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// File: VrmlData_Geometry.hxx
// Created: 25.05.06 16:42:51
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_Geometry_HeaderFile
#define VrmlData_Geometry_HeaderFile
#include <VrmlData_Node.hxx>
#include <Handle_TopoDS_TShape.hxx>
/**
* Implementation of the Geometry node.
* Contains the topological representation (TopoDS_Shell) of the VRML geometry
*/
class VrmlData_Geometry : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Geometry ()
: myIsModified (Standard_True)
{}
/**
* Constructor
*/
inline VrmlData_Geometry (const VrmlData_Scene& theScene,
const char * theName)
: VrmlData_Node (theScene, theName),
myIsModified (Standard_True)
{}
/**
* Query the shape. This method checks the flag myIsModified; if True it
* should rebuild the shape presentation.
*/
Standard_EXPORT virtual const Handle(TopoDS_TShape)& TShape () = 0;
protected:
// ---------- PROTECTED METHODS ----------
/**
* Set the TShape.
*/
inline void SetTShape (const Handle(TopoDS_TShape)& theTShape)
{ myTShape = theTShape; }
/**
* Mark modification
*/
inline void SetModified () { myIsModified= Standard_True; }
protected:
// ---------- PROTECTED FIELDS ----------
Handle(TopoDS_TShape) myTShape;
Standard_Boolean myIsModified;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Geometry)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Geometry, VrmlData_Node)
#endif
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