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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepPrimAPI_MakeSphere_HeaderFile
#define _BRepPrimAPI_MakeSphere_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _BRepPrim_Sphere_HeaderFile
#include <BRepPrim_Sphere.hxx>
#endif
#ifndef _BRepPrimAPI_MakeOneAxis_HeaderFile
#include <BRepPrimAPI_MakeOneAxis.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
class Standard_DomainError;
class gp_Pnt;
class gp_Ax2;
class BRepPrim_Sphere;
//! Describes functions to build spheres or portions of spheres. <br>
//! A MakeSphere object provides a framework for: <br>
//! - defining the construction of a sphere, <br>
//! - implementing the construction algorithm, and <br>
//! - consulting the result. <br>
class BRepPrimAPI_MakeSphere : public BRepPrimAPI_MakeOneAxis {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const Standard_Real R);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const Standard_Real R,const Standard_Real angle);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const Standard_Real R,const Standard_Real angle1,const Standard_Real angle2);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const Standard_Real R,const Standard_Real angle1,const Standard_Real angle2,const Standard_Real angle3);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Pnt& Center,const Standard_Real R);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Pnt& Center,const Standard_Real R,const Standard_Real angle);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Pnt& Center,const Standard_Real R,const Standard_Real angle1,const Standard_Real angle2);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Pnt& Center,const Standard_Real R,const Standard_Real angle1,const Standard_Real angle2,const Standard_Real angle3);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,const Standard_Real R);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,const Standard_Real R,const Standard_Real angle);
//! Make a sphere of radius R. <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,const Standard_Real R,const Standard_Real angle1,const Standard_Real angle2);
//! Make a sphere of radius R. <br>//! For all algorithms The resulting shape is composed of <br>
//! - a lateral spherical face, <br>
//! - two planar faces parallel to the plane z = 0 if the <br>
//! sphere is truncated in the v parametric direction, or <br>
//! only one planar face if angle1 is equal to -p/2 or if <br>
//! angle2 is equal to p/2 (these faces are circles in <br>
//! case of a complete truncated sphere), <br>
//! - and in case of a portion of sphere, two planar faces <br>
//! to shut the shape.(in the planes u = 0 and u = angle). <br>
Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,const Standard_Real R,const Standard_Real angle1,const Standard_Real angle2,const Standard_Real angle3);
//! Returns the algorithm. <br>
Standard_EXPORT Standard_Address OneAxis() ;
//! Returns the algorithm. <br>
//! <br>
Standard_EXPORT BRepPrim_Sphere& Sphere() ;
protected:
private:
BRepPrim_Sphere mySphere;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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