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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Texture2D_HeaderFile
#define _Graphic3d_Texture2D_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_Texture2D_HeaderFile
#include <Handle_Graphic3d_Texture2D.hxx>
#endif
#ifndef _Graphic3d_NameOfTexture2D_HeaderFile
#include <Graphic3d_NameOfTexture2D.hxx>
#endif
#ifndef _Graphic3d_TextureMap_HeaderFile
#include <Graphic3d_TextureMap.hxx>
#endif
#ifndef _Handle_Graphic3d_StructureManager_HeaderFile
#include <Handle_Graphic3d_StructureManager.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
#ifndef _Graphic3d_TypeOfTexture_HeaderFile
#include <Graphic3d_TypeOfTexture.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class Standard_OutOfRange;
class Graphic3d_StructureManager;
//! This abstract class for managing 2D textures <br>
class Graphic3d_Texture2D : public Graphic3d_TextureMap {
public:
//! Returns the name of the predefined textures or NOT_2D_UNKNOWN <br>
//! when the name is given as a filename. <br>
Standard_EXPORT Graphic3d_NameOfTexture2D Name() const;
//! Returns the number of predefined textures. <br>
Standard_EXPORT static Standard_Integer NumberOfTextures() ;
//! Returns the name of the predefined texture of rank <aRank> <br>
Standard_EXPORT static Standard_CString TextureName(const Standard_Integer aRank) ;
DEFINE_STANDARD_RTTI(Graphic3d_Texture2D)
protected:
Standard_EXPORT Graphic3d_Texture2D(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString aFileName,const Graphic3d_TypeOfTexture aType);
Standard_EXPORT Graphic3d_Texture2D(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture2D aName,const Graphic3d_TypeOfTexture aType);
private:
Graphic3d_NameOfTexture2D myName;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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