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// File: VrmlData_InBuffer.hxx
// Created: 08.10.06 23:19
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_InBuffer_HeaderFile
#define VrmlData_InBuffer_HeaderFile
#include <Standard_IStream.hxx>
#include <Standard_Boolean.hxx>
/**
* Structure passed to the methods dealing with input stream.
*/
struct VrmlData_InBuffer {
private:
// Note : This operator must be implemented on first use. It is currently defined to avoid compiler warnings
VrmlData_InBuffer & operator = (const VrmlData_InBuffer &) { return *this; }
public:
Standard_IStream& Input;
char Line[8096];
char * LinePtr;
Standard_Boolean IsProcessed;
Standard_Integer LineCount;
VrmlData_InBuffer (Standard_IStream& theStream)
: Input (theStream),
LinePtr (&Line[0]),
IsProcessed (Standard_False),
LineCount (0) {}
};
#endif
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