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|
// Copyright 2008 Nanorex, Inc. See LICENSE file for details.
#include "NXBallAndStickOpenGLRenderer.h"
#include <Nanorex/Interface/NXBondData.h>
#include <Nanorex/Interface/NXNanoVisionResultCodes.h>
#include "../GLT/guarded_gl_ops.h"
#include "../GLT/glt_error.h"
#include <iostream>
using namespace std;
using namespace Nanorex;
// utility function
inline void guarded_delete(NXSGOpenGLNode* &ptr)
{
if(ptr != (NXSGOpenGLNode*) NULL) {
delete ptr;
ptr = (NXSGOpenGLNode*) NULL;
}
}
// static data
double const NXBallAndStickOpenGLRenderer::BOND_WIDTH(0.5);
// .............................................................................
/* CONSTRUCTOR */
NXBallAndStickOpenGLRenderer::
NXBallAndStickOpenGLRenderer(NXRenderingEngine *parentEngine)
: NXOpenGLRendererPlugin(parentEngine),
canonicalSphereNode(NULL),
canonicalSphereNodeGuard(),
canonicalCylinderNode(NULL),
canonicalCylinderNodeGuard(),
atomicRadiusMap()
{
for(int bondType=SINGLE_BOND; bondType<NUM_BOND_TYPES; ++bondType)
canonicalBondNode[bondType] = (NXSGOpenGLNode*) NULL;
initializeAtomicRadiusMap();
}
// .............................................................................
/* DESTRUCTOR */
NXBallAndStickOpenGLRenderer::~NXBallAndStickOpenGLRenderer()
{
if(isInitialized())
cleanup(); // will reset the 'initialize' flag
}
// .............................................................................
void NXBallAndStickOpenGLRenderer::initializeAtomicRadiusMap(void)
{
atomicRadiusMap[0] = 1.1;
atomicRadiusMap[1] = 1.2;
atomicRadiusMap[2] = 1.4;
atomicRadiusMap[3] = 4.0;
atomicRadiusMap[4] = 3.0;
atomicRadiusMap[5] = 2.0;
atomicRadiusMap[6] = 1.84;
atomicRadiusMap[7] = 1.55;
atomicRadiusMap[8] = 1.74;
atomicRadiusMap[9] = 1.65;
atomicRadiusMap[10] = 1.82;
atomicRadiusMap[11] = 4.0;
atomicRadiusMap[12] = 3.0;
atomicRadiusMap[13] = 2.5;
atomicRadiusMap[14] = 2.25;
atomicRadiusMap[15] = 2.11;
atomicRadiusMap[16] = 2.11;
atomicRadiusMap[17] = 2.03;
atomicRadiusMap[18] = 1.88;
atomicRadiusMap[19] = 5.0;
atomicRadiusMap[20] = 4.0;
atomicRadiusMap[21] = 3.7;
atomicRadiusMap[22] = 3.5;
atomicRadiusMap[23] = 3.3;
atomicRadiusMap[24] = 3.1;
atomicRadiusMap[25] = 3.0;
atomicRadiusMap[26] = 3.0;
atomicRadiusMap[27] = 3.0;
atomicRadiusMap[28] = 3.0;
atomicRadiusMap[29] = 3.0;
atomicRadiusMap[30] = 2.9;
atomicRadiusMap[21] = 2.7;
atomicRadiusMap[32] = 2.5;
atomicRadiusMap[33] = 2.2;
atomicRadiusMap[34] = 2.1;
atomicRadiusMap[35] = 2.0;
atomicRadiusMap[36] = 1.9;
atomicRadiusMap[51] = 2.2;
atomicRadiusMap[52] = 2.1;
atomicRadiusMap[53] = 2.0;
atomicRadiusMap[54] = 1.9;
atomicRadiusMap[200] = 5.0;
atomicRadiusMap[201] = 4.0;
atomicRadiusMap[202] = 3.2;
atomicRadiusMap[203] = 4.0;
atomicRadiusMap[204] = 3.5;
atomicRadiusMap[205] = 3.0;
atomicRadiusMap[206] = 2.5;
atomicRadiusMap[207] = 4.0;
atomicRadiusMap[208] = 5.0;
atomicRadiusMap[209] = 5.0;
atomicRadiusMap[210] = 2.5;
atomicRadiusMap[211] = 2.5;
atomicRadiusMap[212] = 2.5;
atomicRadiusMap[300] = 4.5;
atomicRadiusMap[301] = 4.5;
atomicRadiusMap[302] = 3.0;
atomicRadiusMap[303] = 4.5;
atomicRadiusMap[304] = 4.5;
atomicRadiusMap[305] = 4.5;
atomicRadiusMap[306] = 3.0;
atomicRadiusMap[307] = 4.5;
atomicRadiusMap[310] = 2.3;
atomicRadiusMap[311] = 2.3;
atomicRadiusMap[312] = 2.3;
}
// .............................................................................
NXRendererPlugin*
NXBallAndStickOpenGLRenderer::newInstance(NXRenderingEngine *parentEngine) const
{
NXBallAndStickOpenGLRenderer* newRenderer =
new NXBallAndStickOpenGLRenderer(parentEngine);
return static_cast<NXRendererPlugin*>(newRenderer);
}
// .............................................................................
/// Initialize the plugin. If not successful, as indicated by the return
/// command-result, then the instance is left partially initialized.
/// The user is then expected to destroy the instance to ensure proper cleanup
NXCommandResult const *const NXBallAndStickOpenGLRenderer::initialize(void)
{
commandResult.setResult((int) NX_CMD_SUCCESS);
// using NXRendererPlugin::initialized
initialized = initializeCanonicalGeometryNodes();
if(initialized) {
initialized = initializeCanonicalBondNodes();
if(initialized) {
for(int bondType = (int)SINGLE_BOND;
bondType < (int) NUM_BOND_TYPES;
++bondType)
{
bool const addedChild =
canonicalBondNodeGuard[bondType].
addChild(canonicalBondNode[bondType]);
assert(canonicalBondNodeGuard[bondType].getRefCount() == 0);
assert(canonicalBondNodeGuard[bondType].getNumChildren() == 1);
initialized = initialized && addedChild;
}
}
}
if(!initialized)
cleanup(); // will again reset the 'initialized' flag
// The failure location, if any, should have recorded the error
return &commandResult;
}
// .............................................................................
/// Renders the canonical sphere and cylinder in the parent engine's OpenGL
/// context
bool NXBallAndStickOpenGLRenderer::initializeCanonicalGeometryNodes(void)
{
bool success = true;
success = initializeCanonicalSphereNode();
if(!success)
return false;
success = initializeCanonicalCylinderNode();
if(!success)
return false;
// assign a minimum ref count of 1. If all nodes that access these canonical
// nodes as parents cleanup, then these nodes will be deleted when their
// ref count becomes zero. This initial increment will ensure that the
// ref count is at least one if all other nodes behave correctly
bool const guardedSphereNode =
canonicalSphereNodeGuard.addChild(canonicalSphereNode);
assert(canonicalSphereNode->getRefCount() == 1);
assert(canonicalSphereNodeGuard.getNumChildren() == 1);
bool const guardedCylinderNode =
canonicalCylinderNodeGuard.addChild(canonicalCylinderNode);
assert(canonicalCylinderNode->getRefCount() == 1);
assert(canonicalCylinderNodeGuard.getNumChildren() == 1);
if(!guardedSphereNode || !guardedCylinderNode) {
SetError(commandResult,
"Could not set up canonical sphere/cylinder node guards");
}
success = guardedSphereNode && guardedCylinderNode;
return success;
}
// .............................................................................
/// Encapsulates an OpenGL display list for rendering a unit sphere at the
/// origin in an OpenGL-scenegraph and sets canonicalSphereNode to point to it.
/// Returns true if successful. Upon failure, it releases any resources claimed,
/// sets canonicalSphereNode to NULL and returns false.
bool NXBallAndStickOpenGLRenderer::initializeCanonicalSphereNode(void)
{
// quick return if node is already created
if(canonicalSphereNode != NULL)
return true;
try {
canonicalSphereNode = new NXSGOpenGLRenderable;
#ifdef NX_DEBUG
canonicalSphereNode->setName("CanonicalSphere");
#endif
}
catch (...) {
// fail silently if unable to create for any reason
canonicalSphereNode = NULL;
SetError(commandResult, "Could not allocated sphere-scenegraph node");
return false;
}
if(canonicalSphereNode == NULL) {
SetError(commandResult, "Could not allocated sphere-scenegraph node");
return false;
}
bool beginRenderOK = canonicalSphereNode->beginRender();
if(!beginRenderOK) {
NXCommandResult *scenegraphCtxtError = NXSGOpenGLNode::GetCommandResult();
commandResult.setResult(NX_PLUGIN_REPORTS_ERROR);
commandResult.setParamVector(scenegraphCtxtError->getParamVector());
delete canonicalSphereNode;
canonicalSphereNode = NULL;
return false;
}
drawOpenGLCanonicalSphere();
bool const ok = (commandResult.getResult() == (int) NX_CMD_SUCCESS);
if(!ok) {
delete canonicalSphereNode;
canonicalSphereNode = NULL;
return false;
}
bool endRenderOK = canonicalSphereNode->endRender();
if(!endRenderOK) {
NXCommandResult *scenegraphCtxtError =
NXSGOpenGLNode::GetCommandResult();
commandResult.setResult(NX_PLUGIN_REPORTS_ERROR);
commandResult.setParamVector(scenegraphCtxtError->getParamVector());
delete canonicalSphereNode;
canonicalSphereNode = NULL;
return false;
}
return true;
}
// .............................................................................
/// Issues OpenGL commands to draw a sphere
void NXBallAndStickOpenGLRenderer::drawOpenGLCanonicalSphere(void)
{
const double r = 1.0; /* radius */
double theta, rSinTheta, phi, sinPhi, cosPhi;
double theta2, rSinTheta2;
GLint iTheta, iPhi;
GLdouble x,y,z,z1,z2;
const int ALPHA = 5;
/* Automatic normalization of normals */
GUARDED_GL_OP(glEnable(GL_NORMALIZE));
/* Top cap - draw triangles instead of quads */
GUARDED_GL_OP(glBegin(GL_TRIANGLE_FAN));
/* Top pole */
GUARDED_GL_OP(glNormal3d(0,0,1));
GUARDED_GL_OP(glVertex3d(0,0,r));
theta = ALPHA * M_PI/180.0;
rSinTheta = r*sin(theta);
z = r*cos(theta);
for(iPhi = 0; iPhi <= 360; iPhi += ALPHA) {
phi = M_PI/180.0 * (GLdouble) iPhi;
x = rSinTheta*cos(phi);
y = rSinTheta*sin(phi);
/* normal to point on sphere is ray from center to point */
GUARDED_GL_OP(glNormal3d(x, y, z));
GUARDED_GL_OP(glVertex3d(x, y, z));
}
GUARDED_GL_OP(glEnd());
/* Sphere body - draw quad strips */
for(iTheta = ALPHA; iTheta <= 180-(2*ALPHA); iTheta += ALPHA) {
theta = M_PI/180.0 * (double) iTheta;
theta2 = M_PI/180.0 * (double) (iTheta+10);
z1 = (GLdouble) (r*cos(theta));
z2 = (GLdouble) (r*cos(theta2));
rSinTheta = r*sin(theta);
rSinTheta2 = r*sin(theta2);
GUARDED_GL_OP(glBegin(GL_QUAD_STRIP));
for(iPhi = 0; iPhi <= 360; iPhi += 10) {
phi = M_PI/180.00 * (double)(iPhi);
cosPhi = cos(phi);
sinPhi = sin(phi);
x = (GLdouble) (rSinTheta*cosPhi);
y = (GLdouble) (rSinTheta*sinPhi);
GUARDED_GL_OP(glNormal3d(x, y, z1));
GUARDED_GL_OP(glVertex3d(x, y, z1));
x = (GLdouble) (rSinTheta2*cosPhi);
y = (GLdouble) (rSinTheta2*sinPhi);
GUARDED_GL_OP(glNormal3d(x, y, z2));
GUARDED_GL_OP(glVertex3d(x, y, z2));
}
GUARDED_GL_OP(glEnd());
}
/* Bottom cap - draw triangle fan */
iTheta = 180-ALPHA;
theta = M_PI/180.0 * (GLdouble) iTheta;
z = r*cos(theta);
rSinTheta = r*sin(theta);
GUARDED_GL_OP(glBegin(GL_TRIANGLE_FAN));
/* Bottom pole */
GUARDED_GL_OP(glNormal3d(0,0,-1));
GUARDED_GL_OP(glVertex3d(0,0,-r));
for(iPhi = 0; iPhi <= 360; iPhi += ALPHA) {
phi = M_PI/180.0 * (GLdouble) iPhi;
x = rSinTheta*cos(phi);
y = rSinTheta*sin(phi);
GUARDED_GL_OP(glNormal3d(x, y, z));
GUARDED_GL_OP(glVertex3d(x, y, z));
}
GUARDED_GL_OP(glEnd());
ostringstream errMsgStream;
GLenum const err = GLERROR(errMsgStream);
if(err == GL_NO_ERROR) {
commandResult.setResult(NX_CMD_SUCCESS);
}
else {
SetError(commandResult,
("Error drawing openGL unit sphere"+errMsgStream.str()).c_str());
}
}
// .............................................................................
/// Encapsulates an OpenGL display list for rendering a unit cylinder with axis
/// along the z-axis, one cap on the z=0 plane and the other on the z=1 plane,
/// and sets canonicalCylinderNode to point to it.
/// Returns true if successful. Upon failure, it deallocates any resources
/// claimed, sets canonicalCylinderNode to NULL and returns false.
bool NXBallAndStickOpenGLRenderer::initializeCanonicalCylinderNode(void)
{
// quick return if already initialized
if(canonicalCylinderNode != NULL)
return true;
try {
canonicalCylinderNode = new NXSGOpenGLRenderable;
#ifdef NX_DEBUG
canonicalCylinderNode->setName("CanonicalCylinder");
#endif
}
catch (...) {
// fail if unable to create for any reason
canonicalCylinderNode = NULL;
SetError(commandResult, "Could not allocate canonical cylinder OpenGL "
"scenegraph node");
return false;
}
// extra check for NULL before performing ops on it
if(canonicalCylinderNode == NULL) {
// fail if unable to create for any reason
canonicalCylinderNode = NULL;
SetError(commandResult, "Could not allocate canonical cylinder OpenGL "
"scenegraph node");
return false;
}
bool beginRenderOK = canonicalCylinderNode->beginRender();
if(!beginRenderOK) {
NXCommandResult *scenegraphCtxtError = NXSGOpenGLNode::GetCommandResult();
commandResult.setResult(NX_PLUGIN_REPORTS_ERROR);
commandResult.setParamVector(scenegraphCtxtError->getParamVector());
delete canonicalCylinderNode;
canonicalCylinderNode = NULL;
return false;
}
drawOpenGLCanonicalCylinder();
bool const ok = (commandResult.getResult() == (int) NX_CMD_SUCCESS);
if(!ok) {
delete canonicalCylinderNode;
canonicalCylinderNode = NULL;
return false;
}
bool endRenderOK = canonicalCylinderNode->endRender();
if(!endRenderOK) {
NXCommandResult *scenegraphCtxtError = NXSGOpenGLNode::GetCommandResult();
commandResult.setResult(NX_PLUGIN_REPORTS_ERROR);
commandResult.setParamVector(scenegraphCtxtError->getParamVector());
delete canonicalCylinderNode;
canonicalCylinderNode = NULL;
return false;
}
#ifdef NX_DEBUG
// cout << "canonicalCylinderNode scenegraph:" << endl;
// canonicalCylinderNode->writeDotGraph(cout);
#endif
return true;
}
// .............................................................................
/// Issues OpenGL commands to render a canonical cylinder
void NXBallAndStickOpenGLRenderer::drawOpenGLCanonicalCylinder(void)
{
int const NUM_FACETS = 72;
const double DELTA_PHI = 360.0 / (double) NUM_FACETS;
GLdouble vertex[NUM_FACETS][2]; // store (x,y) values
double x=0.0, y=0.0;
// GLdouble const z = 0.5;
// generate vertices
int iFacet = 0; // counter
double phi = 0.0;
for(iFacet=0; iFacet<NUM_FACETS; ++iFacet, phi+=DELTA_PHI) {
double const phi_rad = M_PI/180.0 * phi;
#ifdef _GNU_SOURCE
sincos(phi_rad, &y, &x);
#else
x = cos(phi_rad);
y = sin(phi_rad);
#endif
vertex[iFacet][0] = (GLdouble)(x);
vertex[iFacet][1] = (GLdouble)(y);
}
/* Automatic normalization of normals */
GUARDED_GL_OP(glEnable(GL_NORMALIZE));
/* Fill polygons */
GUARDED_GL_OP(glShadeModel(GL_SMOOTH));
GUARDED_GL_OP(glPolygonMode(GL_FRONT, GL_FILL));
/* Top cap - draw triangles instead of quads */
GUARDED_GL_OP(glBegin(GL_TRIANGLE_FAN));
GUARDED_GL_OP(glNormal3d(0,0,1));
GUARDED_GL_OP(glVertex3d(0.0, 0.0, 1.0));
for(iFacet=0; iFacet<NUM_FACETS; ++iFacet) {
GUARDED_GL_OP(glVertex3d(vertex[iFacet][0], vertex[iFacet][1], 1.0));
}
// close top-cap
GUARDED_GL_OP(glVertex3d(vertex[0][0], vertex[0][1], 1.0));
GUARDED_GL_OP(glEnd());
/* Cylinder body - draw triangle strips */
GUARDED_GL_OP(glBegin(GL_TRIANGLE_STRIP));
for(iFacet=0; iFacet<NUM_FACETS; ++iFacet) {
GUARDED_GL_OP(glNormal3d(vertex[iFacet][0], vertex[iFacet][1], 0.0));
GUARDED_GL_OP(glVertex3d(vertex[iFacet][0], vertex[iFacet][1], 1.0));
GUARDED_GL_OP(glVertex3d(vertex[iFacet][0], vertex[iFacet][1], 0.0));
}
// close the side surface
GUARDED_GL_OP(glNormal3d(vertex[0][0], vertex[0][1], 0.0));
GUARDED_GL_OP(glVertex3d(vertex[0][0], vertex[0][1], 1.0));
GUARDED_GL_OP(glVertex3d(vertex[0][0], vertex[0][1], 0.0));
GUARDED_GL_OP(glEnd());
/* Bottom cap - draw triangle fan */
GUARDED_GL_OP(glBegin(GL_TRIANGLE_FAN));
/* Bottom pole */
GUARDED_GL_OP(glNormal3d(0,0,-1));
GUARDED_GL_OP(glVertex3d(0.0, 0.0, 0.0));
for(iFacet=0; iFacet<NUM_FACETS; ++iFacet) {
GUARDED_GL_OP(glVertex3d(vertex[iFacet][0], vertex[iFacet][1], 0.0));
}
// close bottom-cap
GUARDED_GL_OP(glVertex3d(vertex[0][0], vertex[0][1], 0.0));
GUARDED_GL_OP(glEnd());
ostringstream errMsgStream;
GLenum const err = GLERROR(errMsgStream);
if(err == GL_NO_ERROR) {
commandResult.setResult(NX_CMD_SUCCESS);
}
else {
SetError(commandResult,
("Error drawing openGL unit cylinder"+errMsgStream.str()).c_str());
}
}
// .............................................................................
/// Creates scenegraph nodes for different kinds of bonds
bool NXBallAndStickOpenGLRenderer::initializeCanonicalBondNodes(void)
{
bool success = true;
success = success && initializeCanonicalSingleBondNode();
success = success && initializeCanonicalDoubleBondNode();
success = success && initializeCanonicalTripleBondNode();
success = success && initializeCanonicalAromaticBondNode();
success = success && initializeCanonicalCarbomericBondNode();
success = success && initializeCanonicalGraphiticBondNode();
return success;
}
// .............................................................................
/// Creates an OpenGL scenegraph node for a single bond. On success, sets
/// canonicalBondNode[SINGLE_BOND] to point to it and returns true. On failure,
/// releases any resources acquired, sets canonicalBondNode[SINGLE_BOND] to NULL,
/// and returns true.
bool NXBallAndStickOpenGLRenderer::initializeCanonicalSingleBondNode(void)
{
if(canonicalBondNode[SINGLE_BOND] == NULL) {
try {
canonicalBondNode[SINGLE_BOND] =
new NXSGOpenGLScale(BOND_WIDTH, BOND_WIDTH, 1.0);
#ifdef NX_DEBUG
canonicalBondNode[SINGLE_BOND]->setName("SingleBond_Scale");
#endif
}
catch(...) {
canonicalBondNode[SINGLE_BOND] = NULL;
SetError(commandResult, "Could not allocated single-bond OpenGL "
"scenegraph node");
return false;
}
#ifdef NX_DEBUG
// canonicalCylinderNode->writeDotGraph(cerr);
#endif
assert(canonicalCylinderNode->getNumChildren()==0);
assert(canonicalBondNode[SINGLE_BOND]->getNumChildren()==0);
bool ok =
canonicalBondNode[SINGLE_BOND]->addChild(canonicalCylinderNode);
if(!ok) {
delete canonicalBondNode[SINGLE_BOND];
canonicalBondNode[SINGLE_BOND] = NULL;
SetError(commandResult, "Allocated single-bond OpenGL scenegraph "
"node but could not parent it");
return false;
}
}
return true;
}
// .............................................................................
/// Creates an OpenGL scenegraph node for a double bond. On success, sets
/// canonicalBondNode[DOUBLE_BOND] to point to it and returns true. On failure,
/// releases any resources acquired, sets canonicalBondNode[DOUBLE_BOND] to NULL,
/// and returns true.
bool NXBallAndStickOpenGLRenderer::initializeCanonicalDoubleBondNode(void)
{
bool doubleBondOK = true;
if(canonicalBondNode[DOUBLE_BOND] == NULL &&
canonicalBondNode[SINGLE_BOND] != NULL)
{
NXSGOpenGLNode *translateNode1 = NULL;
NXSGOpenGLNode *translateNode2 = NULL;
try {
translateNode1 = new NXSGOpenGLTranslate(BOND_WIDTH, 0.0, 0.0);
translateNode2 = new NXSGOpenGLTranslate(-BOND_WIDTH, 0.0, 0.0);
canonicalBondNode[DOUBLE_BOND] = new NXSGOpenGLNode;
#ifdef NX_DEBUG
canonicalBondNode[DOUBLE_BOND]->setName("DoubleBond");
#endif
}
catch(...) {
doubleBondOK = false;
}
if(doubleBondOK) {
bool ok1 = translateNode1->addChild(canonicalBondNode[SINGLE_BOND]);
bool ok2 = translateNode2->addChild(canonicalBondNode[SINGLE_BOND]);
if(ok1 && ok2) {
bool ok3 = canonicalBondNode[DOUBLE_BOND]->addChild(translateNode1);
bool ok4 = canonicalBondNode[DOUBLE_BOND]->addChild(translateNode2);
doubleBondOK = ok3 && ok4;
}
else {
doubleBondOK = false;
}
}
#ifdef NX_DEBUG
translateNode1->setName("DoubleBond_TranslateSingle1");
translateNode2->setName("DoubleBond_TranslateSingle2");
#endif
// if any of the above steps failed, release partially allocated mem
if(!doubleBondOK) {
if(translateNode1 != NULL)
delete translateNode1;
if(translateNode2 != NULL)
delete translateNode2;
if(canonicalBondNode[DOUBLE_BOND] != NULL) {
delete canonicalBondNode[DOUBLE_BOND];
canonicalBondNode[DOUBLE_BOND] = NULL;
}
}
}
return doubleBondOK;
}
// .............................................................................
/// Creates an OpenGL scenegraph node for a triple bond. On success, sets
/// canonicalBondNode[TRIPLE_BOND] to point to it and returns true. On failure,
/// releases any resources acquired, sets canonicalBondNode[TRIPLE_BOND] to NULL,
/// and returns true.
bool NXBallAndStickOpenGLRenderer::initializeCanonicalTripleBondNode(void)
{
bool tripleBondOK = true;
if(canonicalBondNode[TRIPLE_BOND] == NULL &&
canonicalBondNode[DOUBLE_BOND] != NULL &&
canonicalBondNode[SINGLE_BOND] != NULL)
{
NXSGOpenGLNode *translateNode1 = NULL;
NXSGOpenGLNode *translateNode2 = NULL;
try {
translateNode1 = new NXSGOpenGLTranslate(1.5*BOND_WIDTH, 0.0, 0.0);
translateNode2 =
new NXSGOpenGLTranslate(1.5*(-BOND_WIDTH), 0.0, 0.0);
canonicalBondNode[TRIPLE_BOND] = new NXSGOpenGLNode;
#ifdef NX_DEBUG
canonicalBondNode[TRIPLE_BOND]->setName("TripleBond_Group");
translateNode1->setName("TripleBond_TranslateSingle1");
translateNode2->setName("TripleBond_TranslateSingle2");
#endif
}
catch(...) {
tripleBondOK = false;
}
if(tripleBondOK) {
bool ok1 = translateNode1->addChild(canonicalBondNode[SINGLE_BOND]);
bool ok2 = translateNode2->addChild(canonicalBondNode[SINGLE_BOND]);
if(ok1 && ok2) {
bool ok3 =
canonicalBondNode[TRIPLE_BOND]->addChild(translateNode1);
bool ok4 =
canonicalBondNode[TRIPLE_BOND]->addChild(translateNode2);
bool ok5 =
canonicalBondNode[TRIPLE_BOND]->
addChild(canonicalBondNode[SINGLE_BOND]);
tripleBondOK = ok3 && ok4 && ok5;
}
else {
tripleBondOK = false;
}
}
// if any of the above steps failed, release partially allocated mem
if(!tripleBondOK) {
if(translateNode1 != NULL)
delete translateNode1;
if(translateNode2 != NULL)
delete translateNode2;
if(canonicalBondNode[TRIPLE_BOND] != NULL) {
delete canonicalBondNode[TRIPLE_BOND];
canonicalBondNode[TRIPLE_BOND] = NULL;
}
}
}
return tripleBondOK;
}
// .............................................................................
/// Creates an OpenGL scenegraph node for a aromatic bond. On success, sets
/// canonicalBondNode[AROMATIC_BOND] to point to it and returns true. On failure,
/// releases any resources acquired, sets canonicalBondNode[AROMATIC_BOND] to
/// NULL, and returns true.
bool NXBallAndStickOpenGLRenderer::initializeCanonicalAromaticBondNode(void)
{
/// @todo check NE-1 for aromatic bond representation and implement
/// ref. bond_drawer.py
bool success = true;
try {
canonicalBondNode[AROMATIC_BOND] = new NXSGOpenGLNode;
#ifdef NX_DEBUG
canonicalBondNode[AROMATIC_BOND]->setName("AromaticBond");
#endif
if(!canonicalBondNode[AROMATIC_BOND]->
addChild(canonicalBondNode[SINGLE_BOND]))
{
delete canonicalBondNode[AROMATIC_BOND];
canonicalBondNode[AROMATIC_BOND] = NULL;
}
}
catch(...) {
success = false;
SetError(commandResult, "Failed to allocate or parent aromatic bond "
"OpenGL scenegraph node");
guarded_delete(canonicalBondNode[AROMATIC_BOND]);
}
return success;
}
// .............................................................................
/// Creates an OpenGL scenegraph node for a carbomeric bond. On success, sets
/// canonicalBondNode[CARBOMERIC_BOND] to point to it and returns true. On
/// failure, releases any resources acquired, sets
/// canonicalBondNode[CARBOMERIC_BOND] to NULL, and returns true.
bool NXBallAndStickOpenGLRenderer::initializeCanonicalCarbomericBondNode(void)
{
/// @todo check NE-1 for carbomeric bond representation and implement
/// ref. bond_drawer.py
bool success = true;
try {
canonicalBondNode[CARBOMERIC_BOND] = new NXSGOpenGLNode;
#ifdef NX_DEBUG
canonicalBondNode[CARBOMERIC_BOND]->setName("CarbomericBond");
#endif
if(!canonicalBondNode[CARBOMERIC_BOND]->
addChild(canonicalBondNode[SINGLE_BOND]))
{
delete canonicalBondNode[CARBOMERIC_BOND];
canonicalBondNode[CARBOMERIC_BOND] = NULL;
}
}
catch(...) {
success = false;
SetError(commandResult, "Failed to allocate or parent carbomeric bond "
"OpenGL scenegraph node");
guarded_delete(canonicalBondNode[CARBOMERIC_BOND]);
}
return success;
}
// .............................................................................
/// Creates an OpenGL scenegraph node for a graphitic bond. On success, sets
/// canonicalBondNode[GRAPHITIC_BOND] to point to it and returns true. On
/// failure, releases any resources acquired, sets
/// canonicalBondNode[GRAPHITIC_BOND] to NULL, and returns true.
bool NXBallAndStickOpenGLRenderer::initializeCanonicalGraphiticBondNode(void)
{
/// @todo check NE-1 for graphitic bond representation and implement
/// ref. bond_drawer.py
bool success = true;
try {
canonicalBondNode[GRAPHITIC_BOND] = new NXSGOpenGLNode;
#ifdef NX_DEBUG
canonicalBondNode[GRAPHITIC_BOND]->setName("GraphiticBond");
#endif
if(!canonicalBondNode[GRAPHITIC_BOND]->
addChild(canonicalBondNode[SINGLE_BOND]))
{
delete canonicalBondNode[GRAPHITIC_BOND];
canonicalBondNode[GRAPHITIC_BOND] = NULL;
}
}
catch(...) {
success = false;
SetError(commandResult, "Failed to allocate or parent graphitic bond "
"OpenGL scenegraph node");
guarded_delete(canonicalBondNode[GRAPHITIC_BOND]);
}
return success;
}
// .............................................................................
/// Release (partially-) allocated resources if initialized. Afterwards,
/// set the initialized flag to false.
NXCommandResult const *const NXBallAndStickOpenGLRenderer::cleanup(void)
{
NXRendererPlugin::ClearResult(commandResult);
if(initialized) {
// guarded_delete(canonicalSphereNode);
// guarded_delete(canonicalCylinderNode);
/// @note no need to delete bond pointers because bond-guards will
/// delete them when they get destructed. The single-bond node is
/// heavily referenced by all other bond-nodes and therefore it alone
/// will have a ref-count > 1. All other should have a ref-count == 1
for(int bondType = (int)GRAPHITIC_BOND;
bondType > (int)SINGLE_BOND;
--bondType)
{
// guarded_delete(canonicalBondNode[bondType]);
assert(canonicalBondNode[bondType]->getRefCount() == 1);
}
initialized = false;
}
return &commandResult;
}
// .............................................................................
/// It is assumed that the plugin was initialized successfully and that the
/// developer has trapped any errors
NXSGOpenGLNode*
NXBallAndStickOpenGLRenderer::renderAtom(NXAtomData const& info)
{
std::vector<void const*> const& paramVec = info.getSupplementalData();
NXOpenGLMaterial const& defaultMaterial =
*static_cast<NXOpenGLMaterial const*>(paramVec[0]);
NXSGOpenGLMaterial *atomNode = NULL;
try {
atomNode = new NXSGOpenGLMaterial(defaultMaterial);
}
catch (...) {
SetError(commandResult, "Could not create node for rendering atom");
return NULL;
} // fail silently
NXSGOpenGLScale *atomScaleNode;
try {
int atomicNum = info.getAtomicNum();
// cerr << "NXBallAndStickOpenGLRenderer: rendering atomicNum = " << atomicNum << endl;
double radius = atomicRadiusMap[atomicNum] * 0.25;
atomScaleNode = new NXSGOpenGLScale(radius, radius, radius);
}
catch (...) {
SetError(commandResult, "Could not create node for rendering atom");
return NULL;
} // fail silently
if(!atomNode->addChild(atomScaleNode)) {
SetError(commandResult,
"Created scenegraph node for atom but could not scale it");
delete atomNode;
return NULL;
}
if(!atomScaleNode->addChild(canonicalSphereNode)) {
SetError(commandResult,
"Created scenegraph node for atom but could not include it");
delete atomNode;
return NULL;
}
return atomNode;
}
// .............................................................................
NXSGOpenGLNode*
NXBallAndStickOpenGLRenderer::renderBond(NXBondData const& info)
{
std::vector<void const*> const& paramVec = info.getSupplementalData();
NXOpenGLMaterial const& defaultMaterial =
*static_cast<NXOpenGLMaterial const*>(paramVec[0]);
NXSGOpenGLMaterial *bondNode = NULL;
try {
bondNode = new NXSGOpenGLMaterial(defaultMaterial);
}
catch (...) {
SetError(commandResult,
"Could not create bond scenegraph node");
return NULL;
} // fail silently
NXSGOpenGLScale *bondScale = NULL;
try {
double const bondLength = info.getLength();
// cerr << "bond-length = " << bondLength << endl;
bondScale = new NXSGOpenGLScale(0.25, 0.25, bondLength);
}
catch(...) {
SetError(commandResult,
"Could not create scaling scenegraph node for bond-length");
delete bondNode;
return NULL;
}
if(!bondNode->addChild(bondScale)) {
SetError(commandResult,
"Created scenegraph nodes for bond but could not include them");
delete bondNode;
return NULL;
}
// note x-y displacements are not affected by z-scaling for length
// single bond
if(!bondScale->addChild(canonicalBondNode[info.getOrder()-1])) {
SetError(commandResult,
"Error including canonical bond node in bond scenegraph");
delete bondNode;
return NULL;
}
return bondNode;
}
// .............................................................................
#if 0
/// @fixme r1.0.0 hacks
// -- begin hacks --
NXSGOpenGLNode* NXBallAndStickOpenGLRenderer::renderDnaSegment(/*TODO*/)
{
/// @todo implement
}
#endif
// .............................................................................
#if 0
NXSGOpenGLNode* NXBallAndStickOpenGLRenderer::renderDnaStrand(/*TODO*/)
{
/// @todo implement
}
#endif
// -- end hacks --
Q_EXPORT_PLUGIN2(NXBallAndStickOpenGLRenderer, NXBallAndStickOpenGLRenderer)
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