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// Copyright 2008 Nanorex, Inc. See LICENSE file for details.
#include "NXOpenGLSceneGraph.h"
#include <Nanorex/Interface/NXNanoVisionResultCodes.h>
#include <Nanorex/Utility/NXUtility.h>
#include "GLT/guarded_gl_ops.h"
#include "GLT/glt_error.h"
#include <sstream>
#include <cassert>
using namespace std;
using namespace Nanorex;
// utility functions
template<typename T>
inline void guarded_delete_array(T* &ptr)
{
if(ptr != (T*) NULL)
delete[] ptr;
ptr = (T*) NULL;
}
// static data
GLint NXSGOpenGLNode::_s_maxModelViewStackDepth;
// .............................................................................
// OpenGL Scenegraph context - only one per application
bool NXSGOpenGLNode::InitializeContext(void)
{
/// @todo Mutex locks
bool success = true;
// Read model-view stack max-depth
glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, &_s_maxModelViewStackDepth);
if(glGetError() != GL_NO_ERROR) {
SetError(NX_INITIALIZATION_ERROR,
"Error initializing OpenGL Scenegraph context probably because"
" glGet was called between glBegin and glEnd");
success = false;
}
return success;
}
// .............................................................................
bool NXSGOpenGLNode::initializeContext(void)
{
bool const baseClassContextInitialized = NXSGNode::initializeContext();
bool const thisClassContextInitialized = InitializeContext();
bool const ok = baseClassContextInitialized && thisClassContextInitialized;
return ok;
}
// .............................................................................
bool NXSGOpenGLNode::cleanupContext(void)
{
bool const baseClassContextCleanedUp = NXSGNode::cleanupContext();
return baseClassContextCleanedUp;
}
// .............................................................................
bool NXSGOpenGLNode::addChild(NXSGNode *const /*child*/)
{
SetError(NX_INTERNAL_ERROR,
"OpenGL scenegraph nodes do not admit generic children");
return false;
}
// .............................................................................
bool NXSGOpenGLNode::addChild(NXSGOpenGLNode *const child)
{
bool included = NXSGNode::addChild(child);
if(included) {
child->newParentModelViewStackDepth(modelViewStackDepth);
}
return included;
}
// .............................................................................
bool NXSGOpenGLNode::newParentModelViewStackDepth(int parentMVStackDepth)
{
bool success = true;
if(parentMVStackDepth > modelViewStackDepth) {
modelViewStackDepth = parentMVStackDepth;
ChildrenList::iterator childIter;
for(childIter = children.begin();
(childIter != children.end()) && success;
++childIter)
{
// children are guaranteed to be OpenGL scenegraph nodes
NXSGNode *childNode = *childIter;
NXSGOpenGLNode *openGLChildNode =
dynamic_cast<NXSGOpenGLNode*>(childNode);
assert(openGLChildNode != NULL);
success =
openGLChildNode->newParentModelViewStackDepth(modelViewStackDepth);
}
}
return success;
}
// .............................................................................
/// Each model-view transform will push itself onto the matrix stack before
/// calling its children. Therefore it requires one more slot in the stack than
/// the parent with maximum model-view stack-depth. Note that a failure in the
/// interior of the tree will leave the scenegraph in a partially incorrect
/// state - those nodes which still respected the stack limit will show updated
/// depths. There is no point in undoing this because the whole scenegraph will
/// need to be redone anyway so that all leaves respect the limit.
bool
NXSGOpenGLModelViewTransform::newParentModelViewStackDepth(int parentMVStackDepth)
{
bool success = true;
if(parentMVStackDepth >= modelViewStackDepth) {
// update local MV stack-depth
if(parentMVStackDepth >= _s_maxModelViewStackDepth) {
success = false;
SetError(NX_INTERNAL_ERROR, "Maximum model-view stack-depth exceeded");
}
else {
modelViewStackDepth = parentMVStackDepth + 1;
}
// propagate updated value to children
ChildrenList::iterator childIter;
for(childIter = children.begin();
childIter != children.end() && success;
++childIter)
{
// children are guaranteed to be OpenGL scenegraph nodes
NXSGOpenGLNode *openGLChildNode =
dynamic_cast<NXSGOpenGLNode*>(*childIter);
success =
openGLChildNode->newParentModelViewStackDepth(modelViewStackDepth);
}
}
return success;
}
// .............................................................................
/// Pushes the modelview matrix before applying the subscenegraph and
/// restores it afterwards
bool NXSGOpenGLModelViewTransform::applyRecursive(void) const throw()
{
// Save the modelview matrix
GUARDED_GL_OP(glMatrixMode(GL_MODELVIEW));
glPushMatrix();
// trap stack overflow/underflow
GLenum glError = glGetError();
bool ok = (glError == GL_NO_ERROR);
if(!ok) {
SetError(NX_INTERNAL_ERROR,
"OpenGL modelview stack overflow or invalid operation");
return false;
}
// apply transform and quit if error
bool appliedOK = apply();
if(appliedOK) {
bool childrenOK = true;
ChildrenList::const_iterator child_iter;
for(child_iter = children.begin();
child_iter != children.end() && childrenOK;
++child_iter)
{
childrenOK = (*child_iter)->applyRecursive();
}
appliedOK = childrenOK;
}
// Restore model-view matrix
GUARDED_GL_OP(glPopMatrix());
return appliedOK;
}
// .............................................................................
bool NXSGOpenGLTranslate::apply(void) const throw ()
{
glTranslated(x, y, z);
GLenum const err = glGetError();
bool ok = (err == GL_NO_ERROR);
if(!ok) {
SetError(NX_INTERNAL_ERROR,
"Failure applying OpenGL scenegraph translation");
}
return ok;
}
// .............................................................................
bool NXSGOpenGLRotate::apply(void) const throw ()
{
glRotated(angle, x, y, z);
GLenum const err = glGetError();
bool ok = (err == GL_NO_ERROR);
if(!ok) {
SetError(NX_INTERNAL_ERROR,
"Failure applying OpenGL scenegraph rotation");
}
return ok;
}
// .............................................................................
bool NXSGOpenGLScale::apply(void) const throw ()
{
glScaled(x, y, z);
GLenum const err = glGetError();
bool ok = (err == GL_NO_ERROR);
if(!ok) {
SetError(NX_INTERNAL_ERROR,
"Failure applying OpenGL scenegraph scaling");
}
return ok;
}
// .............................................................................
NXSGOpenGLRenderable::NXSGOpenGLRenderable() throw (NXException)
{
GLenum err = GL_NO_ERROR;
ostringstream errStream;
GUARDED_GL_OP_WITH_GLERROR(display_list_id = glGenLists(1),
err, errStream);
if(err != GL_NO_ERROR || !glIsList(display_list_id))
throw NXException("Error calling glGenLists");
}
// .............................................................................
NXSGOpenGLRenderable::~NXSGOpenGLRenderable() throw (NXException)
{
GLenum err = GL_NO_ERROR;
ostringstream errStream;
GUARDED_GL_OP_WITH_GLERROR(glDeleteLists(display_list_id, 1),
err, errStream);
if(err != GL_NO_ERROR)
throw NXException("Error calling glDeleteLists");
}
// .............................................................................
bool NXSGOpenGLRenderable::apply(void) const throw () {
GUARDED_GL_OP(glCallList(display_list_id));
return true;
}
// .............................................................................
bool NXSGOpenGLRenderable::beginRender(void) const throw ()
{
GLenum err = GL_NO_ERROR;
ostringstream errStream;
GUARDED_GL_OP_WITH_GLERROR(glNewList(display_list_id, GL_COMPILE),
err, errStream);
if(err != GL_NO_ERROR) {
SetError(NX_INTERNAL_ERROR, errStream.str().c_str());
return false;
}
return true;
}
// .............................................................................
bool NXSGOpenGLRenderable::endRender(void) const throw ()
{
GLenum err = GL_NO_ERROR;
ostringstream errStream;
GUARDED_GL_OP_WITH_GLERROR(glEndList(),
err, errStream);
if(err != GL_NO_ERROR) {
SetError(NX_INTERNAL_ERROR, errStream.str().c_str());
return false;
}
return true;
}
// .............................................................................
#if 0
NXSGOpenGLMaterial& NXSGOpenGLMaterial::operator = (NXOpenGLMaterial const& mat) throw ()
{
face = mat.face;
size_t const double4ArraySize = 4 * sizeof(double);
memcpy((void*)ambient, (void*)mat.ambient, double4ArraySize);
memcpy((void*)diffuse, (void*)mat.diffuse, double4ArraySize);
memcpy((void*)specular, (void*)mat.specular, double4ArraySize);
memcpy((void*)emission, (void*)mat.emission, double4ArraySize);
shininess = mat.shininess;
return *this;
}
#endif
// .............................................................................
bool NXSGOpenGLMaterial::apply(void) const throw ()
{
#ifdef NX_DEBUG
GLenum err = GL_NO_ERROR;
err = glGetError();
assert(err == GL_NO_ERROR);
#endif
glMaterialfv(face, GL_AMBIENT, ambient);
bool const ok_ambient = (glGetError() == GL_NO_ERROR);
glMaterialfv(face, GL_DIFFUSE, diffuse);
bool const ok_diffuse = (glGetError() == GL_NO_ERROR);
glMaterialfv(face, GL_SPECULAR, specular);
bool const ok_specular= (glGetError() == GL_NO_ERROR);
glMaterialfv(face, GL_EMISSION, emission);
bool const ok_emission= (glGetError() == GL_NO_ERROR);
glMaterialf(face, GL_SHININESS, shininess);
bool const ok_shininess = (glGetError() == GL_NO_ERROR);
bool const ok = (ok_ambient &&
ok_diffuse &&
ok_specular &&
ok_emission &&
ok_shininess);
if(!ok) {
SetError(NX_INTERNAL_ERROR,
"Error applying OpenGL material in scenegraph context");
}
return ok;
}
// .............................................................................
NXSGGlePolyCone::NXSGGlePolyCone(int npoints,
gleDouble point_array[][3],
float color_array[][3],
gleDouble radius_array[])
: n(npoints), points(NULL), colors(NULL), radii(NULL)
{
allocate();
memcpy((void*) points, (void*) point_array, n * sizeof(gleDouble[3]));
memcpy((void*) colors, (void*) color_array, n * sizeof(float[3]));
memcpy((void*) radii, (void*) radius_array, n * sizeof(gleDouble));
}
// .............................................................................
NXSGGlePolyCone::NXSGGlePolyCone(int npoints)
: n(npoints), points(NULL), colors(NULL), radii(NULL)
{
allocate();
}
// .............................................................................
NXSGGlePolyCone::~NXSGGlePolyCone() { deallocate(); }
// .............................................................................
void NXSGGlePolyCone::allocate(void)
{
try {
points = new gleDouble[n][3];
colors = new float[n][3];
radii = new gleDouble[n];
}
catch(...) {
throw NXException(/** @todo */);
}
}
// .............................................................................
void NXSGGlePolyCone::deallocate(void)
{
guarded_delete_array(points);
guarded_delete_array(colors);
guarded_delete_array(radii);
n = 0;
}
// .............................................................................
#ifdef NX_DEBUG
string const NXSGOpenGLNode::getName() const
{
// ostringstream strm;
// strm << ("OGL_" + name + "-") << id;
// return strm.str();
return "OGL_" + name + "_" + NXUtility::itos(id);
}
// .............................................................................
string const NXSGOpenGLTransform::getName() const
{
// ostringstream strm;
// strm << ("OGLTf_" + name + "-") << id;
// return strm.str();
return "OGLTf_" + name + "_" + NXUtility::itos(id);
}
// .............................................................................
string const NXSGOpenGLModelViewTransform::getName() const
{
// ostringstream strm;
// strm << ("OGLMV_" + name + "-") << id;
// return strm.str();
return "OGLMV_" + name + "_" + NXUtility::itos(id);
}
// .............................................................................
string const NXSGOpenGLTranslate::getName() const
{
// ostringstream strm;
// strm << ("OGLTra_" + name + "-") << id;
// return strm.str();
return "OGLTra_" + name + "_" + NXUtility::itos(id);
}
// .............................................................................
string const NXSGOpenGLRotate::getName() const
{
// ostringstream strm;
// strm << ("OGLRot_" + name + "-") << id;
// return strm.str();
return "OGLRot_" + name + "_" + NXUtility::itos(id);
}
// .............................................................................
string const NXSGOpenGLScale::getName() const
{
// ostringstream strm;
// strm << ("OGLSca_" + name + "-") << id;
// return strm.str();
return "OGLSca_" + name + "_" + NXUtility::itos(id);
}
// .............................................................................
string const NXSGOpenGLRenderable::getName() const
{
// ostringstream strm;
// strm << ("OGLRend_" + name + "-") << id;
// return strm.str();
return "OGLRend_" + name + "_" + NXUtility::itos(id);
}
// .............................................................................
string const NXSGOpenGLMaterial::getName() const
{
// ostringstream strm;
// strm << ("OGLMat_" + name + "-") << id;
// return strm.str();
return "OGLMat_" + name + "_" + NXUtility::itos(id);
}
// .............................................................................
string const NXSGGleSetJoinStyle::getName() const
{
return "GLESetJoinStyle_" + name + "_" + NXUtility::itos(id);
}
// .............................................................................
string const NXSGGlePolyCone::getName() const
{
return "GLEPolyCone_" + name + "_" + NXUtility::itos(id);
}
#endif
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