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// File: VrmlData_Cylinder.hxx
// Created: 25.05.06 22:30:33
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_Cylinder_HeaderFile
#define VrmlData_Cylinder_HeaderFile
#include <VrmlData_Geometry.hxx>
/**
* Implementation of the Cylinder node
*/
class VrmlData_Cylinder : public VrmlData_Geometry
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Cylinder ()
: myRadius (1.),
myHeight (2.),
myHasBottom (Standard_True),
myHasSide (Standard_True),
myHasTop (Standard_True)
{}
/**
* Constructor
*/
inline VrmlData_Cylinder (const VrmlData_Scene& theScene,
const char * theName,
const Standard_Real theRadius = 1.,
const Standard_Real theHeight = 2.)
: VrmlData_Geometry (theScene, theName),
myRadius (theRadius),
myHeight (theHeight),
myHasBottom (Standard_True),
myHasSide (Standard_True),
myHasTop (Standard_True)
{}
/**
* Query the Radius
*/
inline Standard_Real Radius () const { return myRadius; }
/**
* Query the Height
*/
inline Standard_Real Height () const { return myHeight; }
/**
* Query if the bottom circle is included
*/
inline Standard_Boolean HasBottom () const { return myHasBottom; }
/**
* Query if the side surface is included
*/
inline Standard_Boolean HasSide () const { return myHasSide; }
/**
* Query if the top surface is included
*/
inline Standard_Boolean HasTop () const { return myHasTop; }
/**
* Set the Radius
*/
inline void SetRadius (const Standard_Real theRadius)
{ myRadius = theRadius; SetModified(); }
/**
* Set the Height
*/
inline void SetHeight (const Standard_Real theHeight)
{ myHeight = theHeight; SetModified(); }
/**
* Set which faces are included
*/
inline void SetFaces (const Standard_Boolean hasBottom,
const Standard_Boolean hasSide,
const Standard_Boolean hasTop)
{ myHasBottom = hasBottom; myHasSide = hasSide;
myHasTop = hasTop; SetModified(); }
/**
* Query the primitive topology. This method returns a Null shape if there
* is an internal error during the primitive creation (zero radius, etc.)
*/
Standard_EXPORT virtual const Handle(TopoDS_TShape)& TShape ();
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther)const;
/**
* Fill the Node internal data from the given input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node to output stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Standard_Real myRadius;
Standard_Real myHeight;
Standard_Boolean myHasBottom : 1;
Standard_Boolean myHasSide : 1;
Standard_Boolean myHasTop : 1;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Cylinder)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Cylinder, VrmlData_Geometry)
#endif
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