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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepPrimAPI_MakeRevolution_HeaderFile
#define _BRepPrimAPI_MakeRevolution_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _BRepPrim_Revolution_HeaderFile
#include <BRepPrim_Revolution.hxx>
#endif
#ifndef _BRepPrimAPI_MakeOneAxis_HeaderFile
#include <BRepPrimAPI_MakeOneAxis.hxx>
#endif
#ifndef _Handle_Geom_Curve_HeaderFile
#include <Handle_Geom_Curve.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
class Standard_DomainError;
class Geom_Curve;
class gp_Ax2;
class BRepPrim_Revolution;
//! Describes functions to build revolved shapes. <br>
//! A MakeRevolution object provides a framework for: <br>
//! - defining the construction of a revolved shape, <br>
//! - implementing the construction algorithm, and <br>
//! - consulting the result. <br>
class BRepPrimAPI_MakeRevolution : public BRepPrimAPI_MakeOneAxis {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Make a revolution body by rotating a curve around Z. <br>
Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian);
//! Make a revolution body by rotating a curve around Z. <br>
Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian,const Standard_Real angle);
//! Make a revolution body by rotating a curve around Z. <br>
Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian,const Standard_Real VMin,const Standard_Real VMax);
//! Make a revolution body by rotating a curve around Z. <br>
Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian,const Standard_Real VMin,const Standard_Real VMax,const Standard_Real angle);
//! Make a revolution body by rotating a curve around Z. <br>
Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes,const Handle(Geom_Curve)& Meridian);
//! Make a revolution body by rotating a curve around Z. <br>
Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes,const Handle(Geom_Curve)& Meridian,const Standard_Real angle);
//! Make a revolution body by rotating a curve around Z. <br>
Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes,const Handle(Geom_Curve)& Meridian,const Standard_Real VMin,const Standard_Real VMax);
//! Make a revolution body by rotating a curve around Z. <br>//! For all algorithms the resulting shape is composed of <br>
//! - a lateral revolved face, <br>
//! - two planar faces in planes parallel to the plane z = <br>
//! 0, and passing by the extremities of the revolved <br>
//! portion of Meridian, if these points are not on the Z <br>
//! axis (in case of a complete revolved shape, these faces are circles), <br>
//! - and in the case of a portion of a revolved shape, two <br>
//! planar faces to close the shape (in the planes u = 0 and u = angle). <br>
Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes,const Handle(Geom_Curve)& Meridian,const Standard_Real VMin,const Standard_Real VMax,const Standard_Real angle);
//! Returns the algorithm. <br>
Standard_EXPORT Standard_Address OneAxis() ;
//! Returns the algorithm. <br>
//! <br>
Standard_EXPORT BRepPrim_Revolution& Revolution() ;
protected:
private:
BRepPrim_Revolution myRevolution;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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