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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Units_ShiftedUnit_HeaderFile
#define _Units_ShiftedUnit_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Units_ShiftedUnit_HeaderFile
#include <Handle_Units_ShiftedUnit.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Units_Unit_HeaderFile
#include <Units_Unit.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
#ifndef _Handle_Units_Quantity_HeaderFile
#include <Handle_Units_Quantity.hxx>
#endif
#ifndef _Handle_Units_Token_HeaderFile
#include <Handle_Units_Token.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class Units_Quantity;
class Units_Token;
//! This class is useful to describe units with a <br>
//! shifted origin in relation to another unit. A well <br>
//! known example is the Celsius degrees in relation <br>
//! to Kelvin degrees. The shift of the Celsius origin <br>
//! is 273.15 Kelvin degrees. <br>
class Units_ShiftedUnit : public Units_Unit {
public:
//! Creates and returns a shifted unit. <aname> is the <br>
//! name of the unit, <asymbol> is the usual abbreviation <br>
//! of the unit, <avalue> is the value in relation to the <br>
//! International System of Units, and <amove> is the gap <br>
//! in relation to another unit. <br>
//! <br>
//! For example Celcius dregee of temperature is an <br>
//! instance of ShiftedUnit with <avalue> equal to 1. and <br>
//! <amove> equal to 273.15. <br>
Standard_EXPORT Units_ShiftedUnit(const Standard_CString aname,const Standard_CString asymbol,const Standard_Real avalue,const Standard_Real amove,const Handle(Units_Quantity)& aquantity);
//! Creates and returns a unit. <aname> is the name of <br>
//! the unit, <asymbol> is the usual abbreviation of the <br>
//! unit. <br>
Standard_EXPORT Units_ShiftedUnit(const Standard_CString aname,const Standard_CString asymbol);
//! Creates and returns a unit. <aname> is the name of <br>
//! the unit. <br>
Standard_EXPORT Units_ShiftedUnit(const Standard_CString aname);
//! Sets the field <themove> to <amove> <br>
Standard_EXPORT void Move(const Standard_Real amove) ;
//! Returns the shifted value <themove>. <br>
Standard_EXPORT Standard_Real Move() const;
//! This redefined method returns a ShiftedToken object. <br>
Standard_EXPORT virtual Handle_Units_Token Token() const;
Standard_EXPORT virtual void Dump(const Standard_Integer ashift,const Standard_Integer alevel) const;
DEFINE_STANDARD_RTTI(Units_ShiftedUnit)
protected:
private:
Standard_Real themove;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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