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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _MeshVS_SensitiveMesh_HeaderFile
#define _MeshVS_SensitiveMesh_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_MeshVS_SensitiveMesh_HeaderFile
#include <Handle_MeshVS_SensitiveMesh.hxx>
#endif

#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Bnd_Box_HeaderFile
#include <Bnd_Box.hxx>
#endif
#ifndef _Bnd_Box2d_HeaderFile
#include <Bnd_Box2d.hxx>
#endif
#ifndef _Select3D_SensitiveEntity_HeaderFile
#include <Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_SelectBasics_EntityOwner_HeaderFile
#include <Handle_SelectBasics_EntityOwner.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveEntity_HeaderFile
#include <Handle_Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
class SelectBasics_EntityOwner;
class Select3D_SensitiveEntity;
class TopLoc_Location;
class gp_Lin;
class TColgp_Array1OfPnt2d;
class Bnd_Box2d;
class Select3D_Projector;
class SelectBasics_ListOfBox2d;


//! This class provides custom mesh sensitive entity used in advanced mesh selection. <br>
class MeshVS_SensitiveMesh : public Select3D_SensitiveEntity {

public:

  
  Standard_EXPORT   MeshVS_SensitiveMesh(const Handle(SelectBasics_EntityOwner)& theOwner,const Standard_Integer theMode = 0);
  
  Standard_EXPORT     Standard_Integer GetMode() const;
  
  Standard_EXPORT   virtual  Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ;
  
  Standard_EXPORT   virtual  Standard_Real ComputeDepth(const gp_Lin& EyeLine) const;
  
  Standard_EXPORT   virtual  Standard_Boolean Matches(const Standard_Real X,const Standard_Real Y,const Standard_Real aTol,Standard_Real& DMin) ;
  
  Standard_EXPORT   virtual  Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ;
  
  Standard_EXPORT   virtual  Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ;
  
  Standard_EXPORT     void Project(const Handle(Select3D_Projector)& aProjector) ;
  
  Standard_EXPORT     void Areas(SelectBasics_ListOfBox2d& boxes) ;




  DEFINE_STANDARD_RTTI(MeshVS_SensitiveMesh)

protected:




private: 

  
  Standard_EXPORT     void ProjectOneCorner(const Handle(Select3D_Projector)& aProjector,const Standard_Real X,const Standard_Real Y,const Standard_Real Z) ;

Standard_Integer myMode;
Bnd_Box mybox;
Bnd_Box2d mybox2d;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif