1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
|
#ifndef MISC_REFCOUNT_H
#define MISC_REFCOUNT_H
/*
GLT OpenGL C++ Toolkit (LGPL)
Copyright (C) 2000-2002 Nigel Stewart
Email: nigels@nigels.com
WWW: http://www.nigels.com/glt/
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*! \file
\brief Templated reference-counting pointer
\ingroup Misc
*/
#include "glt_config.h"
#include <cassert>
/*! \class ReferenceCountPtr
\brief Templated reference-counting pointer
\ingroup Misc
Dynamically allocated objects (created via 'new') that
are managed via ReferenceCountPtr are automatically
destroyed when the last pointer is destroyed. Therefore,
a reference-counted object can be shared in different
places in the system and will not be leaked or a dangling
(invalid) pointer.
A count of the number of pointers to the object is
maintained, and when this count reaches zero, the
object is destroyed.
In a way, ReferenceCountPtr is a safer version of
std::auto_ptr.
*/
template<class T>
class ReferenceCountPtr
{
public:
/// Default constructor
ReferenceCountPtr()
: _obj(NULL), _count(NULL)
{
}
/// Constructor
ReferenceCountPtr(T *obj)
: _obj(obj), _count(new int)
{
*_count = 0;
inc();
}
/// Copy constructor
ReferenceCountPtr(const ReferenceCountPtr &ptr)
: _obj(ptr._obj), _count(ptr._count)
{
inc();
}
/// Destructor
~ReferenceCountPtr()
{
dec();
}
/// Assignment operator
ReferenceCountPtr &operator=(const ReferenceCountPtr &ptr)
{
dec();
_count = ptr._count;
_obj = ptr._obj;
inc();
return *this;
}
/// Reset the pointer
void clear() { dec(); }
/// Reset the pointer
void reset() { dec(); }
/// Dereference the pointer
inline T &operator*() { assert(_obj); return *_obj; }
/// Dereference the pointer
inline T *operator->() { assert(_obj); return _obj; }
/// Dereference the pointer
inline T *get() { return _obj; }
/// Dereference the pointer
inline const T &operator*() const { assert(_obj); return *_obj; }
/// Dereference the pointer
inline const T *operator->() const { assert(_obj); return _obj; }
/// Dereference the pointer
inline const T *get() const { return _obj; }
private:
T *_obj;
int *_count;
void inc()
{
if (_count)
(*_count)++;
}
void dec()
{
if (_count)
{
(*_count)--;
if (*_count==0)
{
delete _obj;
delete _count;
}
}
_obj = NULL;
_count = NULL;
}
};
#endif
|