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// File: NCollection_Map.hxx
// Created: Thu Apr 23 15:02:53 2002
// Author: Alexander KARTOMIN (akm)
// <a-kartomin@opencascade.com>
#ifndef NCollection_Map_HeaderFile
#define NCollection_Map_HeaderFile
#include <NCollection_BaseCollection.hxx>
#include <NCollection_BaseMap.hxx>
#include <NCollection_TListNode.hxx>
#include <Standard_ImmutableObject.hxx>
#if !defined No_Exception && !defined No_Standard_NoSuchObject
#include <Standard_NoSuchObject.hxx>
#endif
#ifdef WNT
// Disable the warning "operator new unmatched by delete"
#pragma warning (push)
#pragma warning (disable:4291)
#endif
/**
* Purpose: Single hashed Map. This Map is used to store and
* retrieve keys in linear time.
*
* The ::Iterator class can be used to explore the
* content of the map. It is not wise to iterate and
* modify a map in parallel.
*
* To compute the hashcode of the key the function
* ::HashCode must be defined in the global namespace
*
* To compare two keys the function ::IsEqual must be
* defined in the global namespace.
*
* The performance of a Map is conditionned by its
* number of buckets that should be kept greater to
* the number of keys. This map has an automatic
* management of the number of buckets. It is resized
* when the number of Keys becomes greater than the
* number of buckets.
*
* If you have a fair idea of the number of objects
* you can save on automatic resizing by giving a
* number of buckets at creation or using the ReSize
* method. This should be consider only for crucial
* optimisation issues.
*/
template <class TheKeyType> class NCollection_Map
: public NCollection_BaseCollection<TheKeyType>,
public NCollection_BaseMap
{
//! Adaptation of the TListNode to the map notations
public:
class MapNode : public NCollection_TListNode<TheKeyType>
{
public:
//! Constructor with 'Next'
MapNode (const TheKeyType& theKey,
NCollection_ListNode* theNext) :
NCollection_TListNode<TheKeyType> (theKey, theNext) {}
//! Key
const TheKeyType& Key (void)
{ return this->Value(); }
};
public:
//! Implementation of the Iterator interface.
class Iterator
: public NCollection_BaseCollection<TheKeyType>::Iterator,
public NCollection_BaseMap::Iterator
{
public:
//! Empty constructor
Iterator (void) :
NCollection_BaseMap::Iterator() {}
//! Constructor
Iterator (const NCollection_Map& theMap) :
NCollection_BaseMap::Iterator(theMap) {}
//! Query if the end of collection is reached by iterator
virtual Standard_Boolean More(void) const
{ return PMore(); }
//! Make a step along the collection
virtual void Next(void)
{ PNext(); }
//! Value inquiry
virtual const TheKeyType& Value(void) const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (!More())
Standard_NoSuchObject::Raise ("NCollection_Map::Iterator::Value");
#endif
return ((MapNode *) myNode)->Value();
}
//! Value change access - denied
virtual TheKeyType& ChangeValue(void) const
{
Standard_ImmutableObject::Raise("NCollection_Map::Iterator::ChangeValue");
return * (TheKeyType *) NULL; // For compiler
}
//! Key
const TheKeyType& Key (void)
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (!More())
Standard_NoSuchObject::Raise ("NCollection_Map::Iterator::Key");
#endif
return ((MapNode *) myNode)->Value();
}
//! Operator new for allocating iterators
void* operator new(size_t theSize,
const Handle(NCollection_BaseAllocator)& theAllocator)
{ return theAllocator->Allocate(theSize); }
};
public:
// ---------- PUBLIC METHODS ------------
//! Constructor
NCollection_Map (const Standard_Integer NbBuckets = 1,
const Handle(NCollection_BaseAllocator)& theAllocator = 0L)
: NCollection_BaseCollection<TheKeyType>(theAllocator),
NCollection_BaseMap (NbBuckets, Standard_True) {}
//! Copy constructor
NCollection_Map (const NCollection_Map& theOther)
: NCollection_BaseCollection<TheKeyType>(theOther.myAllocator),
NCollection_BaseMap (theOther.NbBuckets(), Standard_True)
{ *this = theOther; }
//! Assign another collection
virtual void Assign (const NCollection_BaseCollection<TheKeyType>& theOther)
{
if (this == &theOther)
return;
Clear();
ReSize (theOther.Size()-1);
TYPENAME NCollection_BaseCollection<TheKeyType>::Iterator& anIter =
theOther.CreateIterator();
for (; anIter.More(); anIter.Next())
Add (anIter.Value());
}
//! = another map
NCollection_Map& operator= (const NCollection_Map& theOther)
{
if (this == &theOther)
return *this;
Clear(theOther.myAllocator);
ReSize (theOther.Extent()-1);
Iterator anIter(theOther);
for (; anIter.More(); anIter.Next())
Add (anIter.Key());
return *this;
}
//! ReSize
void ReSize (const Standard_Integer N)
{
MapNode** newdata = 0L;
MapNode** dummy = 0L;
Standard_Integer newBuck;
if (BeginResize (N, newBuck,
(NCollection_ListNode**&)newdata,
(NCollection_ListNode**&)dummy,
this->myAllocator))
{
if (myData1)
{
MapNode** olddata = (MapNode**) myData1;
MapNode *p, *q;
Standard_Integer i,k;
for (i = 0; i <= NbBuckets(); i++)
{
if (olddata[i])
{
p = olddata[i];
while (p)
{
k = HashCode(p->Key(),newBuck);
q = (MapNode*) p->Next();
p->Next() = newdata[k];
newdata[k] = p;
p = q;
}
}
}
}
EndResize(N,newBuck,
(NCollection_ListNode**&)newdata,
(NCollection_ListNode**&)dummy,
this->myAllocator);
}
}
//! Add
Standard_Boolean Add(const TheKeyType& K)
{
if (Resizable())
ReSize(Extent());
MapNode** data = (MapNode**)myData1;
Standard_Integer k = HashCode(K,NbBuckets());
MapNode* p = data[k];
while (p)
{
if (IsEqual(p->Key(),K))
return Standard_False;
p = (MapNode *) p->Next();
}
data[k] = new (this->myAllocator) MapNode(K,data[k]);
Increment();
return Standard_True;
}
//! Added: add a new key if not yet in the map, and return
//! reference to either newly added or previously existing object
const TheKeyType& Added(const TheKeyType& K)
{
if (Resizable())
ReSize(Extent());
MapNode** data = (MapNode**)myData1;
Standard_Integer k = HashCode(K,NbBuckets());
MapNode* p = data[k];
while (p)
{
if (IsEqual(p->Key(),K))
return p->Key();
p = (MapNode *) p->Next();
}
data[k] = new (this->myAllocator) MapNode(K,data[k]);
Increment();
return data[k]->Key();
}
//! Contains
Standard_Boolean Contains(const TheKeyType& K) const
{
if (IsEmpty())
return Standard_False;
MapNode** data = (MapNode**) myData1;
MapNode* p = data[HashCode(K,NbBuckets())];
while (p)
{
if (IsEqual(p->Key(),K))
return Standard_True;
p = (MapNode *) p->Next();
}
return Standard_False;
}
//! Remove
Standard_Boolean Remove(const TheKeyType& K)
{
if (IsEmpty())
return Standard_False;
MapNode** data = (MapNode**) myData1;
Standard_Integer k = HashCode(K,NbBuckets());
MapNode* p = data[k];
MapNode* q = NULL;
while (p)
{
if (IsEqual(p->Key(),K))
{
Decrement();
if (q)
q->Next() = p->Next();
else
data[k] = (MapNode*) p->Next();
p->~MapNode();
this->myAllocator->Free(p);
return Standard_True;
}
q = p;
p = (MapNode*) p->Next();
}
return Standard_False;
}
//! Clear data. If doReleaseMemory is false then the table of
//! buckets is not released and will be reused.
void Clear(const Standard_Boolean doReleaseMemory = Standard_True)
{ Destroy (MapNode::delNode, this->myAllocator, doReleaseMemory); }
//! Clear data and reset allocator
void Clear (const Handle(NCollection_BaseAllocator)& theAllocator)
{
Clear();
this->myAllocator = ( ! theAllocator.IsNull() ? theAllocator :
NCollection_BaseAllocator::CommonBaseAllocator() );
}
//! Destructor
~NCollection_Map (void)
{ Clear(); }
//! Size
virtual Standard_Integer Size(void) const
{ return Extent(); }
private:
// ----------- PRIVATE METHODS -----------
//! Creates Iterator for use on BaseCollection
virtual TYPENAME NCollection_BaseCollection<TheKeyType>::Iterator&
CreateIterator(void) const
{ return *(new (this->IterAllocator()) Iterator(*this)); }
};
#ifdef WNT
#pragma warning (pop)
#endif
#endif
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