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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Poly_Triangle_HeaderFile
#define _Poly_Triangle_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class Standard_OutOfRange;
//! Describes a component triangle of a triangulation <br>
//! (Poly_Triangulation object). <br>
//! A Triangle is defined by a triplet of nodes. Each node is an <br>
//! index in the table of nodes specific to an existing <br>
//! triangulation of a shape, and represents a point on the surface. <br>
class Poly_Triangle {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Constructs a triangle and sets all indices to zero. <br>
Standard_EXPORT Poly_Triangle();
//! Constructs a triangle and sets its three indices <br>
//! to N1, N2 and N3 respectively, where these node values <br>
//! are indices in the table of nodes specific to an existing <br>
//! triangulation of a shape. <br>
Standard_EXPORT Poly_Triangle(const Standard_Integer N1,const Standard_Integer N2,const Standard_Integer N3);
//! Sets the value of the three nodes of this triangle to N1, N2 and N3 respectively. <br>
Standard_EXPORT void Set(const Standard_Integer N1,const Standard_Integer N2,const Standard_Integer N3) ;
//! Sets the value of the Indexth node of this triangle to Node. <br>
//! Raises OutOfRange if Index is not in 1,2,3 <br>
void Set(const Standard_Integer Index,const Standard_Integer Node) ;
//! Returns the node indices of this triangle in N1, N2 and N3. <br>
Standard_EXPORT void Get(Standard_Integer& N1,Standard_Integer& N2,Standard_Integer& N3) const;
//! Get the node of given Index. <br>
//! Raises OutOfRange from Standard if Index is not in 1,2,3 <br>
Standard_Integer Value(const Standard_Integer Index) const;
Standard_Integer operator()(const Standard_Integer Index) const
{
return Value(Index);
}
//! Get the node of given Index. <br>
//! Raises OutOfRange if Index is not in 1,2,3 <br>
Standard_Integer& ChangeValue(const Standard_Integer Index) ;
Standard_Integer& operator()(const Standard_Integer Index)
{
return ChangeValue(Index);
}
protected:
private:
Standard_Integer myNodes[3];
};
#include <Poly_Triangle.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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