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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepPrim_Wedge_HeaderFile
#define _BRepPrim_Wedge_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _BRepPrim_GWedge_HeaderFile
#include <BRepPrim_GWedge.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
class Standard_DomainError;
class gp_Ax2;
//! Provides constructors without Builders. <br>
class BRepPrim_Wedge : public BRepPrim_GWedge {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates a Wedge algorithm. <Axes> is the axis <br>
//! system for the primitive. <br>
//! <br>
//! XMin, YMin, ZMin are set to 0 <br>
//! XMax, YMax, ZMax are set to dx, dy, dz <br>
//! Z2Min = ZMin <br>
//! Z2Max = ZMax <br>
//! X2Min = XMin <br>
//! X2Max = XMax <br>
//! The result is a box <br>
//! dx,dy,dz should be positive <br>
Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz);
//! Creates a Wedge primitive. <Axes> is the axis <br>
//! system for the primitive. <br>
//! <br>
//! XMin, YMin, ZMin are set to 0 <br>
//! XMax, YMax, ZMax are set to dx, dy, dz <br>
//! Z2Min = ZMin <br>
//! Z2Max = ZMax <br>
//! X2Min = ltx <br>
//! X2Max = ltx <br>
//! The result is a STEP right angular wedge <br>
//! dx,dy,dz should be positive <br>
//! ltx should not be negative <br>
Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz,const Standard_Real ltx);
//! Create a Wedge primitive. <Axes> is the axis <br>
//! system for the primitive. <br>
//! <br>
//! all the fields are set to the corresponding value <br>
//! XYZMax - XYZMin should be positive <br>
//! ZX2Max - ZX2Min should not be negative <br>
Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes,const Standard_Real xmin,const Standard_Real ymin,const Standard_Real zmin,const Standard_Real z2min,const Standard_Real x2min,const Standard_Real xmax,const Standard_Real ymax,const Standard_Real zmax,const Standard_Real z2max,const Standard_Real x2max);
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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