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// File: VrmlData_UnknownNode.hxx
// Created: 08.10.06 20:23:25
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_UnknownNode_HeaderFile
#define VrmlData_UnknownNode_HeaderFile
#include <VrmlData_Node.hxx>
#include <TCollection_AsciiString.hxx>
/**
* Definition of UnknownNode -- placeholder for node types that
* are not processed now.
*/
class VrmlData_UnknownNode : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty Constructor.
*/
inline VrmlData_UnknownNode () {}
/**
* Constructor.
*/
inline VrmlData_UnknownNode (const VrmlData_Scene& theScene,
const char * theName = 0L,
const char * theTitle= 0L)
: VrmlData_Node (theScene, theName)
{ if (theTitle) myTitle = (Standard_CString)theTitle; }
/**
* Read the unknown node, till the last closing brace of it.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Query the title of the unknown node.
*/
inline const TCollection_AsciiString&
GetTitle () const
{ return myTitle; }
/**
* Check if the Node is non-writeable -- always returns true.
*/
Standard_EXPORT virtual Standard_Boolean
IsDefault () const;
private:
// ---------- PRIVATE FIELDS ----------
TCollection_AsciiString myTitle;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_UnknownNode)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_UnknownNode, VrmlData_Node)
#endif
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