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Blend_Extremity::Blend_Extremity ():
pt(gp_Pnt(0,0,0)),
tang(gp_Vec(0,0,0)),
param(0.0), u(0.0), v(0.0), tol(0.0),
isvtx(Standard_False), hastang(Standard_False)
{
}
Blend_Extremity::Blend_Extremity (const gp_Pnt& P,
const Standard_Real U,
const Standard_Real V,
const Standard_Real Param,
const Standard_Real Tol) :
pt(P),
tang(gp_Vec(0,0,0)),
param(Param),u(U),v(V),tol(Tol),isvtx(Standard_False),
hastang(Standard_False)
{
}
Blend_Extremity::Blend_Extremity (const gp_Pnt& P,
const Standard_Real U,
const Standard_Real V,
const Standard_Real Param,
const Standard_Real Tol,
const TheVertex& Vtx) :
vtx(Vtx),pt(P),
tang(gp_Vec(0,0,0)),
param(Param),u(U),v(V),tol(Tol),isvtx(Standard_True),
hastang(Standard_False)
{}
Blend_Extremity::Blend_Extremity (const gp_Pnt& P,
const Standard_Real W,
const Standard_Real Param,
const Standard_Real Tol) :
pt(P),
tang(gp_Vec(0,0,0)),
param(Param),u(W),tol(Tol),isvtx(Standard_False),
hastang(Standard_False)
{}
void Blend_Extremity::SetValue (const gp_Pnt& P,
const Standard_Real U,
const Standard_Real V,
const Standard_Real Param,
const Standard_Real Tol)
{
pt = P;
u = U;
v = V;
param = Param;
tol = Tol;
isvtx = Standard_False;
seqpt.Clear();
}
void Blend_Extremity::SetValue (const gp_Pnt& P,
const Standard_Real U,
const Standard_Real V,
const Standard_Real Param,
const Standard_Real Tol,
const TheVertex& Vtx)
{
pt = P;
u = U;
v = V;
param = Param;
tol = Tol;
isvtx = Standard_True;
vtx = Vtx;
seqpt.Clear();
}
void Blend_Extremity::SetValue (const gp_Pnt& P,
const Standard_Real W,
const Standard_Real Param,
const Standard_Real Tol)
{
pt = P;
u = W;
param = Param;
tol = Tol;
isvtx = Standard_False;
seqpt.Clear();
}
void Blend_Extremity::SetVertex (const TheVertex& V)
{
isvtx = Standard_True;
vtx = V;
}
void Blend_Extremity::AddArc (const TheArc& A,
const Standard_Real Param,
const IntSurf_Transition& TLine,
const IntSurf_Transition& TArc)
{
seqpt.Append(ThePointOnRst(A,Param,TLine,TArc));
}
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