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// File: NCollection_BaseCollection.hxx
// Created: Tue Apr 9 18:53:36 2002
// Author: Alexander KARTOMIN (akm)
// <a-kartomin@opencascade.com>
#ifndef NCollection_BaseCollection_HeaderFile
#define NCollection_BaseCollection_HeaderFile
#include <NCollection_IncAllocator.hxx>
/**
* Purpose: NCollection_BaseCollection is the base abstract class for
* all collection templates of this package.
* The set of collections is similar to that of TCollection.
* Also the methods of classes have mostly the same names for
* easy switch from TCollection <-> NCollection containers.
*
* NCollection is a nocdlpack, thus it is compiled without WOK.
* BaseCollection allows assigning the collections of different
* kinds (the items type being the same) with a few obvious
* exclusions - one can not assign any collection to the map
* having double data (two keys or a key plus value). Only the
* maps of the very same type may be assigned through operator=
* Said maps are: DoubleMap,
* DataMap,
* IndexedDataMap
*
* For the users needing control over the memory usage the
* allocators were added (see NCollection_BaseAllocator header)
* Others may forget it - BaseAllocator is used by default and
* then memory is managed through Standard::Allocate/::Free.
*/
template<class TheItemType> class NCollection_BaseCollection
{
public:
// **************** The interface for iterating over collections
class Iterator
{
public:
//! Query if the end of collection is reached by iterator
virtual Standard_Boolean More(void) const=0;
//! Make a step along the collection
virtual void Next(void)=0;
//! Value inquiry
virtual const TheItemType& Value(void) const=0;
//! Value change access
virtual TheItemType& ChangeValue(void) const=0;
protected:
//! Empty constructor
Iterator (void) {}
//! Virtual destructor is necessary for classes with virtual methods
virtual ~Iterator (void) {}
protected:
//! operator= is prohibited
const Iterator& operator= (const Iterator&);
//! Copy constructor **
Iterator (const Iterator&) {}
}; // End of nested class Iterator
public:
// ---------- PUBLIC METHODS ------------
//! Common for all collections constructor takes care of theAllocator
NCollection_BaseCollection
(const Handle(NCollection_BaseAllocator)& theAllocator=0L)
{
if (theAllocator.IsNull())
myAllocator = NCollection_BaseAllocator::CommonBaseAllocator();
else
myAllocator = theAllocator;
}
//! Number of items
virtual Standard_Integer Size(void) const = 0;
//! Virtual assignment
virtual void Assign
(const NCollection_BaseCollection& theOther)=0;
//! Method to create iterators for base collections
virtual Iterator& CreateIterator(void) const=0;
//! Destructor - must be implemented to release the memory
virtual ~NCollection_BaseCollection (void) {}
protected:
// --------- PROTECTED METHOD -----------
const Handle(NCollection_BaseAllocator)& IterAllocator(void) const
{
if (myIterAllocator.IsNull())
(Handle_NCollection_BaseAllocator&) myIterAllocator =
new NCollection_IncAllocator(64);
return myIterAllocator;
}
protected:
// --------- PROTECTED FIELDS -----------
Handle(NCollection_BaseAllocator) myAllocator;
private:
// ---------- PRIVATE FIELDS ------------
Handle(NCollection_BaseAllocator) myIterAllocator;
};
#endif
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