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TSIZE = 1024
  \\ favoured texture size for molecule
  \\ (default: 1024 ) 

MAX_TSIZE = 2048
  \\ maximal texture size (used when molecule too large for TSIZE)
  \\ (default: 2048 ) 

N_VIEW_DIR = 128
  \\ number of view directions ussed in AO computation
  \\ (default: 128 ) 

SHADOWMAP_SIZE = 1024
  \\ texture size for shadowmap
  \\ (default: 1024 ) 

AOSM_SIZE = 256
  \\ texture size for shadowmmaps for AO computation
  \\ (default: 256 ) 

MOVING_QUALITY = 100
  \\ Quality of image on screen when molecole moves (between 50..200)
  \\ (default: 100 ) 

STILL_QUALITY = 200
  \\ Quality of image on screen when molecole is still (between 50..200)
  \\ (default: 200 ) 

doubleSM = 1
  \\ if 1, use double ShadomMap optimization (two way lights)
  \\ (default: 1 ) 

NVIDIA_PATCH = 0
  \\ use 1 - *AND* disable doubleSM - to patch a bug reported on some Nvidia cards (warning: lowers visual quality!)
  \\ (default: 0 ) 

SNAP_SIZE = 1024
  \\ snapshots resolution (per side)
  \\ (default: 1024 ) 

SNAP_ANTIALIAS = 1
  \\ if 1, antialias exported snapshots
  \\ (default: 1 ) 

PNG_TRANSPARENT = 0
  \\ if 1, save PNG images with tranparent background
  \\ (default: 0 ) 

GIF_SNAP_SIZE = 256
  \\ resolution of exported GIF animations
  \\ (default: 256 ) 

  \\ PARAMETERS FOR GIF ANIMATION 
  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

GIF_INITIAL_PAUSE = 0
  \\ initial pause in msec before each animation loop
  \\ (default: 0 ) 

GIF_ANIMATION_MODE = 0
  \\ if 0: full rotation. If 1: inspection mode (rotation around current viewpoint). If 2: six-views show.
  \\ (default: 0 ) 

GIF_ROT_N_FRAMES = 60
  \\ number of frames of exported GIF animations (for full rotation)
  \\ (default: 60 ) 

GIF_GIF_ROT_MSEC = 3000
  \\ total duration in msec of GIF animations loop (for full rotation)
  \\ (default: 3000 ) 

GIF_GIF_ROT_SIDEVIEW_ANGLE = 10
  \\ angle (in -45 +45). If 0, perfect side rotation; if >0, look from above; if <0, look from below (for full rotation)
  \\ (default: 10 ) 

GIF_INSP_N_FRAMES = 60
  \\ number of frames of exported GIF animations (for inspections)
  \\ (default: 60 ) 

GIF_INSP_MSEC = 3000
  \\ total duration in msec of GIF animations loop (for inspections)
  \\ (default: 3000 ) 

GIF_INSP_ANGLE = 10
  \\ in (10..45). Animation is an inspection around current view point (for inspections)
  \\ (default: 10 ) 

GIF_6SIDES_N_FRAMES = 10
  \\ number of frames of exported GIF animations (for six-views show)
  \\ (default: 10 ) 

GIF_6SIDES_MSEC = 400
  \\ duration in msec of each face shift (for six-views show)
  \\ (default: 400 ) 

GIF_6SIDES_PAUSE = 1000
  \\ pause in msec after each face shift (for six-views show)
  \\ (default: 1000 )