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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _TopOpeBRepBuild_SolidAreaBuilder_HeaderFile
#define _TopOpeBRepBuild_SolidAreaBuilder_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _TopOpeBRepBuild_Area3dBuilder_HeaderFile
#include <TopOpeBRepBuild_Area3dBuilder.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class TopOpeBRepBuild_LoopSet;
class TopOpeBRepBuild_LoopClassifier;
//! The SolidAreaBuilder algorithm is used to construct Solids from a LoopSet, <br>
//! where the Loop is the composite topological object of the boundary, <br>
//! here wire or block of edges. <br>
//! The LoopSet gives an iteration on Loops. <br>
//! For each Loop it indicates if it is on the boundary (wire) or if it <br>
//! results from an interference (block of edges). <br>
//! The result of the SolidAreaBuilder is an iteration on areas. <br>
//! An area is described by a set of Loops. <br>
class TopOpeBRepBuild_SolidAreaBuilder : public TopOpeBRepBuild_Area3dBuilder {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT TopOpeBRepBuild_SolidAreaBuilder();
//! Creates a SolidAreaBuilder to build Solids on <br>
//! the (shells,blocks of face) of <LS>, using the classifier <LC>. <br>
Standard_EXPORT TopOpeBRepBuild_SolidAreaBuilder(TopOpeBRepBuild_LoopSet& LS,TopOpeBRepBuild_LoopClassifier& LC,const Standard_Boolean ForceClass = Standard_False);
Standard_EXPORT void InitSolidAreaBuilder(TopOpeBRepBuild_LoopSet& LS,TopOpeBRepBuild_LoopClassifier& LC,const Standard_Boolean ForceClass = Standard_False) ;
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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