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// File: VrmlData_Texture.hxx
// Created: 25.05.06 15:59:43
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_Texture_HeaderFile
#define VrmlData_Texture_HeaderFile
#include <VrmlData_Node.hxx>
/**
* Implementation of the Texture node
*/
class VrmlData_Texture : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Texture ()
: myRepeatS (Standard_False),
myRepeatT (Standard_False)
{}
/**
* Constructor
*/
inline VrmlData_Texture (const VrmlData_Scene& theScene,
const char * theName,
const Standard_Boolean theRepeatS = Standard_False,
const Standard_Boolean theRepeatT = Standard_False)
: VrmlData_Node (theScene, theName),
myRepeatS (theRepeatS),
myRepeatT (theRepeatT)
{}
/**
* Query the RepeatS value
*/
inline Standard_Boolean
RepeatS () const { return myRepeatS; }
/**
* Query the RepeatT value
*/
inline Standard_Boolean
RepeatT () const { return myRepeatT; }
/**
* Set the RepeatS flag
*/
inline void SetRepeatS (const Standard_Boolean theFlag)
{ myRepeatS = theFlag; }
/**
* Set the RepeatT flag
*/
inline void SetRepeatT (const Standard_Boolean theFlag)
{ myRepeatT = theFlag; }
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Standard_Boolean myRepeatS;
Standard_Boolean myRepeatT;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Texture)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Texture, VrmlData_Node)
#endif
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