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TSIZE = 1024
\\ favoured texture size for molecule
\\ (default: 1024 )
MAX_TSIZE = 2048
\\ maximal texture size (used when molecule too large for TSIZE)
\\ (default: 2048 )
N_VIEW_DIR = 128
\\ number of view directions ussed in AO computation
\\ (default: 128 )
SHADOWMAP_SIZE = 1024
\\ texture size for shadowmap
\\ (default: 1024 )
AOSM_SIZE = 256
\\ texture size for shadowmmaps for AO computation
\\ (default: 256 )
MOVING_QUALITY = 100
\\ Quality of image on screen when molecole moves (between 50..200)
\\ (default: 100 )
STILL_QUALITY = 200
\\ Quality of image on screen when molecole is still (between 50..200)
\\ (default: 200 )
doubleSM = 1
\\ if 1, use double ShadomMap optimization (two way lights)
\\ (default: 1 )
NVIDIA_PATCH = 0
\\ use 1 - *AND* disable doubleSM - to patch a bug reported on some Nvidia cards (warning: lowers visual quality!)
\\ (default: 0 )
SNAP_SIZE = 1024
\\ snapshots resolution (per side)
\\ (default: 1024 )
SNAP_ANTIALIAS = 1
\\ if 1, antialias exported snapshots
\\ (default: 1 )
PNG_TRANSPARENT = 0
\\ if 1, save PNG images with tranparent background
\\ (default: 0 )
GIF_SNAP_SIZE = 256
\\ resolution of exported GIF animations
\\ (default: 256 )
\\ PARAMETERS FOR GIF ANIMATION
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
GIF_INITIAL_PAUSE = 0
\\ initial pause in msec before each animation loop
\\ (default: 0 )
GIF_ANIMATION_MODE = 0
\\ if 0: full rotation. If 1: inspection mode (rotation around current viewpoint). If 2: six-views show.
\\ (default: 0 )
GIF_ROT_N_FRAMES = 60
\\ number of frames of exported GIF animations (for full rotation)
\\ (default: 60 )
GIF_GIF_ROT_MSEC = 3000
\\ total duration in msec of GIF animations loop (for full rotation)
\\ (default: 3000 )
GIF_GIF_ROT_SIDEVIEW_ANGLE = 10
\\ angle (in -45 +45). If 0, perfect side rotation; if >0, look from above; if <0, look from below (for full rotation)
\\ (default: 10 )
GIF_INSP_N_FRAMES = 60
\\ number of frames of exported GIF animations (for inspections)
\\ (default: 60 )
GIF_INSP_MSEC = 3000
\\ total duration in msec of GIF animations loop (for inspections)
\\ (default: 3000 )
GIF_INSP_ANGLE = 10
\\ in (10..45). Animation is an inspection around current view point (for inspections)
\\ (default: 10 )
GIF_6SIDES_N_FRAMES = 10
\\ number of frames of exported GIF animations (for six-views show)
\\ (default: 10 )
GIF_6SIDES_MSEC = 400
\\ duration in msec of each face shift (for six-views show)
\\ (default: 400 )
GIF_6SIDES_PAUSE = 1000
\\ pause in msec after each face shift (for six-views show)
\\ (default: 1000 )
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