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#include <IntSurf_PathPoint.hxx>
#include <gp_Vec.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir2d.hxx>
inline gp_Pnt IntSurf_PathPointTool::Value3d (const IntSurf_PathPoint& PStart)
{
return PStart.Value();
}
inline void IntSurf_PathPointTool::Value2d (const IntSurf_PathPoint& PStart,
Standard_Real& U,
Standard_Real& V) {
PStart.Value2d(U,V);
}
inline Standard_Boolean IntSurf_PathPointTool::IsPassingPnt
(const IntSurf_PathPoint& PStart) {
return PStart.IsPassingPnt();
}
inline Standard_Boolean IntSurf_PathPointTool::IsTangent
(const IntSurf_PathPoint& PStart)
{
return PStart.IsTangent();
}
inline gp_Vec IntSurf_PathPointTool::Direction3d
(const IntSurf_PathPoint& PStart)
{
return PStart.Direction3d();
}
inline gp_Dir2d IntSurf_PathPointTool::Direction2d
(const IntSurf_PathPoint& PStart)
{
return PStart.Direction2d();
}
inline Standard_Integer IntSurf_PathPointTool::Multiplicity
(const IntSurf_PathPoint& PStart)
{
return PStart.Multiplicity();
}
inline void IntSurf_PathPointTool::Parameters (const IntSurf_PathPoint& PStart,
const Standard_Integer Mult,
Standard_Real& U,
Standard_Real& V)
{
PStart.Parameters(Mult,U,V);
}
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