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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _StlAPI_Writer_HeaderFile
#define _StlAPI_Writer_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Handle_StlMesh_Mesh_HeaderFile
#include <Handle_StlMesh_Mesh.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
class StlMesh_Mesh;
class TopoDS_Shape;
//! This class creates and writes <br>
//! STL files from Open CASCADE shapes. An STL file can be <br>
//! written to an existing STL file or to a new one.. <br>
class StlAPI_Writer {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates a writer object with <br>
//! default parameters: ASCIIMode, RelativeMode, SetCoefficent, <br>
//! SetDeflection. These parameters may be modified. <br>
Standard_EXPORT StlAPI_Writer();
//! Sets the deflection of the meshing algorithm. <br>
//! Deflection is used, only if relative mode is false <br>
Standard_EXPORT void SetDeflection(const Standard_Real aDeflection) ;
//! Sets the coeffiecient for computation of deflection through <br>
//! relative size of shape. Default value = 0.001 <br>
Standard_EXPORT void SetCoefficient(const Standard_Real aCoefficient) ;
//! Returns the address to the <br>
//! flag defining the relative mode for writing the file. <br>
//! This address may be used to either read or change the flag. <br>
//! If the mode returns True (default value), the <br>
//! deflection is calculated from the relative size of the <br>
//! shape. If the mode returns False, the user defined deflection is used. <br>
//! Example <br>
//! Read: <br>
//! Standard_Boolean val = Writer.RelativeMode( ); <br>
//! Modify: <br>
//! Writer.RelativeMode( ) = Standard_True; <br>
Standard_EXPORT Standard_Boolean& RelativeMode() ;
//! Returns the address to the <br>
//! flag defining the mode for writing the file. This address <br>
//! may be used to either read or change the flag. <br>
//! If the mode returns True (default value) the generated <br>
//! file is an ASCII file. If the mode returns False, the <br>
//! generated file is a binary file. <br>
Standard_EXPORT Standard_Boolean& ASCIIMode() ;
//! Converts a given shape to STL format and writes it to file with a given filename. <br>
Standard_EXPORT void Write(const TopoDS_Shape& aShape,const Standard_CString aFileName) ;
protected:
private:
Standard_Boolean theRelativeMode;
Standard_Boolean theASCIIMode;
Standard_Real theDeflection;
Standard_Real theCoefficient;
Handle_StlMesh_Mesh theStlMesh;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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