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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _V3d_PositionLight_HeaderFile
#define _V3d_PositionLight_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_V3d_PositionLight_HeaderFile
#include <Handle_V3d_PositionLight.hxx>
#endif
#ifndef _Graphic3d_Vertex_HeaderFile
#include <Graphic3d_Vertex.hxx>
#endif
#ifndef _V3d_TypeOfRepresentation_HeaderFile
#include <V3d_TypeOfRepresentation.hxx>
#endif
#ifndef _V3d_Light_HeaderFile
#include <V3d_Light.hxx>
#endif
#ifndef _Handle_V3d_Viewer_HeaderFile
#include <Handle_V3d_Viewer.hxx>
#endif
#ifndef _V3d_Coordinate_HeaderFile
#include <V3d_Coordinate.hxx>
#endif
#ifndef _Quantity_Parameter_HeaderFile
#include <Quantity_Parameter.hxx>
#endif
#ifndef _Handle_V3d_View_HeaderFile
#include <Handle_V3d_View.hxx>
#endif
#ifndef _V3d_TypeOfPickLight_HeaderFile
#include <V3d_TypeOfPickLight.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_Graphic3d_Group_HeaderFile
#include <Handle_Graphic3d_Group.hxx>
#endif
class Viewer_BadValue;
class V3d_Viewer;
class V3d_View;
class Graphic3d_Group;
//! Base class for Positional, Spot and Directional Light classes <br>
class V3d_PositionLight : public V3d_Light {
public:
//! Defines the position of the light source. Should be redefined! <br>
Standard_EXPORT virtual void SetPosition(const V3d_Coordinate X,const V3d_Coordinate Y,const V3d_Coordinate Z) = 0;
//! Defines the target of the light (the center <br>
//! of the sphere) <br>
Standard_EXPORT void SetTarget(const V3d_Coordinate X,const V3d_Coordinate Y,const V3d_Coordinate Z) ;
//! Define the radius. <br>
Standard_EXPORT void SetRadius(const Quantity_Parameter Radius) ;
//! Calculate the position of the light, on the hide face <br>
//! of the picking sphere. <br>
Standard_EXPORT void OnHideFace(const Handle(V3d_View)& aView) ;
//! Calculate the position of the light, on the seen face <br>
//! of the picking sphere. <br>
Standard_EXPORT void OnSeeFace(const Handle(V3d_View)& aView) ;
//! Tracking the light position, or the light space, <br>
//! or the radius of the light space, that depends of <br>
//! initial picking "WhatPick" (see the pick method). <br>
//! If WhatPick is SPACELIGHT, then the parameters <br>
//! Xpix, Ypix are the coordinates of a translation vector. <br>
Standard_EXPORT void Tracking(const Handle(V3d_View)& aView,const V3d_TypeOfPickLight WathPick,const Standard_Integer Xpix,const Standard_Integer Ypix) ;
//! Display the graphic structure of light source <br>
//! in the choosen view. We have three type of representation <br>
//! - SIMPLE : Only the light source is displayed. <br>
//! - PARTIAL : The light source and the light space are <br>
//! displayed. <br>
//! - COMPLETE : The light source, the light space and the <br>
//! radius of light space are displayed. <br>
//! We can choose the "SAMELAST" as parameter of representation <br>
//! In this case the graphic structure representation will be <br>
//! the last displayed. <br>
Standard_EXPORT virtual void Display(const Handle(V3d_View)& aView,const V3d_TypeOfRepresentation Representation = V3d_SIMPLE) ;
//! Erase the graphic structure of light source. <br>
Standard_EXPORT void Erase() ;
//! Returns the type of pick element. <br>
//! "POSITIONLIGHT" : Representation of position light. <br>
//! "SPACELIGHT" : Representation of lighting space. <br>
//! "RADIUSLIGHT" : Representation of lighting space radius. <br>
//! "NOTHING" : Any component of light. <br>
//! Determinate which type of tracking apply. <br>
Standard_EXPORT virtual V3d_TypeOfPickLight Pick(const Handle(V3d_View)& aView,const Standard_Integer Xpix,const Standard_Integer Ypix) const;
//! Returns the radius of the picking sphere. <br>
Standard_EXPORT Quantity_Parameter Radius() const;
//! Returns the visibility status <br>
//! If True the source is visible. <br>
//! If False it's hidden. <br>
Standard_EXPORT Standard_Boolean SeeOrHide(const Handle(V3d_View)& aView) const;
//! Returns the position of the light source. <br>
Standard_EXPORT virtual void Position(V3d_Coordinate& X,V3d_Coordinate& Y,V3d_Coordinate& Z) const = 0;
//! Returns the position of the target of the light source. <br>
Standard_EXPORT void Target(V3d_Coordinate& X,V3d_Coordinate& Y,V3d_Coordinate& Z) const;
DEFINE_STANDARD_RTTI(V3d_PositionLight)
protected:
Standard_EXPORT V3d_PositionLight(const Handle(V3d_Viewer)& VM);
Graphic3d_Vertex MyTarget;
V3d_TypeOfRepresentation MyTypeOfRepresentation;
private:
//! Defines representation of the light source. <br>
Standard_EXPORT virtual void Symbol(const Handle(Graphic3d_Group)& gsymbol,const Handle(V3d_View)& aView) const = 0;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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