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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _PrsMgr_Presentation3d_HeaderFile
#define _PrsMgr_Presentation3d_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_PrsMgr_Presentation3d_HeaderFile
#include <Handle_PrsMgr_Presentation3d.hxx>
#endif
#ifndef _Handle_PrsMgr_Prs_HeaderFile
#include <Handle_PrsMgr_Prs.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _PrsMgr_PresentableObjectPointer_HeaderFile
#include <PrsMgr_PresentableObjectPointer.hxx>
#endif
#ifndef _PrsMgr_Presentation_HeaderFile
#include <PrsMgr_Presentation.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentableObject_HeaderFile
#include <Handle_PrsMgr_PresentableObject.hxx>
#endif
#ifndef _PrsMgr_KindOfPrs_HeaderFile
#include <PrsMgr_KindOfPrs.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Quantity_NameOfColor_HeaderFile
#include <Quantity_NameOfColor.hxx>
#endif
#ifndef _Handle_Geom_Transformation_HeaderFile
#include <Handle_Geom_Transformation.hxx>
#endif
#ifndef _Quantity_Length_HeaderFile
#include <Quantity_Length.hxx>
#endif
#ifndef _Handle_Prs3d_ShadingAspect_HeaderFile
#include <Handle_Prs3d_ShadingAspect.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
#ifndef _Handle_Graphic3d_Structure_HeaderFile
#include <Handle_Graphic3d_Structure.hxx>
#endif
#ifndef _Handle_Graphic3d_DataStructureManager_HeaderFile
#include <Handle_Graphic3d_DataStructureManager.hxx>
#endif
#ifndef _Handle_Prs3d_Projector_HeaderFile
#include <Handle_Prs3d_Projector.hxx>
#endif
class PrsMgr_Prs;
class PrsMgr_PresentationManager3d;
class PrsMgr_PresentableObject;
class Geom_Transformation;
class Prs3d_ShadingAspect;
class Prs3d_Presentation;
class Graphic3d_Structure;
class Graphic3d_DataStructureManager;
class Prs3d_Projector;
class PrsMgr_Presentation3d : public PrsMgr_Presentation {
public:
Standard_EXPORT PrsMgr_KindOfPrs KindOfPresentation() const;
//! Destructor <br>
Standard_EXPORT virtual void Destroy() ;
~PrsMgr_Presentation3d()
{
Destroy();
}
Standard_EXPORT Handle_Prs3d_Presentation Presentation() const;
friend class PrsMgr_PresentationManager3d;
friend class PrsMgr_PresentableObject;
friend class PrsMgr_Prs;
DEFINE_STANDARD_RTTI(PrsMgr_Presentation3d)
protected:
private:
Standard_EXPORT PrsMgr_Presentation3d(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(PrsMgr_PresentableObject)& aPresentableObject);
Standard_EXPORT void Display() ;
Standard_EXPORT void Erase() const;
Standard_EXPORT void Highlight() ;
Standard_EXPORT void Unhighlight() const;
Standard_EXPORT Standard_Boolean IsDisplayed() const;
Standard_EXPORT Standard_Boolean IsHighlighted() const;
Standard_EXPORT Standard_Integer DisplayPriority() const;
Standard_EXPORT void SetDisplayPriority(const Standard_Integer aNewPrior) ;
//! removes the whole content of the presentation. <br>
//! Does not remove the other connected presentations. <br>
//! <br>
Standard_EXPORT void Clear() ;
Standard_EXPORT void Color(const Quantity_NameOfColor aColor) ;
Standard_EXPORT void BoundBox() const;
Standard_EXPORT void Connect(const Handle(PrsMgr_Presentation3d)& anOtherPresentation) const;
Standard_EXPORT void Transform(const Handle(Geom_Transformation)& aTransformation) const;
Standard_EXPORT void Place(const Quantity_Length X,const Quantity_Length Y,const Quantity_Length Z) const;
Standard_EXPORT void Multiply(const Handle(Geom_Transformation)& aTransformation) const;
Standard_EXPORT void Move(const Quantity_Length X,const Quantity_Length Y,const Quantity_Length Z) const;
Standard_EXPORT void SetShadingAspect(const Handle(Prs3d_ShadingAspect)& aShadingAspect) const;
Standard_EXPORT Handle_Graphic3d_Structure Compute(const Handle(Graphic3d_DataStructureManager)& aProjector) ;
Standard_EXPORT Handle_Graphic3d_Structure Compute(const Handle(Graphic3d_DataStructureManager)& aProjector,const Handle(Geom_Transformation)& TheTrsf) ;
Standard_EXPORT void Compute(const Handle(Graphic3d_DataStructureManager)& aProjector,const Handle(Graphic3d_Structure)& aGivenStruct) ;
Standard_EXPORT void Compute(const Handle(Graphic3d_DataStructureManager)& aProjector,const Handle(Geom_Transformation)& TheTrsf,const Handle(Graphic3d_Structure)& aGivenStruct) ;
Standard_EXPORT static Handle_Prs3d_Projector Projector(const Handle(Graphic3d_DataStructureManager)& aProjector) ;
Handle_PrsMgr_Prs myStructure;
Standard_Boolean myDisplayReason;
PrsMgr_PresentableObjectPointer myPresentableObject;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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