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authorRobert W. Ellenberg <rwe24g@gmail.com>2014-04-14 23:36:20 -0400
committerChris Radek <chris@timeguy.com>2014-06-11 14:44:15 -0500
commit29568a0c5ac986f743c98d50461a7556882dbf25 (patch)
treec1f6e9d499e20807dcef4ba6be12a6d81522be5d
parent421282075af2dd84c4c02f4b1704de70e1c0a800 (diff)
downloadlinuxcnc-29568a0c5ac986f743c98d50461a7556882dbf25.tar.gz
linuxcnc-29568a0c5ac986f743c98d50461a7556882dbf25.zip
Removed temp canon debug messages
-rw-r--r--src/emc/task/emccanon.cc9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/emc/task/emccanon.cc b/src/emc/task/emccanon.cc
index ab5710f0b..355534030 100644
--- a/src/emc/task/emccanon.cc
+++ b/src/emc/task/emccanon.cc
@@ -1392,7 +1392,6 @@ void ARC_FEED(int line_number,
case CANON_PLANE_YZ:
- printf("case YZ\n");
// offset and align args properly
end.tran.y = first_end;
end.tran.z = second_end;
@@ -1414,7 +1413,6 @@ void ARC_FEED(int line_number,
break;
case CANON_PLANE_XZ:
- printf("case XZ\n");
// offset and align args properly
end.tran.z = first_end;
@@ -1466,8 +1464,6 @@ void ARC_FEED(int line_number,
}
axis_len = fabs(axis_end_point_rotated - axis_start_point);
- printf("\naxis end point = %f, axis start point = %f\n", axis_end_point_rotated, axis_start_point);
- printf("xy_rotation = %f\n",xy_rotation);
// KLUDGE Get axis indices (0-indexed) corresponding to normal axis (1-indexed)...
int axis1 = (normal_axis ) % 3;
@@ -1499,7 +1495,6 @@ void ARC_FEED(int line_number,
angle = theta2 - theta1;
helical_length = hypot(angle * radius, axis_len);
- printf("ARC_FEED: axis_len = %f\n",axis_len);
// COMPUTE VELOCITIES
ta = (axis_valid(3) && da)? fabs(da / FROM_EXT_ANG(axis_max_velocity[3])):0.0;
@@ -1533,10 +1528,6 @@ void ARC_FEED(int line_number,
vel = MIN(vel, ini_maxvel); //the programmed vel is either feedrate or machine_maxvel if lower
}
- printf("ARC_FEED: vel = %f, tmax = %f\n",vel,tmax);
- printf("start point %f %f %f\n",canonEndPoint.x,canonEndPoint.y,canonEndPoint.z);
- printf("end point %f %f %f\n",end.tran.x,end.tran.y,end.tran.z);
-
// for arcs we always user linear move since there is no
// arc possible with only ABC motion