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// File: IntRes2d_Intersection.lxx
// Created: Wed May 27 16:17:41 1992
// Author: Laurent BUCHARD
// <lbr@topsn3>
#include <StdFail_NotDone.hxx>
#include <Standard_OutOfRange.hxx>
inline Standard_Boolean IntRes2d_Intersection::IsDone() const {
return done;
}
//----------------------------------------------------------------------
inline IntRes2d_Intersection::IntRes2d_Intersection() {
done=reverse=Standard_False;
}
//----------------------------------------------------------------------
inline IntRes2d_Intersection::IntRes2d_Intersection(const IntRes2d_Intersection& Other) {
done=reverse=Standard_False;
lpnt = Other.lpnt;
lseg = Other.lseg;
}
//----------------------------------------------------------------------
inline Standard_Boolean IntRes2d_Intersection::IsEmpty() const {
if (!done) {StdFail_NotDone::Raise();}
return ((lpnt.Length() == 0) && (lseg.Length() == 0));
}
//----------------------------------------------------------------------
inline Standard_Integer IntRes2d_Intersection::NbPoints() const {
if (!done) {StdFail_NotDone::Raise();}
return lpnt.Length();
}
//----------------------------------------------------------------------
inline const IntRes2d_IntersectionPoint&
IntRes2d_Intersection::Point( const Standard_Integer N) const {
if (!done) {StdFail_NotDone::Raise();}
return lpnt(N);
}
//----------------------------------------------------------------------
inline Standard_Integer IntRes2d_Intersection::NbSegments() const {
if (!done) {StdFail_NotDone::Raise();}
return lseg.Length();
}
//----------------------------------------------------------------------
inline const IntRes2d_IntersectionSegment&
IntRes2d_Intersection::Segment(const Standard_Integer N) const {
if (!done) {StdFail_NotDone::Raise();}
return lseg(N);
}
//----------------------------------------------------------------------
inline void IntRes2d_Intersection::Append(const IntRes2d_IntersectionSegment& Seg) {
lseg.Append(Seg);
}
//----------------------------------------------------------------------
inline void IntRes2d_Intersection::Append(const IntRes2d_IntersectionPoint& Pnt) {
lpnt.Append(Pnt);
}
//----------------------------------------------------------------------
inline void IntRes2d_Intersection::ResetFields() {
if(done) {
lseg.Clear();
lpnt.Clear();
done=Standard_False;
}
}
//----------------------------------------------------------------------
inline void IntRes2d_Intersection::SetReversedParameters(const Standard_Boolean flag) {
reverse=flag;
}
//----------------------------------------------------------------------
inline Standard_Boolean IntRes2d_Intersection::ReversedParameters() const {
return(reverse);
}
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