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path: root/inc/Prs3d_Vector.gxx
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#include <Graphic3d_Group.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Prs3d_Arrow.hxx>
#include <gp_Dir.hxx>
#include <Prs3d_LineAspect.hxx>
#include <gp_Vec.hxx>
#include <gp_Pnt.hxx>
#include <Graphic3d_Array1OfVertex.hxx>


void Prs3d_Vector::Add(const Handle(Prs3d_Presentation)& aPresentation,
		       const anyVector&                  aVector,
		       const Handle(Prs3d_Drawer)&       aDrawer ) 
{
  gp_Pnt Pnt = VectorTool::Location(aVector);
  gp_Vec Vec = VectorTool::Vec(aVector);
  Quantity_Length x1,y1,z1,dx,dy,dz;
  Pnt.Coord(x1,y1,z1);
  Vec.Coord(dx,dy,dz);

  Handle(Graphic3d_Group) G = Prs3d_Root::CurrentGroup(aPresentation);
  G->SetPrimitivesAspect(aDrawer->VectorAspect()->Aspect());

  Quantity_Color Col; Aspect_TypeOfLine Tol; Standard_Real W;
  aDrawer->VectorAspect()->Aspect()->Values(Col,Tol,W);

  Graphic3d_Array1OfVertex A(1,2);
//
// Trace d'une petite sphere au debut du vecteur:
//
  Graphic3d_Vertex VTX;
  VTX.SetCoord(x1,y1,z1);
  Handle(Graphic3d_AspectMarker3d) Asp = new Graphic3d_AspectMarker3d
    (Aspect_TOM_BALL,Col,1.);
  G->SetPrimitivesAspect(Asp);
  G->Marker(VTX);

  A(1).SetCoord(x1,y1,z1);
  A(2).SetCoord(x1+dx,y1+dy,z1+dz);
  G->Polyline(A);
  Prs3d_Arrow::Draw(aPresentation,gp_Pnt(x1+dx,y1+dy,z1+dz),gp_Dir(Vec),
                  PI/180.*10.,Sqrt(dx*dx+dy*dy+dz*dz)/10.);
  
}