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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_NameOfTexture2D_HeaderFile
#define _Graphic3d_NameOfTexture2D_HeaderFile
//! Types of standard textures. <br>
enum Graphic3d_NameOfTexture2D {
Graphic3d_NOT_2D_MATRA,
Graphic3d_NOT_2D_ALIENSKIN,
Graphic3d_NOT_2D_BLUE_ROCK,
Graphic3d_NOT_2D_BLUEWHITE_PAPER,
Graphic3d_NOT_2D_BRUSHED,
Graphic3d_NOT_2D_BUBBLES,
Graphic3d_NOT_2D_BUMP,
Graphic3d_NOT_2D_CAST,
Graphic3d_NOT_2D_CHIPBD,
Graphic3d_NOT_2D_CLOUDS,
Graphic3d_NOT_2D_FLESH,
Graphic3d_NOT_2D_FLOOR,
Graphic3d_NOT_2D_GALVNISD,
Graphic3d_NOT_2D_GRASS,
Graphic3d_NOT_2D_ALUMINUM,
Graphic3d_NOT_2D_ROCK,
Graphic3d_NOT_2D_KNURL,
Graphic3d_NOT_2D_MAPLE,
Graphic3d_NOT_2D_MARBLE,
Graphic3d_NOT_2D_MOTTLED,
Graphic3d_NOT_2D_RAIN,
Graphic3d_NOT_2D_UNKNOWN
};
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
#endif
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