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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _PColgp_VArrayTNodeOfFieldOfHArray1OfLin2d_HeaderFile
#define _PColgp_VArrayTNodeOfFieldOfHArray1OfLin2d_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_Lin2d_HeaderFile
#include <gp_Lin2d.hxx>
#endif
#ifndef _Handle_PColgp_VArrayNodeOfFieldOfHArray1OfLin2d_HeaderFile
#include <Handle_PColgp_VArrayNodeOfFieldOfHArray1OfLin2d.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
class gp_Lin2d;
class PColgp_FieldOfHArray1OfLin2d;
class PColgp_VArrayNodeOfFieldOfHArray1OfLin2d;
class PColgp_VArrayTNodeOfFieldOfHArray1OfLin2d {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
void operator delete ( void * , void *)
{
}
PColgp_VArrayTNodeOfFieldOfHArray1OfLin2d();
PColgp_VArrayTNodeOfFieldOfHArray1OfLin2d(const gp_Lin2d& aValue);
void SetValue(const gp_Lin2d& aValue) ;
Standard_Address Value() const;
protected:
private:
gp_Lin2d myValue;
};
#define Item gp_Lin2d
#define Item_hxx <gp_Lin2d.hxx>
#define DBC_VArrayNode PColgp_VArrayNodeOfFieldOfHArray1OfLin2d
#define DBC_VArrayNode_hxx <PColgp_VArrayNodeOfFieldOfHArray1OfLin2d.hxx>
#define DBC_VArrayTNode PColgp_VArrayTNodeOfFieldOfHArray1OfLin2d
#define DBC_VArrayTNode_hxx <PColgp_VArrayTNodeOfFieldOfHArray1OfLin2d.hxx>
#define Handle_DBC_VArrayNode Handle_PColgp_VArrayNodeOfFieldOfHArray1OfLin2d
#define DBC_VArrayNode_Type_() PColgp_VArrayNodeOfFieldOfHArray1OfLin2d_Type_()
#define DBC_VArray PColgp_FieldOfHArray1OfLin2d
#define DBC_VArray_hxx <PColgp_FieldOfHArray1OfLin2d.hxx>
#include <DBC_VArrayTNode.lxx>
#undef Item
#undef Item_hxx
#undef DBC_VArrayNode
#undef DBC_VArrayNode_hxx
#undef DBC_VArrayTNode
#undef DBC_VArrayTNode_hxx
#undef Handle_DBC_VArrayNode
#undef DBC_VArrayNode_Type_
#undef DBC_VArray
#undef DBC_VArray_hxx
// other Inline functions and methods (like "C++: function call" methods)
#endif
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