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inline const Handle(V3d_Viewer)& AIS_InteractiveContext::CurrentViewer() const
{
return myMainVwr;
}
inline const Handle(V3d_Viewer)& AIS_InteractiveContext::Collector() const
{
return myCollectorVwr;
}
inline Quantity_NameOfColor AIS_InteractiveContext::HilightColor() const
{
return myHilightColor;
}
inline Quantity_NameOfColor AIS_InteractiveContext::SelectionColor() const
{
return mySelectionColor;
}
inline Quantity_NameOfColor AIS_InteractiveContext::PreSelectionColor() const
{
return myPreselectionColor;
}
inline Quantity_NameOfColor AIS_InteractiveContext::DefaultColor() const
{ return myDefaultColor;
}
inline Standard_Boolean AIS_InteractiveContext::IsCollectorClosed() const
{return myIsCollClosed;}
inline void AIS_InteractiveContext::CloseCollector()
{myIsCollClosed = Standard_True;}
inline Quantity_NameOfColor AIS_InteractiveContext::SubIntensityColor() const
{
return mySubIntensity;
}
inline void AIS_InteractiveContext::SetHilightColor(const Quantity_NameOfColor aHiCol)
{
myHilightColor = aHiCol;
}
inline void AIS_InteractiveContext::SelectionColor(const Quantity_NameOfColor aCol)
{
mySelectionColor = aCol;
}
inline void AIS_InteractiveContext::SetPreselectionColor(const Quantity_NameOfColor aCol)
{
myPreselectionColor = aCol;
}
inline void AIS_InteractiveContext::SetSubIntensityColor(const Quantity_NameOfColor aCol)
{
mySubIntensity = aCol;
}
inline Standard_Integer AIS_InteractiveContext::DisplayMode() const
{
return myDisplayMode;
}
inline const Handle(Prs3d_Drawer)& AIS_InteractiveContext::DefaultDrawer() const
{return myDefaultDrawer;}
inline const Handle(SelectMgr_SelectionManager)& AIS_InteractiveContext::SelectionManager() const
{return mgrSelector ;}
inline const Handle(PrsMgr_PresentationManager3d)& AIS_InteractiveContext::MainPrsMgr() const
{return myMainPM ;}
inline const Handle(PrsMgr_PresentationManager3d)& AIS_InteractiveContext::CollectorPrsMgr() const
{return myCollectorPM ;}
inline Standard_Boolean AIS_InteractiveContext::HasOpenedContext() const
{return myCurLocalIndex != 0;}
inline Handle_AIS_LocalContext AIS_InteractiveContext::LocalContext() const
{ return (myCurLocalIndex > 0) ? myLocalContexts(myCurLocalIndex) : (Handle_AIS_LocalContext) NULL; }
inline const TCollection_AsciiString& AIS_InteractiveContext::CurrentName() const
{return myCurrentName;}
inline Standard_Boolean AIS_InteractiveContext::WasCurrentTouched() const
{return myCurrentTouched;}
inline void AIS_InteractiveContext::SetOkCurrent()
{myCurrentTouched= Standard_False;}
inline const Handle(StdSelect_ViewerSelector3d)& AIS_InteractiveContext::MainSelector() const
{return myMainSel;}
inline const Handle(StdSelect_ViewerSelector3d)& AIS_InteractiveContext::CollectorSelector() const
{return myCollectorSel;}
inline void AIS_InteractiveContext::SetToHilightSelected(const Standard_Boolean toHilight)
{
myToHilightSelected = toHilight;
}
inline Standard_Boolean AIS_InteractiveContext::ToHilightSelected() const
{
return myToHilightSelected;
}
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