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#include <StdFail_NotDone.hxx>
#include <IntPatch_Line.hxx>
#define _DECAL 7
#define _DECAL2 14
#define _BASE 128
#define _BASEM1 127
//======================================================================
inline Standard_Integer IntPatch_PrmPrmIntersection::NbLines() const {
if(!done)
StdFail_NotDone::Raise(" IntPatch_PrmPrmIntersection ");
return(SLin.Length());
}
//======================================================================
inline const Handle(IntPatch_Line)& IntPatch_PrmPrmIntersection::Line
(const Standard_Integer n) const {
if(!done)
StdFail_NotDone::Raise(" IntPatch_PrmPrmIntersection ");
return(SLin.Value(n));
}
//======================================================================
inline Standard_Boolean IntPatch_PrmPrmIntersection::IsEmpty() const {
if(!done)
StdFail_NotDone::Raise(" IntPatch_PrmPrmIntersection ");
return(empt);
}
//======================================================================
inline Standard_Boolean IntPatch_PrmPrmIntersection::IsDone() const {
return(done);
}
inline Standard_Integer IntPatch_PrmPrmIntersection::GrilleInteger(const Standard_Integer ix,
const Standard_Integer iy,
const Standard_Integer iz) const
{
Standard_Integer tz = iz<<_DECAL2;
Standard_Integer ty = iy<<_DECAL;
Standard_Integer t = ix;
t|=ty;
t|=tz;
return(t);
}
inline void IntPatch_PrmPrmIntersection::IntegerGrille(const Standard_Integer tt,
Standard_Integer &ix,
Standard_Integer &iy,
Standard_Integer &iz) const
{
Standard_Integer t = tt;
ix = t & _BASEM1;
t>>=_DECAL;
iy = t & _BASEM1;
t>>=_DECAL;
iz = t;
}
inline Standard_Integer IntPatch_PrmPrmIntersection::DansGrille(const Standard_Integer t) const
{
if(t>=0) {
if(t<_BASE){
return(1);
}
}
return(0);
}
inline Standard_Integer IntPatch_PrmPrmIntersection::NbPointsGrille() const
{ return(_BASE); }
inline Standard_Integer IntPatch_PrmPrmIntersection::CodeReject(const Standard_Real x0,
const Standard_Real y0,
const Standard_Real z0,
const Standard_Real x1,
const Standard_Real y1,
const Standard_Real z1,
const Standard_Real x,
const Standard_Real y,
const Standard_Real z) const
{
int code = 0;
if(x<x0) code =1;
if(y<y0) code|=2;
if(z<z0) code|=4;
if(x>x1) code|=8;
if(y>y1) code|=16;
if(z>z1) code|=32;
return(code);
}
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