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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_TypeOfTextureMode_HeaderFile
#define _Graphic3d_TypeOfTextureMode_HeaderFile

//! Type of the texture file format. <br>
enum Graphic3d_TypeOfTextureMode {
Graphic3d_TOTM_OBJECT,
Graphic3d_TOTM_SPHERE,
Graphic3d_TOTM_EYE,
Graphic3d_TOTM_MANUAL
};

#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif

#endif