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// File: MeshVS_Buffer.hxx
// Created: 07.03.07 15:53:17
// Author: msv@EUCLIDEX
// Copyright: Open CASCADE 2007
#ifndef MeshVS_Buffer_HeaderFile
#define MeshVS_Buffer_HeaderFile
#include <Standard.hxx>
/**
* General purpose buffer that is allocated on the stack with a
* constant size MeshVS_BufSize, or is allocated dynamically if the requested
* size exceeds the standard one.
* It is useful when an allocation of an array of unknown size is needed,
* and most often the array is small enough to allocate as automatic C array.
*/
//! define the constant to the size of 10 points
#define MeshVS_BufSize 10*3*sizeof(double)
class MeshVS_Buffer
{
public:
//! Constructor of the buffer of the requested size
MeshVS_Buffer (const Standard_Size theSize)
: myDynData (0)
{
if (theSize > MeshVS_BufSize)
myDynData = Standard::Allocate (theSize);
}
//! Destructor
~MeshVS_Buffer()
{
if (myDynData)
{
Standard::Free (myDynData);
myDynData = 0;
}
}
//! Cast the buffer to the void pointer
operator void* ()
{
return myDynData ? myDynData : (void*) myAutoData;
}
//! Interpret the buffer as a reference to double
operator Standard_Real& ()
{
return * (myDynData ? (Standard_Real*) myDynData : (Standard_Real*) myAutoData);
}
//! Interpret the buffer as a reference to int
operator Standard_Integer& ()
{
return * (myDynData ? (Standard_Integer*) myDynData : (Standard_Integer*) myAutoData);
}
private:
//! Deprecate copy constructor
MeshVS_Buffer(const MeshVS_Buffer&) {}
//! Deprecate copy operation
MeshVS_Buffer& operator=(const MeshVS_Buffer&) {return *this;}
char myAutoData[ MeshVS_BufSize ];
void* myDynData;
};
#endif
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