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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS2D_LocalContext_HeaderFile
#define _AIS2D_LocalContext_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_AIS2D_LocalContext_HeaderFile
#include <Handle_AIS2D_LocalContext.hxx>
#endif
#ifndef _Handle_AIS2D_InteractiveContext_HeaderFile
#include <Handle_AIS2D_InteractiveContext.hxx>
#endif
#ifndef _AIS2D_DataMapOfLocStat_HeaderFile
#include <AIS2D_DataMapOfLocStat.hxx>
#endif
#ifndef _Handle_AIS2D_InteractiveObject_HeaderFile
#include <Handle_AIS2D_InteractiveObject.hxx>
#endif
#ifndef _Handle_Graphic2d_Primitive_HeaderFile
#include <Handle_Graphic2d_Primitive.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _TColStd_ListOfInteger_HeaderFile
#include <TColStd_ListOfInteger.hxx>
#endif
#ifndef _TColStd_SequenceOfInteger_HeaderFile
#include <TColStd_SequenceOfInteger.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _AIS2D_InteractiveContext_HeaderFile
#include <AIS2D_InteractiveContext.hxx>
#endif
#ifndef _AIS2D_ClearMode_HeaderFile
#include <AIS2D_ClearMode.hxx>
#endif
#ifndef _Quantity_NameOfColor_HeaderFile
#include <Quantity_NameOfColor.hxx>
#endif
#ifndef _Handle_V2d_View_HeaderFile
#include <Handle_V2d_View.hxx>
#endif
#ifndef _AIS2D_StatusOfDetection_HeaderFile
#include <AIS2D_StatusOfDetection.hxx>
#endif
#ifndef _AIS2D_StatusOfPick_HeaderFile
#include <AIS2D_StatusOfPick.hxx>
#endif
#ifndef _Handle_AIS2D_LocalStatus_HeaderFile
#include <Handle_AIS2D_LocalStatus.hxx>
#endif
class AIS2D_InteractiveContext;
class AIS2D_InteractiveObject;
class Graphic2d_Primitive;
class TColStd_MapOfTransient;
class V2d_View;
class AIS2D_LocalStatus;
//! defines a specific context for selection: One can <br>
//! loads InteractiveObjects with a mode to be <br>
//! activated associate InteractiveObjects with a <br>
//! set of temporary selectable Objects <br>
//! <br>
class AIS2D_LocalContext : public MMgt_TShared {
public:
//! Constructor By Default, the displayed objects are <br>
//! automatically loaded. <br>
Standard_EXPORT AIS2D_LocalContext();
//! Constructor <br>
Standard_EXPORT AIS2D_LocalContext(const Handle(AIS2D_InteractiveContext)& aCtx,const Standard_Integer anIndex,const Standard_Boolean LoadDisplayed = Standard_True,const Standard_Boolean AcceptStdModes = Standard_True,const Standard_Boolean AcceptErase = Standard_False);
Standard_EXPORT Standard_Boolean Display(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Integer DisplayMode = 0,const Standard_Boolean AllowDecomp = Standard_True,const Standard_Integer ActivationMode = 0) ;
Standard_EXPORT Standard_Boolean Load(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Boolean AllowDecomp = Standard_True,const Standard_Integer ActivationMode = 0) ;
Standard_EXPORT Standard_Boolean Erase(const Handle(AIS2D_InteractiveObject)& anIObj) ;
Standard_EXPORT Standard_Boolean Remove(const Handle(AIS2D_InteractiveObject)& aSelObj) ;
Standard_EXPORT void LoadContextObjects() ;
Standard_EXPORT void UnloadContextObjects() ;
Standard_EXPORT void Terminate() ;
//! according to <aType>, clears the different parts of <br>
//! the selector (filters, modeof activation, objects...) <br>
Standard_EXPORT void Clear(const AIS2D_ClearMode aType = AIS2D_CM_All) ;
Standard_EXPORT void HighlightPicked(const Standard_Boolean UpdateVwr = Standard_True) ;
Standard_EXPORT void UnhighlightPicked(const Standard_Boolean UpdateVwr = Standard_True) ;
Standard_EXPORT void UpdateSelected(const Standard_Boolean UpdateVwr = Standard_True) ;
//! useful to update selection with objects coming from <br>
//! Collector or stack <br>
Standard_EXPORT void SetSelected(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Boolean UpdateVwr = Standard_True) ;
//! useful to update selection with objects coming from <br>
//! Collector or stack <br>
Standard_EXPORT void AddOrRemoveSelected(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Boolean UpdateVwr = Standard_True) ;
Standard_EXPORT Standard_Boolean IsSelected(const Handle(AIS2D_InteractiveObject)& anIObj) const;
Standard_EXPORT Handle_AIS2D_InteractiveObject SelectedIO() const;
Standard_EXPORT void SetDisplayPriority(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Integer Prior) ;
Standard_EXPORT Standard_Integer DisplayedObjects(TColStd_MapOfTransient& theMapToFill) const;
Standard_EXPORT Standard_Boolean IsDisplayed(const Handle(AIS2D_InteractiveObject)& anIObj) const;
Standard_EXPORT Standard_Boolean IsDisplayed(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Integer aMode) const;
Standard_EXPORT void Unhighlight(const Handle(AIS2D_InteractiveObject)& anIObj) ;
Standard_EXPORT Standard_Boolean IsHighlight(const Handle(AIS2D_InteractiveObject)& anIObj) const;
Standard_EXPORT Standard_Boolean IsHighlight(const Handle(AIS2D_InteractiveObject)& anIObj,Standard_Boolean& WithColor,Quantity_NameOfColor& HiCol) const;
Standard_EXPORT Standard_Boolean IsIn(const Handle(AIS2D_InteractiveObject)& anIObj) const;
Standard_EXPORT void SubIntensityOn(const Handle(AIS2D_InteractiveObject)& anIObj) ;
Standard_EXPORT void SubIntensityOff(const Handle(AIS2D_InteractiveObject)& anIObj) ;
Standard_EXPORT Standard_Boolean UnhighLastDetect(const Handle(V2d_View)& aView) ;
Standard_EXPORT AIS2D_StatusOfDetection MoveTo(const Standard_Integer Xpix,const Standard_Integer Ypix,const Handle(V2d_View)& aView) ;
Standard_EXPORT AIS2D_StatusOfPick Select(const Standard_Boolean UpdateVwr = Standard_True) ;
Standard_EXPORT AIS2D_StatusOfPick ShiftSelect(const Standard_Boolean UpdateVwr = Standard_True) ;
Standard_EXPORT void ClearSelected(const Standard_Boolean UpdateVwr = Standard_True) ;
friend //! Changes the status of a temporary object it will be -- <br>
//! kept at the neutral point, i.e. put in the list of <br>
//! displayed objects, with its temporary attributes <br>
//! (displaymode,selection mode) returns true if done -- <br>
//! inWhichLocal means that gives the local context in <br>
//! which <anIObj> is displayed. By default, -1 means the <br>
//! last opened one <br>
Standard_EXPORT Standard_Boolean AIS2D_InteractiveContext::KeepTemporary(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Integer InWhichLocal) ;
DEFINE_STANDARD_RTTI(AIS2D_LocalContext)
protected:
private:
Standard_EXPORT void ClearObjects() ;
Standard_EXPORT void ClearDetected() ;
Standard_EXPORT Standard_Boolean IsValidForSelection(const Handle(AIS2D_InteractiveObject)& anIObj) const;
Standard_EXPORT void DrawObject(const Handle(AIS2D_InteractiveObject)& anObj,const Standard_Integer aDispMode) ;
Standard_EXPORT Standard_Integer DetectedIndex() ;
Standard_EXPORT const Handle_AIS2D_LocalStatus& Status(const Handle(AIS2D_InteractiveObject)& anObject) const;
Handle_AIS2D_InteractiveContext myICTX;
AIS2D_DataMapOfLocStat myActiveObjects;
Handle_AIS2D_InteractiveObject myLastPicked;
Handle_AIS2D_InteractiveObject myLastinMain;
Handle_Graphic2d_Primitive myLastSelPrim;
Handle_Graphic2d_Primitive myLastPickPrim;
Standard_Integer myLastPickElInd;
Standard_Integer myLastSelElInd;
Standard_Boolean myLoadDisplayed;
Standard_Boolean myAcceptStdMode;
Standard_Boolean myAcceptErase;
TColStd_ListOfInteger myListOfStdMode;
Standard_Boolean myAutoHighlight;
Standard_Integer myLastIndex;
Standard_Integer myLastGood;
TColStd_SequenceOfInteger myDetectedSeq;
Standard_Integer myCurDetected;
Standard_Boolean myResetDetect;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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