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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_HSetOfView_HeaderFile
#define _Visual3d_HSetOfView_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Visual3d_HSetOfView_HeaderFile
#include <Handle_Visual3d_HSetOfView.hxx>
#endif
#ifndef _Visual3d_SetOfView_HeaderFile
#include <Visual3d_SetOfView.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Handle_Visual3d_View_HeaderFile
#include <Handle_Visual3d_View.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Visual3d_View;
class Visual3d_SetOfView;
class Visual3d_HSetOfView : public MMgt_TShared {
public:
Standard_EXPORT Visual3d_HSetOfView();
Standard_Integer Extent() const;
Standard_Boolean IsEmpty() const;
void Clear() ;
Standard_Boolean Add(const Handle(Visual3d_View)& T) ;
Standard_Boolean Remove(const Handle(Visual3d_View)& T) ;
Standard_EXPORT Handle_Visual3d_HSetOfView Union(const Handle(Visual3d_HSetOfView)& B) const;
Standard_EXPORT Handle_Visual3d_HSetOfView Intersection(const Handle(Visual3d_HSetOfView)& B) const;
Standard_EXPORT Handle_Visual3d_HSetOfView Difference(const Handle(Visual3d_HSetOfView)& B) const;
Standard_Boolean Contains(const Handle(Visual3d_View)& T) const;
Standard_Boolean IsASubset(const Handle(Visual3d_HSetOfView)& S) const;
Standard_Boolean IsAProperSubset(const Handle(Visual3d_HSetOfView)& S) const;
Standard_EXPORT Handle_Visual3d_HSetOfView ShallowCopy() const;
const Visual3d_SetOfView& Set() const;
Visual3d_SetOfView& ChangeSet() ;
DEFINE_STANDARD_RTTI(Visual3d_HSetOfView)
protected:
private:
Visual3d_SetOfView mySet;
};
#define Item Handle_Visual3d_View
#define Item_hxx <Visual3d_View.hxx>
#define TheSet Visual3d_SetOfView
#define TheSet_hxx <Visual3d_SetOfView.hxx>
#define TCollection_HSet Visual3d_HSetOfView
#define TCollection_HSet_hxx <Visual3d_HSetOfView.hxx>
#define Handle_TCollection_HSet Handle_Visual3d_HSetOfView
#define TCollection_HSet_Type_() Visual3d_HSetOfView_Type_()
#include <TCollection_HSet.lxx>
#undef Item
#undef Item_hxx
#undef TheSet
#undef TheSet_hxx
#undef TCollection_HSet
#undef TCollection_HSet_hxx
#undef Handle_TCollection_HSet
#undef TCollection_HSet_Type_
// other Inline functions and methods (like "C++: function call" methods)
inline Handle_Visual3d_HSetOfView ShallowCopy(const Handle_Visual3d_HSetOfView& me) {
return me->ShallowCopy();
}
#endif
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