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void CgUtil::Set(int K){
if (K==0){
P_light_base = 1.000000 ;
P_lighting = 0.700000 ;
P_phong = 1.000000 ;
P_phong_size = 1.000000 ;
P_col_atoms_sat = 0.000000 ;
P_col_atoms_bri = 1.000000 ;
P_texture = 0.000000 ;
P_border_inside = 0.000000 ;
P_border_outside = 0.920000 ;
P_depth_full = 0.470000 ;
P_sem_effect = 0 ;
P_halo_size = 0.000000 ;
P_halo_col = 0.000000 ;
P_halo_str = 0.500000 ;
P_halo_aware = 0.500000 ;
P_fog = 1.000000 ;
P_capping = 0 ;
P_shadowstrenght = 0.000000 ;
P_bg_color_R = 0.510000 ;
P_bg_color_G = 0.510000 ;
P_bg_color_B = 0.510000 ;
auto_normalize = 0 ;
P_double_shadows = 1 ;
P_border_fixed = 0 ;
}
}
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