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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _VrmlConverter_ShadedShape_HeaderFile
#define _VrmlConverter_ShadedShape_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
#ifndef _Handle_VrmlConverter_Drawer_HeaderFile
#include <Handle_VrmlConverter_Drawer.hxx>
#endif
class TopoDS_Shape;
class VrmlConverter_Drawer;
class TopoDS_Face;
class Poly_Connect;
class TColgp_Array1OfDir;
//! ShadedShape - computes the shading presentation of shapes <br>
//! by triangulation algorithms, converts this one into VRML objects <br>
//! and writes (adds) into anOStream. <br>
//! All requested properties of the representation including <br>
//! the maximal chordial deviation are specify in aDrawer. <br>
//! This kind of the presentation is converted into <br>
//! IndexedFaceSet ( VRML ). <br>
class VrmlConverter_ShadedShape {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT static void Add(Standard_OStream& anOStream,const TopoDS_Shape& aShape,const Handle(VrmlConverter_Drawer)& aDrawer) ;
Standard_EXPORT static void ComputeNormal(const TopoDS_Face& aFace,Poly_Connect& pc,TColgp_Array1OfDir& Nor) ;
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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