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// Copyright 2007 Nanorex, Inc. See LICENSE file for details.
#include "TrajectoryGraphicsWindow.h"
#include <cassert>
double const TrajectoryGraphicsWindow::BASE_FPS = 5.0;
/* CONSTRUCTOR */
TrajectoryGraphicsWindow::
TrajectoryGraphicsWindow(QWidget *parent,
NXEntityManager *entityMgr,
NXGraphicsManager *graphicsMgr)
: DataWindow(parent),
Ui::TrajectoryGraphicsWindow(),
// playbackContext(*this),
entityManager(entityMgr),
graphicsManager(graphicsMgr),
frameSetId(-1),
renderingEngine(NULL),
repetitionButtonGroup(NULL),
frameAdvanceButtonGroup(NULL),
repetitionMode(NO_REPETITION),
frameAdvanceMode(AUTO_FRAME_ADVANCE),
autoPlayTimer(NULL),
playing(false),
reversed(false),
beginFrameIndex(0),
currentFrameIndex(0),
endFrameIndex(0),
numFrames(0)
{
setupUi(this);
setupButtonGroups();
setSpinBoxValues(0, 0, 0, 0, 0, 0, 0);
// initialize timer
autoPlayTimer = new QTimer;
int currentPlaybackSpeed = playbackSpeedSpinBox->value();
on_playbackSpeedSpinBox_valueChanged(currentPlaybackSpeed);
// initialize rendering engine and scenegraph array
bool engineCreated = createRenderingEngine();
/// @todo set busy cursor
// bool animationCreated = false;
// if(engineCreated)
// animationCreated = createAnimation();
/// @todo unset busy cursor
/// @todo trap errors
/// @todo anything else?
connectSignalsAndSlots();
}
/// Create an instance of the user-selected rendering-engine (info in graphicsManager)
/// and initialize it in this context. Replace glPanePlaceholderTextEdit widget
/// with it. Return true if successful
bool TrajectoryGraphicsWindow::createRenderingEngine(void)
{
// create rendering-engine instance
renderingEngine = graphicsManager->newGraphicsInstance(this);
bool success = (renderingEngine != (NXRenderingEngine*) NULL);
// if successful, replace placeholder widget
if(success) {
// first confirm placeholder widget
QLayout *const trajectoryGraphicsLayout = layout();
int placeholderWidgetIndex =
trajectoryGraphicsLayout->indexOf(glPanePlaceholderTextEdit);
assert(placeholderWidgetIndex >= 0);
// then include engine and delete placeholder
trajectoryGraphicsLayout->setEnabled(false);
trajectoryGraphicsLayout->removeWidget(glPanePlaceholderTextEdit);
trajectoryGraphicsLayout->removeWidget(controlsFrame);
QWidget *renderingEngineWidget = renderingEngine->asQWidget();
trajectoryGraphicsLayout->addWidget(renderingEngineWidget);
trajectoryGraphicsLayout->addWidget(controlsFrame);
// renderingEngineWidget->resize(glPanePlaceholderTextEdit->size());
// renderingEngineWidget->move(glPanePlaceholderTextEdit->pos());
trajectoryGraphicsLayout->setEnabled(true);
delete glPanePlaceholderTextEdit;
glPanePlaceholderTextEdit = (QTextEdit*) NULL;
update();
NXLOG_DEBUG("TrajectoryGraphicsWindow",
"Locally instantiated rendering-engine");
}
else {
NXLOG_DEBUG("TrajectoryGraphicsWindow",
"Failed to locally instantiate rendering-engine");
}
return success;
}
bool TrajectoryGraphicsWindow::createAnimation(void)
{
cerr << "In TrajectoryGraphicsWindow::createAnimation()" << endl;
assert(entityManager != NULL);
assert(graphicsManager != NULL);
assert(frameSetId >= 0);
// create scenegraphs for each frame
numFrames = entityManager->getFrameCount(frameSetId);
bool success = true;
renderingEngine->clearFrames();
int frameId = 0;
for(frameId = 0; (frameId < numFrames) && success; ++frameId) {
// extract and render molecule-set for frame
NXMoleculeSet *const molSetPtr_frameId =
entityManager->getRootMoleculeSet(frameSetId, frameId);
assert(molSetPtr_frameId != (NXMoleculeSet*) NULL);
NXCommandResult const *const cmdResult =
renderingEngine->addFrame(molSetPtr_frameId);
// diagnostic messages
ostringstream msg;
if(cmdResult->getResult() != (int) NX_CMD_SUCCESS) {
msg << "Animation creation failed - ";
vector<QString> const& addFrameMsgs = cmdResult->getParamVector();
for(int n = 0; n < (int)addFrameMsgs.size(); ++n)
msg << qPrintable(addFrameMsgs[n]);
NXLOG_SEVERE("TrajectoryGraphicsWindow", msg.str());
success = false;
break;
}
else {
msg << "Created frame " << (frameId+1) << " of " << numFrames;
NXLOG_INFO("TrajectoryGraphicsWindow", msg.str());
}
}
// Update UI elements with frame-count info
numFrames = frameId; // last frame created if there was failure
if(numFrames > 0) {
setCurrentFrameIndex(1);
renderingEngine->resetView();
setSpinBoxValues(1, 1, numFrames, 1, 1, numFrames, numFrames);
// renderingEngine->asQWidget()->update();
update();
}
return success;
}
/* DESTRUCTOR */
TrajectoryGraphicsWindow::~TrajectoryGraphicsWindow()
{
// delete owned engine instance which will in-turn delete owned plugin instances
if(renderingEngine != (NXRenderingEngine*) NULL)
delete renderingEngine;
}
void TrajectoryGraphicsWindow::setupButtonGroups(void)
{
repetitionButtonGroup = new QButtonGroup(this);
repetitionButtonGroup->setExclusive(true);
repetitionButtonGroup->addButton(noneRepetitionRadioButton,
(int) NO_REPETITION);
repetitionButtonGroup->addButton(loopRepetitionRadioButton,
(int) LOOP_REPETITION);
repetitionButtonGroup->addButton(oscillateRepetitionRadioButton,
(int) OSCILLATE_REPETITION);
frameAdvanceButtonGroup = new QButtonGroup(this);
frameAdvanceButtonGroup->setExclusive(true);
frameAdvanceButtonGroup->addButton(autoFrameAdvanceRadioButton,
(int) AUTO_FRAME_ADVANCE);
frameAdvanceButtonGroup->addButton(manualFrameAdvanceRadioButton,
(int) MANUAL_FRAME_ADVANCE);
}
void TrajectoryGraphicsWindow::setMaxFrameNumber(int maxFrameNumber)
{
QString numFramesString;
numFramesString.setNum(maxFrameNumber);
numFramesLineEdit->setText(numFramesString);
endFrameSpinBox->setMaximum(maxFrameNumber);
}
void TrajectoryGraphicsWindow::setSpinBoxValues(int beginMin, int beginVal,
int beginMax, int current,
int endMin, int endVal, int endMax)
{
cerr << "setSpinBoxValues: "
<< beginMin << ", " << beginVal << ", " << beginMax << ", " << current
<< ", " << endMin << ", " << endVal << ", " << endMax << endl;
beginFrameSpinBox->setRange(beginMin, beginMax);
beginFrameSpinBox->setValue(beginVal);
currentFrameSpinBox->setRange(beginVal, endVal);
currentFrameHSlider->setRange(beginVal, endVal);
currentFrameSpinBox->setValue(current); // will also set slider
endFrameSpinBox->setMinimum(endMin);
setMaxFrameNumber(endMax); // will set endFrameSpinBox->maximum
endFrameSpinBox->setValue(endVal);
// update();
}
void TrajectoryGraphicsWindow::connectSignalsAndSlots(void)
{
// automatically change playback buttons based on frame-advance mode
QObject::connect(frameAdvanceButtonGroup, SIGNAL(buttonClicked(int)),
playbackSizingStackedWidget, SLOT(setCurrentIndex(int)));
// auto-play
QObject::connect(autoPlayTimer, SIGNAL(timeout()),
this, SLOT(autoPlayFrameAdvance()));
QObject::connect(this, SIGNAL(beginFrameReached(void)),
this, SLOT(onBeginFrameReached(void)));
QObject::connect(this, SIGNAL(endFrameReached(void)),
this, SLOT(onEndFrameReached(void)));
QObject::connect(frameAdvanceButtonGroup, SIGNAL(buttonClicked(int)),
this, SLOT(onFrameAdvanceButtonGroupButtonClicked(int)));
QObject::connect(repetitionButtonGroup, SIGNAL(buttonClicked(int)),
this, SLOT(onRepetitionButtonGroupButtonClicked(int)));
}
/* FUNCTION: newFrame */
void TrajectoryGraphicsWindow::newFrame(int frameSetId, int newFrameIndex,
NXMoleculeSet* newMoleculeSet)
{
cerr << "In TrajectoryGraphicsWindow::newFrame(), numFrames = " << numFrames << endl;
#if 0
// Start printing all frames available from the first render() call
unsigned int frameCount = entityManager->getFrameCount(frameSetId);;
QString line;
int frameIndex = numFrames;
NXMoleculeSet* moleculeSet =
entityManager->getRootMoleculeSet(frameSetId, frameIndex);
while (moleculeSet != 0) {
glPanePlaceholderTextEdit->insertPlainText("\n==========================\n");
line =
QString("storeComplete=%1 ").arg(entityManager->getDataStoreInfo()->storeIsComplete(frameSetId));
glPanePlaceholderTextEdit->insertPlainText(line);
line =
QString("frame: %1%2/%3\n")
.arg(frameIndex)
.arg(moleculeSet == newMoleculeSet ? "*" : "")
.arg(frameCount);
glPanePlaceholderTextEdit->insertPlainText(line);
++frameIndex;
moleculeSet =
entityManager->getRootMoleculeSet(frameSetId, frameIndex);
}
#endif
// bool const firstFrames = (numFrames == 0);
// Generate frames for each molecule-sets in each new frame
if(frameSetId == this->frameSetId && newFrameIndex > numFrames) {
for(int frameId=numFrames+1; frameId <= newFrameIndex; ++frameId) {
NXMoleculeSet *molSetPtr =
entityManager->getRootMoleculeSet(frameSetId, frameId);
renderingEngine->addFrame(molSetPtr);
if(frameId == 1) {
setCurrentFrameIndex(frameId);
assert(0);
}
}
bool const endFrameIsLast =
endFrameSpinBox->value() == endFrameSpinBox->maximum();
bool const showingLastFrame =
(currentFrameSpinBox->value() == endFrameSpinBox->maximum());
numFrames = newFrameIndex;
setMaxFrameNumber(numFrames);
// If the end-frame happens to be the last frame then user probably
// wants to play till the end so revise that value
if(endFrameIsLast) {
endFrameSpinBox->setValue(numFrames);
//< will emit signals to update rest of GUI
// If current-frame is the last frame then user wants to update to end
if(showingLastFrame)
currentFrameSpinBox->setValue(numFrames);
}
// if(firstFrames) {
// cerr << "First frames" << endl;
// setCurrentFrameIndex(1);
// }
update();
}
// Stop once the data store is complete
// if (entityManager->getDataStoreInfo()->storeIsComplete(frameSetId))
// exit(0);
}
void TrajectoryGraphicsWindow::setFrameSetId(int frameSetId)
{
this->frameSetId = frameSetId;
createAnimation();
on_trajectoryPlayButton_toggled(true); // autoplay
#if 0
int frameCount = entityManager->getFrameCount(frameSetId);
renderingEngine->clearFrames();
for(int frameId=0; frameId<frameCount; ++frameId) {
NXMoleculeSet *molSetPtr =
entityManager->getRootMoleculeSet(frameSetId, frameId);
renderingEngine->addFrame(molSetPtr);
}
#endif
}
void
TrajectoryGraphicsWindow::on_beginFrameSpinBox_valueChanged(int frameIndex)
{
beginFrameIndex = frameIndex;
endFrameSpinBox->setMinimum(frameIndex);
currentFrameSpinBox->setMinimum(frameIndex);
currentFrameHSlider->setMinimum(frameIndex);
}
void
TrajectoryGraphicsWindow::on_endFrameSpinBox_valueChanged(int frameIndex)
{
endFrameIndex = frameIndex;
beginFrameSpinBox->setMaximum(frameIndex);
currentFrameSpinBox->setMaximum(frameIndex);
currentFrameHSlider->setMaximum(frameIndex);
}
void
TrajectoryGraphicsWindow::on_currentFrameSpinBox_valueChanged(int frameIndex)
{
currentFrameIndex = frameIndex;
// update scenegraph to be rendered
if(renderingEngine != NULL) {
renderingEngine->setCurrentFrame(currentFrameIndex-1);
renderingEngine->asQWidget()->update();
}
if(playing && (frameIndex == beginFrameIndex))
emit beginFrameReached();
else if(playing && (frameIndex == endFrameIndex))
emit endFrameReached();
/// @todo renderingEngine->update()?
}
void TrajectoryGraphicsWindow::on_trajectoryPlusFiveButton_clicked(bool)
{
currentFrameSpinBox->stepBy(5);
// will emit signal to change slider's value
}
void TrajectoryGraphicsWindow::on_trajectoryMinusFiveButton_clicked(bool)
{
currentFrameSpinBox->stepBy(-5);
// will emit signal to change slider's value
}
/// Enables/disables the playback-speed spinbox and the oscillate-repetition
/// radio-button in the auto-/manual- frame-advance mode. The playback
/// button-quartet swap is performed by a parallel direct signal-slot connection.
void
TrajectoryGraphicsWindow::
onFrameAdvanceButtonGroupButtonClicked(int frameAdvanceMode)
{
this->frameAdvanceMode = static_cast<FrameAdvanceMode>(frameAdvanceMode);
// Change of controls displayed is achieved by signal from button group
// Enable/disable playback speed
bool inAutoFrameAdvanceMode = (frameAdvanceMode == (int) AUTO_FRAME_ADVANCE);
playbackSpeedSpinBox->setEnabled(inAutoFrameAdvanceMode);
if(!inAutoFrameAdvanceMode) {
// disable oscillate-repetition option but before doing so, transfer...
// ...enabled state to no-repetition button
bool oscillateRepetitionSelected = oscillateRepetitionRadioButton->isChecked();
if(oscillateRepetitionSelected) {
noneRepetitionRadioButton->click(); // emits signals
assert(noneRepetitionRadioButton->isChecked());
assert(!oscillateRepetitionRadioButton->isChecked());
}
oscillateRepetitionRadioButton->setEnabled(false);
}
else
oscillateRepetitionRadioButton->setEnabled(true);
}
void
TrajectoryGraphicsWindow::
onRepetitionButtonGroupButtonClicked(int repetitionMode)
{
this->repetitionMode = (RepetitionMode) repetitionMode;
currentFrameSpinBox->setWrapping(repetitionMode == LOOP_REPETITION);
}
void TrajectoryGraphicsWindow::on_trajectoryFirstButton_clicked(bool)
{
int beginFrameIndex = currentFrameSpinBox->minimum();
currentFrameSpinBox->setValue(beginFrameIndex);
// will emit signal to update other parts of GUI
}
void TrajectoryGraphicsWindow::on_trajectoryLastButton_clicked(bool)
{
int endFrameIndex = currentFrameSpinBox->maximum();
currentFrameSpinBox->setValue(endFrameIndex);
// will emit signal to update other parts of GUI
}
void TrajectoryGraphicsWindow::on_playbackSpeedSpinBox_valueChanged(int newSpeed)
{
double scale = double(newSpeed)/100.0;
int newTimerInterval = int(1.0 / (scale*BASE_FPS) * 1000); // in msec
autoPlayTimer->setInterval(newTimerInterval);
}
void TrajectoryGraphicsWindow::on_trajectoryPlayButton_toggled(bool checked)
{
if(checked) { // user pressed play
// cerr << "Play button pressed" << endl;
disablePlayButton();
reversed = false;
if(playing) {
enablePlayReverseButton();
releasePlayReverseButton();
}
else {
playing = true;
autoPlayTimer->start();
}
}
}
void TrajectoryGraphicsWindow::on_trajectoryPlayRevButton_toggled(bool checked)
{
if(checked) { // user pressed play-reverse
// cerr << "Play-reverse button pressed" << endl;
disablePlayReverseButton();
reversed = true;
if(playing) {
enablePlayButton();
releasePlayButton();
}
else {
playing = true;
autoPlayTimer->start();
}
}
}
void TrajectoryGraphicsWindow::on_trajectoryStopButton_clicked(bool)
{
if(playing) {
// release all play buttons because we don't know which one
// started the motion because we have oscillate mode which reverses dir
enablePlayReverseButton();
releasePlayReverseButton();
enablePlayButton();
releasePlayButton();
autoPlayTimer->stop();
playing = false;
}
}
// slot called by autoPlayTimer->timeout()
void TrajectoryGraphicsWindow::autoPlayFrameAdvance(void)
{
if(!playing) {
autoPlayTimer->stop();
assert(0);
}
if(reversed)
currentFrameSpinBox->stepDown();
else
currentFrameSpinBox->stepUp();
}
void TrajectoryGraphicsWindow::onBeginFrameReached(void)
{
if(frameAdvanceMode == AUTO_FRAME_ADVANCE) {
// State reached by
// (1) no-repetition, play-reverse
// (2) repetition (loop or oscillate) with play or play-reverse
switch(repetitionMode) {
case NO_REPETITION:
// emit signal to stop animation
trajectoryStopButton->click();
break;
case LOOP_REPETITION:
break; // no-op
case OSCILLATE_REPETITION:
assert(reversed);
// reversed = false; // change direction of animation
on_trajectoryPlayButton_toggled(true);
break;
}
}
// For manual-frame-advance mode, only NO_REPETITION and LOOP_REPETITION
// are active and in both of these cases, nothing needs to be done because
// the current-frame-index spin-box wrapping mode takes care of setting
// the current value
}
void TrajectoryGraphicsWindow::onEndFrameReached(void)
{
if(frameAdvanceMode == AUTO_FRAME_ADVANCE) {
// State reached by
// (1) no-repetition, play
// (2) repetition (loop or oscillate) with play or play-reverse
switch(repetitionMode) {
case NO_REPETITION:
// emit signal to stop animation
trajectoryStopButton->click();
break;
case LOOP_REPETITION:
break; // no-op
case OSCILLATE_REPETITION:
// reversed = true;
on_trajectoryPlayRevButton_toggled(true);
break;
}
}
// For manual-frame-advance mode, only NO_REPETITION and LOOP_REPETITION
// are active and in both of these cases, nothing needs to be done because
// the current-frame-index spin-box wrapping mode takes care of setting
// the current value
}
void TrajectoryGraphicsWindow::setCurrentFrameIndex(int frameIndex)
{
currentFrameIndex = frameIndex;
renderingEngine->setCurrentFrame(frameIndex-1);
/// @todo Post-FNANO resetView() shouldn't be a part of setCurrentFrameIndex() - set lastView instead
renderingEngine->resetView();
}
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