"""
This page is in the table of contents.
Drill is a script to drill down small holes.
==Operation==
The default 'Activate Drill' checkbox is on. When it is on, the functions described below will work, when it is off, the functions will not be called.
==Settings==
===Drilling Margin===
The drill script will move the tool from the top of the hole plus the 'Drilling Margin on Top', to the bottom of the hole minus the 'Drilling Margin on Bottom'.
===Drilling Margin on Top===
Default is three millimeters.
===Drilling Margin on Bottom===
Default is one millimeter.
==Examples==
The following examples drill the file Screw Holder Bottom.stl. The examples are run in a terminal in the folder which contains Screw Holder Bottom.stl and drill.py.
> python drill.py
This brings up the drill dialog.
> python drill.py Screw Holder Bottom.stl
The drill tool is parsing the file:
Screw Holder Bottom.stl
..
The drill tool has created the file:
.. Screw Holder Bottom_drill.gcode
> python
Python 2.5.1 (r251:54863, Sep 22 2007, 01:43:31)
[GCC 4.2.1 (SUSE Linux)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> import drill
>>> drill.main()
This brings up the drill dialog.
>>> drill.writeOutput( 'Screw Holder Bottom.stl' )
The drill tool is parsing the file:
Screw Holder Bottom.stl
..
The drill tool has created the file:
.. Screw Holder Bottom_drill.gcode
"""
from __future__ import absolute_import
#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
import __init__
from skeinforge_tools import profile
from skeinforge_tools.meta_plugins import polyfile
from skeinforge_tools.skeinforge_utilities import consecution
from skeinforge_tools.skeinforge_utilities import euclidean
from skeinforge_tools.skeinforge_utilities import gcodec
from skeinforge_tools.skeinforge_utilities import intercircle
from skeinforge_tools.skeinforge_utilities import interpret
from skeinforge_tools.skeinforge_utilities import settings
import sys
__author__ = "Enrique Perez (perez_enrique@yahoo.com)"
__date__ = "$Date: 2008/21/04 $"
__license__ = "GPL 3.0"
def getCraftedText( fileName, text, repository = None ):
"Drill a gcode linear move file or text."
return getCraftedTextFromText( gcodec.getTextIfEmpty( fileName, text ), repository )
def getCraftedTextFromText( gcodeText, repository = None ):
"Drill a gcode linear move text."
if gcodec.isProcedureDoneOrFileIsEmpty( gcodeText, 'drill' ):
return gcodeText
if repository == None:
repository = settings.getReadRepository( DrillRepository() )
if not repository.activateDrill.value:
return gcodeText
return DrillSkein().getCraftedGcode( gcodeText, repository )
def getNewRepository():
"Get the repository constructor."
return DrillRepository()
def getPolygonCenter( polygon ):
"Get the centroid of a polygon."
pointSum = complex()
areaSum = 0.0
for pointIndex in xrange( len( polygon ) ):
pointBegin = polygon[ pointIndex ]
pointEnd = polygon[ ( pointIndex + 1 ) % len( polygon ) ]
area = pointBegin.real * pointEnd.imag - pointBegin.imag * pointEnd.real
areaSum += area
pointSum += complex( pointBegin.real + pointEnd.real, pointBegin.imag + pointEnd.imag ) * area
return pointSum / 3.0 / areaSum
def writeOutput( fileName = '' ):
"Drill a gcode linear move file."
fileName = interpret.getFirstTranslatorFileNameUnmodified( fileName )
if fileName != '':
consecution.writeChainTextWithNounMessage( fileName, 'drill' )
class ThreadLayer:
"A layer of loops and paths."
def __init__( self, z ):
"Thread layer constructor."
self.points = []
self.z = z
def __repr__( self ):
"Get the string representation of this thread layer."
return '%s, %s' % ( self.z, self.points )
class DrillRepository:
"A class to handle the drill settings."
def __init__( self ):
"Set the default settings, execute title & settings fileName."
profile.addListsToCraftTypeRepository( 'skeinforge_tools.craft_plugins.drill.html', self )
self.fileNameInput = settings.FileNameInput().getFromFileName( interpret.getGNUTranslatorGcodeFileTypeTuples(), 'Open File for Drill', self, '' )
self.activateDrill = settings.BooleanSetting().getFromValue( 'Activate Drill', self, True )
self.drillingMarginOnBottom = settings.FloatSpin().getFromValue( 0.0, 'Drilling Margin on Bottom (millimeters):', self, 5.0, 1.0 )
self.drillingMarginOnTop = settings.FloatSpin().getFromValue( 0.0, 'Drilling Margin on Top (millimeters):', self, 20.0, 3.0 )
self.executeTitle = 'Drill'
def execute( self ):
"Drill button has been clicked."
fileNames = polyfile.getFileOrDirectoryTypesUnmodifiedGcode( self.fileNameInput.value, interpret.getImportPluginFileNames(), self.fileNameInput.wasCancelled )
for fileName in fileNames:
writeOutput( fileName )
class DrillSkein:
"A class to drill a skein of extrusions."
def __init__( self ):
self.boundary = None
self.distanceFeedRate = gcodec.DistanceFeedRate()
self.extruderActive = False
self.halfLayerThickness = 0.4
self.isDrilled = False
self.lineIndex = 0
self.lines = None
self.maximumDistance = 0.06
self.oldLocation = None
self.threadLayer = None
self.threadLayers = []
def addDrillHoles( self ):
"Parse a gcode line."
self.isDrilled = True
if len( self.threadLayers ) < 1:
return
topThreadLayer = self.threadLayers[ 0 ]
drillPoints = topThreadLayer.points
for drillPoint in drillPoints:
zTop = topThreadLayer.z + self.halfLayerThickness + self.repository.drillingMarginOnTop.value
drillingCenterDepth = self.getDrillingCenterDepth( topThreadLayer.z, drillPoint )
zBottom = drillingCenterDepth - self.halfLayerThickness - self.repository.drillingMarginOnBottom.value
self.addGcodeFromVerticalThread( drillPoint, zTop, zBottom )
def addGcodeFromVerticalThread( self, point, zBegin, zEnd ):
"Add a thread to the output."
self.distanceFeedRate.addGcodeMovementZ( point, zBegin )
self.distanceFeedRate.addLine( "M101" ) # Turn extruder on.
self.distanceFeedRate.addGcodeMovementZ( point, zEnd )
self.distanceFeedRate.addLine( "M103" ) # Turn extruder off.
def addThreadLayerIfNone( self ):
"Add a thread layer if it is none."
if self.threadLayer != None:
return
self.threadLayer = ThreadLayer( self.layerZ )
self.threadLayers.append( self.threadLayer )
def getCraftedGcode( self, gcodeText, repository ):
"Parse gcode text and store the drill gcode."
self.lines = gcodec.getTextLines( gcodeText )
self.repository = repository
self.parseInitialization()
for line in self.lines[ self.lineIndex : ]:
self.parseSurroundingLoop( line )
for line in self.lines[ self.lineIndex : ]:
self.parseLine( line )
return self.distanceFeedRate.output.getvalue()
def getDrillingCenterDepth( self, drillingCenterDepth, drillPoint ):
"Get the drilling center depth."
for threadLayer in self.threadLayers[ 1 : ]:
if self.isPointClose( drillPoint, threadLayer.points ):
drillingCenterDepth = threadLayer.z
else:
return drillingCenterDepth
return drillingCenterDepth
def isPointClose( self, drillPoint, points ):
"Determine if a point on the thread layer is close."
for point in points:
if abs( point - drillPoint ) < self.maximumDistance:
return True
return False
def linearMove( self, splitLine ):
"Add a linear move to the loop."
self.addThreadLayerIfNone()
location = gcodec.getLocationFromSplitLine( self.oldLocation, splitLine )
if self.extruderActive:
self.boundary = None
self.oldLocation = location
def parseInitialization( self ):
"Parse gcode initialization and store the parameters."
for self.lineIndex in xrange( len( self.lines ) ):
line = self.lines[ self.lineIndex ]
splitLine = gcodec.getSplitLineBeforeBracketSemicolon( line )
firstWord = gcodec.getFirstWord( splitLine )
self.distanceFeedRate.parseSplitLine( firstWord, splitLine )
if firstWord == '()':
self.distanceFeedRate.addLine( '( drill )' )
return
elif firstWord == '(':
self.halfLayerThickness = 0.5 * float( splitLine[ 1 ] )
elif firstWord == '(':
self.maximumDistance = 0.1 * float( splitLine[ 1 ] )
self.distanceFeedRate.addLine( line )
def parseLine( self, line ):
"Parse a gcode line."
splitLine = gcodec.getSplitLineBeforeBracketSemicolon( line )
if len( splitLine ) < 1:
return
firstWord = splitLine[ 0 ]
self.distanceFeedRate.addLine( line )
if firstWord == '(':
if not self.isDrilled:
self.addDrillHoles()
def parseSurroundingLoop( self, line ):
"Parse a surrounding loop."
splitLine = gcodec.getSplitLineBeforeBracketSemicolon( line )
if len( splitLine ) < 1:
return
firstWord = splitLine[ 0 ]
if firstWord == 'G1':
self.linearMove( splitLine )
if firstWord == 'M101':
self.extruderActive = True
elif firstWord == 'M103':
self.extruderActive = False
elif firstWord == '(':
location = gcodec.getLocationFromSplitLine( None, splitLine )
if self.boundary == None:
self.boundary = []
self.boundary.append( location.dropAxis( 2 ) )
elif firstWord == '(':
self.layerZ = float( splitLine[ 1 ] )
self.threadLayer = None
elif firstWord == '()':
self.addThreadLayerIfNone()
elif firstWord == '()':
if self.boundary != None:
self.threadLayer.points.append( getPolygonCenter( self.boundary ) )
self.boundary = None
def main():
"Display the drill dialog."
if len( sys.argv ) > 1:
writeOutput( ' '.join( sys.argv[ 1 : ] ) )
else:
settings.startMainLoopFromConstructor( getNewRepository() )
if __name__ == "__main__":
main()