  
  Standard_EXPORT   Vrml_Cone(const Vrml_ConeParts aParts = Vrml_ConeALL,const Standard_Real aBottomRadius = 1,const Standard_Real aHeight = 2);
  
  Standard_EXPORT     void SetParts(const Vrml_ConeParts aParts) ;
  
  Standard_EXPORT     Vrml_ConeParts Parts() const;
  
  Standard_EXPORT     void SetBottomRadius(const Standard_Real aBottomRadius) ;
  
  Standard_EXPORT     Standard_Real BottomRadius() const;
  
  Standard_EXPORT     void SetHeight(const Standard_Real aHeight) ;
  
  Standard_EXPORT     Standard_Real Height() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;





protected:





private:



Vrml_ConeParts myParts;
Standard_Real myBottomRadius;
Standard_Real myHeight;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif