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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Voxel_Selector_HeaderFile
#define _Voxel_Selector_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Handle_V3d_View_HeaderFile
#include <Handle_V3d_View.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class V3d_View;
class Voxel_BoolDS;
class Voxel_ColorDS;
class Voxel_ROctBoolDS;
//! Detects voxels in the viewer 3d under the mouse cursor. <br>
class Voxel_Selector {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! An empty constructor. <br>
Standard_EXPORT Voxel_Selector();
//! A constructor of the selector, <br>
//! which initializes the classes <br>
//! by a view, where the user selects the voxels. <br>
Standard_EXPORT Voxel_Selector(const Handle(V3d_View)& view);
//! Initializes the selector by a view, <br>
//! where the user selects the voxels. <br>
Standard_EXPORT void Init(const Handle(V3d_View)& view) ;
//! Defines the voxels (1bit). <br>
Standard_EXPORT void SetVoxels(const Voxel_BoolDS& voxels) ;
//! Defines the voxels (4bit). <br>
Standard_EXPORT void SetVoxels(const Voxel_ColorDS& voxels) ;
//! Defines the voxels (1bit recursive splitting). <br>
Standard_EXPORT void SetVoxels(const Voxel_ROctBoolDS& voxels) ;
//! Detects a voxel under the mouse cursor. <br>
Standard_EXPORT Standard_Boolean Detect(const Standard_Integer winx,const Standard_Integer winy,Standard_Integer& ix,Standard_Integer& iy,Standard_Integer& iz) ;
protected:
private:
Handle_V3d_View myView;
Standard_Address myVoxels;
Standard_Integer myIsBool;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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