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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _AIS_LocalContext_HeaderFile
#define _AIS_LocalContext_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_AIS_LocalContext_HeaderFile
#include <Handle_AIS_LocalContext.hxx>
#endif

#ifndef _Handle_AIS_InteractiveContext_HeaderFile
#include <Handle_AIS_InteractiveContext.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_SelectMgr_SelectionManager_HeaderFile
#include <Handle_SelectMgr_SelectionManager.hxx>
#endif
#ifndef _Handle_StdSelect_ViewerSelector3d_HeaderFile
#include <Handle_StdSelect_ViewerSelector3d.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#endif
#ifndef _TCollection_AsciiString_HeaderFile
#include <TCollection_AsciiString.hxx>
#endif
#ifndef _AIS_DataMapOfSelStat_HeaderFile
#include <AIS_DataMapOfSelStat.hxx>
#endif
#ifndef _Handle_SelectMgr_OrFilter_HeaderFile
#include <Handle_SelectMgr_OrFilter.hxx>
#endif
#ifndef _TColStd_ListOfInteger_HeaderFile
#include <TColStd_ListOfInteger.hxx>
#endif
#ifndef _Handle_SelectMgr_Filter_HeaderFile
#include <Handle_SelectMgr_Filter.hxx>
#endif
#ifndef _SelectMgr_IndexedMapOfOwner_HeaderFile
#include <SelectMgr_IndexedMapOfOwner.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _TColStd_SequenceOfInteger_HeaderFile
#include <TColStd_SequenceOfInteger.hxx>
#endif
#ifndef _AIS_SequenceOfInteractive_HeaderFile
#include <AIS_SequenceOfInteractive.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Handle_AIS_InteractiveObject_HeaderFile
#include <Handle_AIS_InteractiveObject.hxx>
#endif
#ifndef _AIS_InteractiveContext_HeaderFile
#include <AIS_InteractiveContext.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
#ifndef _AIS_ClearMode_HeaderFile
#include <AIS_ClearMode.hxx>
#endif
#ifndef _TopAbs_ShapeEnum_HeaderFile
#include <TopAbs_ShapeEnum.hxx>
#endif
#ifndef _AIS_StatusOfDetection_HeaderFile
#include <AIS_StatusOfDetection.hxx>
#endif
#ifndef _Handle_V3d_View_HeaderFile
#include <Handle_V3d_View.hxx>
#endif
#ifndef _AIS_StatusOfPick_HeaderFile
#include <AIS_StatusOfPick.hxx>
#endif
#ifndef _Handle_SelectMgr_EntityOwner_HeaderFile
#include <Handle_SelectMgr_EntityOwner.hxx>
#endif
#ifndef _Handle_Standard_Transient_HeaderFile
#include <Handle_Standard_Transient.hxx>
#endif
#ifndef _Quantity_NameOfColor_HeaderFile
#include <Quantity_NameOfColor.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Handle_AIS_LocalStatus_HeaderFile
#include <Handle_AIS_LocalStatus.hxx>
#endif
#ifndef _Handle_SelectMgr_SelectableObject_HeaderFile
#include <Handle_SelectMgr_SelectableObject.hxx>
#endif
class AIS_InteractiveContext;
class SelectMgr_SelectionManager;
class StdSelect_ViewerSelector3d;
class PrsMgr_PresentationManager3d;
class SelectMgr_OrFilter;
class SelectMgr_Filter;
class AIS_InteractiveObject;
class TCollection_AsciiString;
class Select3D_Projector;
class TColStd_ListOfInteger;
class SelectMgr_ListOfFilter;
class V3d_View;
class TColgp_Array1OfPnt2d;
class TopoDS_Shape;
class SelectMgr_EntityOwner;
class Standard_Transient;
class TColStd_MapOfTransient;
class AIS_LocalStatus;
class SelectMgr_SelectableObject;


//! Defines a specific context  for selection. <br>
//!          It becomes possible to: <br>
//!          +  Load  InteractiveObjects  with   a mode   to be <br>
//!          activated +  associate InteractiveObjects   with a <br>
//!          set of  temporary   selectable Objects....   +   + <br>
//!          activate StandardMode  of selection  for  Entities <br>
//!          inheriting  BasicShape  from  AIS (Selection    Of <br>
//!          vertices, edges,   wires,faces...  + Add   Filters <br>
//!          acting on detected owners of sensitive primitives <br>
//! <br>
//! <br>
//!          -     automatically    highlight   shapes   and <br>
//!          InteractiveObjects  (highlight of  detected shape + <br>
//!          highlight of detected selectable... <br>
//! <br>
class AIS_LocalContext : public MMgt_TShared {

public:

  
  Standard_EXPORT   AIS_LocalContext();
  //! Constructor By Default, the  displayed objects are <br>
//!          automatically loaded. <br>
  Standard_EXPORT   AIS_LocalContext(const Handle(AIS_InteractiveContext)& aCtx,const Standard_Integer anIndex,const Standard_Boolean LoadDisplayed = Standard_True,const Standard_Boolean AcceptStandardModes = Standard_True,const Standard_Boolean AcceptErase = Standard_False,const Standard_Boolean UseBothViewers = Standard_False);
  //! authorize or not others contexts to erase <br>
//!          temporary displayed objects here; <br>
        void AcceptErase(const Standard_Boolean aStatus) ;
  
        Standard_Boolean AcceptErase() const;
  
  Standard_EXPORT     void SetContext(const Handle(AIS_InteractiveContext)& aCtx) ;
  
       const TCollection_AsciiString& SelectionName() const;
  
  Standard_EXPORT     void Terminate(const Standard_Boolean updateviewer = Standard_True) ;
  //! compares the current projector of the localContext <br>
//!          with <aPrj> <br>
//!          returns True if the projectors are identical. <br>
//!          (no need to update projection of selection primitives <br>
//!          when closing the local context).... <br>
  Standard_EXPORT     Standard_Boolean HasSameProjector(const Handle(Select3D_Projector)& aPrj) const;
  //! to be called when a upper local context was closed... <br>
//!          useful to put pack the right projector... <br>
  Standard_EXPORT     void Reactivate() ;
  //! returns true if done... <br>
  Standard_EXPORT     Standard_Boolean Display(const Handle(AIS_InteractiveObject)& anInteractive,const Standard_Integer DisplayMode = 0,const Standard_Boolean AllowShapeDecomposition = Standard_True,const Standard_Integer ActivationMode = 0) ;
  //! loads <anInteractive> with nodisplay... <br>
//!          returns true if done <br>
  Standard_EXPORT     Standard_Boolean Load(const Handle(AIS_InteractiveObject)& anInteractive,const Standard_Boolean AllowShapeDecomposition = Standard_True,const Standard_Integer ActivationMode = 0) ;
  //! returns true if done... <br>
  Standard_EXPORT     Standard_Boolean Erase(const Handle(AIS_InteractiveObject)& anInteractive) ;
  
  Standard_EXPORT     Standard_Boolean Remove(const Handle(AIS_InteractiveObject)& aSelectable) ;
  
  Standard_EXPORT     Standard_Boolean ClearPrs(const Handle(AIS_InteractiveObject)& anInteractive,const Standard_Integer aMode) ;
  //! allows  or  forbids   the   shape  decomposition  into <br>
//!          Activated Standard   Mode  for   <aStoredObject> <br>
//!          does nothing if the object doesn't inherits <br>
//!          BasicShape from AIS <br>
  Standard_EXPORT     void SetShapeDecomposition(const Handle(AIS_InteractiveObject)& aStoredObject,const Standard_Boolean aStatus) ;
  //! according to <atype>  , clears the  different parts of <br>
//!          the selector (filters, modeof activation, objects...) <br>
  Standard_EXPORT     void Clear(const AIS_ClearMode atype = AIS_CM_All) ;
  //! optional : activation of a mode which is not 0 for a selectable... <br>
  Standard_EXPORT     void ActivateMode(const Handle(AIS_InteractiveObject)& aSelectable,const Standard_Integer aMode) ;
  
  Standard_EXPORT     void DeactivateMode(const Handle(AIS_InteractiveObject)& aSelectable,const Standard_Integer aMode) ;
  
  Standard_EXPORT     void Deactivate(const Handle(AIS_InteractiveObject)& aSelectable) ;
  //! decomposition of shapes into <aType> <br>
  Standard_EXPORT     void ActivateStandardMode(const TopAbs_ShapeEnum aType) ;
  
  Standard_EXPORT     void DeactivateStandardMode(const TopAbs_ShapeEnum aType) ;
  
       const TColStd_ListOfInteger& StandardModes() const;
  
  Standard_EXPORT     void AddFilter(const Handle(SelectMgr_Filter)& aFilter) ;
  
  Standard_EXPORT     void RemoveFilter(const Handle(SelectMgr_Filter)& aFilter) ;
  
       const SelectMgr_ListOfFilter& ListOfFilter() const;
  
       const Handle_SelectMgr_OrFilter& Filter() const;
  //! if <aStatus> = True , the shapes or subshapes detected <br>
//!          by the selector will be automatically hilighted in the <br>
//!          main viewer. <br>
//!          Else the user has to manage the detected shape outside the <br>
//!          Shape Selector.... <br>
        void SetAutomaticHilight(const Standard_Boolean aStatus) ;
  
        Standard_Boolean AutomaticHilight() const;
  
  Standard_EXPORT     AIS_StatusOfDetection MoveTo(const Standard_Integer Xpix,const Standard_Integer Ypix,const Handle(V3d_View)& aview) ;
  //! returns True if more than one entity <br>
//!          was detected at the last Mouse position. <br>
        Standard_Boolean HasNextDetected() const;
  //! returns True if  last detected. the next detected will <br>
//!          be first one (endless loop) <br>
  Standard_EXPORT     Standard_Integer HilightNextDetected(const Handle(V3d_View)& aView) ;
  
  Standard_EXPORT     Standard_Integer HilightPreviousDetected(const Handle(V3d_View)& aView) ;
  //! returns True if something was done... <br>
  Standard_EXPORT     Standard_Boolean UnhilightLastDetected(const Handle(V3d_View)& aView) ;
  //! returns the number of selected <br>
  Standard_EXPORT     AIS_StatusOfPick Select(const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     AIS_StatusOfPick ShiftSelect(const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     AIS_StatusOfPick Select(const Standard_Integer XPMin,const Standard_Integer YPMin,const Standard_Integer XPMax,const Standard_Integer YPMax,const Handle(V3d_View)& aView,const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     AIS_StatusOfPick ShiftSelect(const Standard_Integer XPMin,const Standard_Integer YPMin,const Standard_Integer XPMax,const Standard_Integer YPMax,const Handle(V3d_View)& aView,const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     AIS_StatusOfPick Select(const TColgp_Array1OfPnt2d& Polyline,const Handle(V3d_View)& aView,const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     AIS_StatusOfPick ShiftSelect(const TColgp_Array1OfPnt2d& Polyline,const Handle(V3d_View)& aView,const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     void HilightPicked(const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     void UnhilightPicked(const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     void UpdateSelected(const Standard_Boolean updateviewer = Standard_True) ;
  //! Part of advanced selection highlighting mechanism. <br>
//!          If no owners belonging to anobj are selected, calls anobj->ClearSelected(), <br>
//!          otherwise calls anobj->HilightSelected(). This method can be used to avoid <br>
//!          redrawing the whole selection belonging to several Selectable Objects. <br>
  Standard_EXPORT     void UpdateSelected(const Handle(AIS_InteractiveObject)& anobj,const Standard_Boolean updateviewer = Standard_True) ;
  //! useful  to  update selection with objects  coming from <br>
//!          Collector or stack <br>
  Standard_EXPORT     void SetSelected(const Handle(AIS_InteractiveObject)& anobj,const Standard_Boolean updateviewer = Standard_True) ;
  //! useful  to  update selection with objects  coming from <br>
//!          Collector or stack <br>
  Standard_EXPORT     void AddOrRemoveSelected(const Handle(AIS_InteractiveObject)& anobj,const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     void AddOrRemoveSelected(const TopoDS_Shape& aShape,const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     void AddOrRemoveSelected(const Handle(SelectMgr_EntityOwner)& Ownr,const Standard_Boolean updateviewer = Standard_True) ;
  
  Standard_EXPORT     void ClearSelected(const Standard_Boolean updateviewer = Standard_True) ;
  
        Standard_Boolean HasDetected() const;
  
  Standard_EXPORT     void InitDetected() ;
  
  Standard_EXPORT     Standard_Boolean MoreDetected() const;
  
  Standard_EXPORT     void NextDetected() ;
  
  Standard_EXPORT    const TopoDS_Shape& DetectedCurrentShape() const;
  
  Standard_EXPORT     Handle_AIS_InteractiveObject DetectedCurrentObject() const;
  
  Standard_EXPORT     Standard_Boolean HasDetectedShape() const;
  
  Standard_EXPORT    const TopoDS_Shape& DetectedShape() const;
  
  Standard_EXPORT     Handle_AIS_InteractiveObject DetectedInteractive() const;
  
  Standard_EXPORT     Handle_SelectMgr_EntityOwner DetectedOwner() const;
  
  Standard_EXPORT     void InitSelected() ;
  
  Standard_EXPORT     Standard_Boolean MoreSelected() const;
  
  Standard_EXPORT     void NextSelected() ;
  //! returns TRUE if the detected entity is a shape <br>
//!          coming from a Decomposition of an element. <br>
  Standard_EXPORT     Standard_Boolean HasShape() const;
  
  Standard_EXPORT    const TopoDS_Shape& SelectedShape() const;
  
  Standard_EXPORT     Handle_SelectMgr_EntityOwner SelectedOwner() const;
  
  Standard_EXPORT     Standard_Boolean IsSelected(const Handle(AIS_InteractiveObject)& aniobj) const;
  
  Standard_EXPORT     Standard_Boolean IsSelected(const Handle(SelectMgr_EntityOwner)& anOwner) const;
  
  Standard_EXPORT     Handle_AIS_InteractiveObject SelectedInteractive() const;
  //! returns TRUE if an interactive element <br>
//!          was associated with the current picked entity. <br>
  Standard_EXPORT     Standard_Boolean HasApplicative() const;
  
  Standard_EXPORT    const Handle_Standard_Transient& SelectedApplicative() const;
  
  Standard_EXPORT     void SetDisplayPriority(const Handle(AIS_InteractiveObject)& anObject,const Standard_Integer Prior) ;
  
  Standard_EXPORT     Standard_Integer DisplayedObjects(TColStd_MapOfTransient& theMapToFill) const;
  
  Standard_EXPORT     Standard_Boolean IsIn(const Handle(AIS_InteractiveObject)& anObject) const;
  
  Standard_EXPORT     Standard_Boolean IsDisplayed(const Handle(AIS_InteractiveObject)& anObject) const;
  
  Standard_EXPORT     Standard_Boolean IsDisplayed(const Handle(AIS_InteractiveObject)& anObject,const Standard_Integer aMode) const;
  
  Standard_EXPORT    const TColStd_ListOfInteger& SelectionModes(const Handle(AIS_InteractiveObject)& anObject) const;
  
  Standard_EXPORT     void SubIntensityOn(const Handle(AIS_InteractiveObject)& anObject) ;
  
  Standard_EXPORT     void SubIntensityOff(const Handle(AIS_InteractiveObject)& anObject) ;
  
  Standard_EXPORT     void Hilight(const Handle(AIS_InteractiveObject)& anObject) ;
  
  Standard_EXPORT     void Hilight(const Handle(AIS_InteractiveObject)& anObject,const Quantity_NameOfColor aCol) ;
  
  Standard_EXPORT     void Unhilight(const Handle(AIS_InteractiveObject)& anObject) ;
  
  Standard_EXPORT     Standard_Boolean IsHilighted(const Handle(AIS_InteractiveObject)& anObject) const;
  
  Standard_EXPORT     Standard_Boolean IsHilighted(const Handle(AIS_InteractiveObject)& anObject,Standard_Boolean& WithColor,Quantity_NameOfColor& HiCol) const;
  //! Define the current selection sensitivity for <br>
//!          this local context according to the view size. <br>
  Standard_EXPORT     void SetSensitivity(const Standard_Real aPrecision) ;
  //! Define the current selection sensitivity for <br>
//!          this local context according to the view size. <br>
  Standard_EXPORT     void SetSensitivity(const Standard_Integer aPrecision = 2) ;
  //! initializes the list of presentations to be displayed <br>
//!          returns False if No Local COnte <br>
  Standard_EXPORT     Standard_Boolean BeginImmediateDraw() ;
  //! returns True if <anIObj> has been stored in the list. <br>
  Standard_EXPORT     Standard_Boolean ImmediateAdd(const Handle(AIS_InteractiveObject)& anIObj,const Standard_Integer aMode = 0) ;
  //! returns True if <anIObj> has been removed from the list. <br>
  Standard_EXPORT     Standard_Boolean ImmediateRemove(const Handle(AIS_InteractiveObject)& anIObj,const Standard_Integer aMode = 0) ;
  //! returns True if the immediate display has been done. <br>
  Standard_EXPORT     Standard_Boolean EndImmediateDraw(const Handle(V3d_View)& aView,const Standard_Boolean DoubleBuf = Standard_False) ;
  
  Standard_EXPORT     Standard_Boolean IsImmediateModeOn() const;
  
  Standard_EXPORT     void UpdateConversion() ;
  
  Standard_EXPORT     void UpdateSort() ;
  
  Standard_EXPORT     void LoadContextObjects() ;
  
  Standard_EXPORT     void UnloadContextObjects() ;
  
  Standard_EXPORT     void DisplayAreas(const Handle(V3d_View)& aviou) ;
  
  Standard_EXPORT     void ClearAreas(const Handle(V3d_View)& aView) ;
  
  Standard_EXPORT     void DisplaySensitive(const Handle(V3d_View)& aView) ;
  
  Standard_EXPORT     void ClearSensitive(const Handle(V3d_View)& aView) ;
  
       const Handle_StdSelect_ViewerSelector3d& MainSelector() const;
  
  Standard_EXPORT     Handle_SelectMgr_EntityOwner FindSelectedOwnerFromIO(const Handle(AIS_InteractiveObject)& anIObj) const;
  
  Standard_EXPORT     Handle_SelectMgr_EntityOwner FindSelectedOwnerFromShape(const TopoDS_Shape& aShape) const;


friend   //! Changes the status of a temporary object. It will be <br>
//! kept at the neutral point, i.e. put in the list of <br>
//! displayed   objects along withwith   its temporary <br>
//! attributes. These include display mode and <br>
//! selection   mode, for example. <br>
//! Returns true if done. <br>
//! inWhichLocal gives the local context in which anIObj <br>
//! is displayed. By default, the index -1 refers to the last <br>
//! Local Context opened. <br>
  Standard_EXPORT   Standard_Boolean AIS_InteractiveContext::KeepTemporary(const Handle(AIS_InteractiveObject)& anIObj,const Standard_Integer InWhichLocal) ;


  DEFINE_STANDARD_RTTI(AIS_LocalContext)

protected:




private: 

  
  Standard_EXPORT     TCollection_AsciiString Status() const;
  
  Standard_EXPORT    const Handle_AIS_LocalStatus& Status(const Handle(AIS_InteractiveObject)& anObject) const;
  
  Standard_EXPORT     void Process(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Boolean WithProj = Standard_True) ;
  
  Standard_EXPORT     void Process(const Standard_Boolean WithProj = Standard_True) ;
  
  Standard_EXPORT     void ActivateStandardModes(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Boolean WithProj = Standard_True) ;
  
  Standard_EXPORT     void ManageDetected(const Handle(SelectMgr_EntityOwner)& aPickOwner,const Handle(V3d_View)& aview) ;
  //! returns 0  if the detected entity was Not FilterOK... <br>
        Standard_Integer DetectedIndex() ;
  
  Standard_EXPORT     void Hilight(const Handle(SelectMgr_EntityOwner)& Own,const Handle(V3d_View)& aview) ;
  
  Standard_EXPORT     void Unhilight(const Handle(SelectMgr_EntityOwner)& Ownr,const Handle(V3d_View)& aview) ;
  
  Standard_EXPORT     void ClearObjects() ;
  
  Standard_EXPORT     void ClearDetected() ;
  
  Standard_EXPORT     Standard_Boolean IsDecompositionOn() const;
  
  Standard_EXPORT     Standard_Boolean IsShape(const Standard_Integer anIndex) const;
  
  Standard_EXPORT     Standard_Boolean IsValidForSelection(const Handle(AIS_InteractiveObject)& anIObj) const;
  
        Standard_Boolean IsValidIndex(const Standard_Integer anIndex) const;
  
  Standard_EXPORT     Standard_Boolean ComesFromDecomposition(const Standard_Integer aPickedIndex) const;
  
  Standard_EXPORT     Standard_Boolean HasFilters(const TopAbs_ShapeEnum aType) const;
  
  Standard_EXPORT     void HilightTriangle(const Standard_Integer Rank,const Handle(V3d_View)& aViou) ;

Handle_AIS_InteractiveContext myCTX;
Standard_Boolean myLoadDisplayed;
Standard_Boolean myAcceptStdMode;
Standard_Boolean myAcceptErase;
Handle_SelectMgr_SelectionManager mySM;
Handle_StdSelect_ViewerSelector3d myMainVS;
Handle_PrsMgr_PresentationManager3d myMainPM;
TCollection_AsciiString mySelName;
Handle_StdSelect_ViewerSelector3d myCollVS;
AIS_DataMapOfSelStat myActiveObjects;
Handle_SelectMgr_OrFilter myFilters;
TColStd_ListOfInteger myListOfStandardMode;
Handle_SelectMgr_Filter myStdFilters[9];
Standard_Boolean myAutoHilight;
SelectMgr_IndexedMapOfOwner myMapOfOwner;
Standard_Integer mylastindex;
Standard_Integer mylastgood;
Standard_Integer myCurrentOwner;
TColStd_SequenceOfInteger myDetectedSeq;
Standard_Integer myCurDetected;
AIS_SequenceOfInteractive myAISDetectedSeq;
Standard_Integer myAISCurDetected;


};


#include <AIS_LocalContext.lxx>



// other Inline functions and methods (like "C++: function call" methods)


#endif