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boundary="000000000000e4334f05c297ffbe" X-Mailman-Approved-At: Tue, 18 May 2021 10:25:18 +0000 Cc: SatoshiSingh <SatoshiSingh@protonmail.com> Subject: Re: [bitcoin-dev] Opinion on proof of stake in future X-BeenThere: bitcoin-dev@lists.linuxfoundation.org X-Mailman-Version: 2.1.15 Precedence: list List-Id: Bitcoin Protocol Discussion <bitcoin-dev.lists.linuxfoundation.org> List-Unsubscribe: <https://lists.linuxfoundation.org/mailman/options/bitcoin-dev>, <mailto:bitcoin-dev-request@lists.linuxfoundation.org?subject=unsubscribe> List-Archive: <http://lists.linuxfoundation.org/pipermail/bitcoin-dev/> List-Post: <mailto:bitcoin-dev@lists.linuxfoundation.org> List-Help: <mailto:bitcoin-dev-request@lists.linuxfoundation.org?subject=help> List-Subscribe: <https://lists.linuxfoundation.org/mailman/listinfo/bitcoin-dev>, <mailto:bitcoin-dev-request@lists.linuxfoundation.org?subject=subscribe> X-List-Received-Date: Tue, 18 May 2021 10:16:14 -0000 --000000000000e4334f05c297ffbe Content-Type: text/plain; charset="UTF-8" VDFs might enable more constant block times, for instance by having a two-step PoW: 1. Use a VDF that takes say 9 minutes to resolve (VDF being subject to difficulty adjustments similar to the as-is). As per the property of VDFs, miners are able show proof of work. 2. Use current PoW mechanism with lower difficulty so finding a block takes 1 minute on average, again subject to as-is difficulty adjustments. As a result, variation in block times will be greatly reduced. Zac On Tue, 18 May 2021 at 09:07, ZmnSCPxj via bitcoin-dev < bitcoin-dev@lists.linuxfoundation.org> wrote: > Good morning Erik, > > > Verifiable Delay Functions involve active participation of a single > > verifier. Without this a VDF decays into a proof-of-work (multiple > > verifiers === parallelism). > > > > The verifier, in this case is "the bitcoin network" taken as a whole. > > I think it is reasonable to consider that some difficult-to-game > > property of the last N blocks (like the hash of the last 100 > > block-id's or whatever), could be the verification input. > > > > The VDF gets calculated by every eligible proof-of-burn miner, and > > then this is used to prevent a timing issue. > > > > Seems reasonable to me, but I haven't looked too far into the > > requirements of VDF's > > > > nice summary for anyone who is interested: > > https://medium.com/@djrtwo/vdfs-are-not-proof-of-work-91ba3bec2bf4 > > > > While VDF's almost always lead to a "cpu-speed monopoly", this would > > only be helpful for block latency in a proof-of-burn chain. Block > > height would be calculated by eligible-miner-burned-coins, so the > > monopoly could be easily avoided. > > Interesting link. > > However, I would like to point out that the *real* reason that PoW > consumes lots of power is ***NOT***: > > * Proof-of-work is parallelizable, so it allows miners consume more energy > (by buying more grinders) in order to get more blocks than their > competitors. > > The *real* reason is: > > * Proof-of-work allows miners to consume more energy in order to get more > blocks than their competitors. > > VDFs attempt to sidestep that by removing parallelism. > However, there are ways to increase *sequential* speed, such as: > > * Overclocking. > * This shortens lifetime, so you can spend more energy (on building new > miners) in order to get more blocks than your competitors. > * Lower temperatures. > * This requires refrigeration/cooling, so you can spend more energy (on > the refrigeration process) in order to get more blocks than your > competitors. > > I am certain people with gaming rigs can point out more ways to improve > sequential speed, as necessary to get more frames per second. > > Given the above, I think VDFs will still fail at their intended task. > Speed, yo. > > Thus, VDFs do not serve as a sufficient deterrent away from > ever-increasing energy consumption --- it just moves the energy consumption > increase away from the obvious (parallelism) to the > obscure-if-you-have-no-gamer-buds. > > You humans just need to get up to Kardashev 1.0, stat. > > Regards, > ZmnSCPxj > _______________________________________________ > bitcoin-dev mailing list > bitcoin-dev@lists.linuxfoundation.org > https://lists.linuxfoundation.org/mailman/listinfo/bitcoin-dev > --000000000000e4334f05c297ffbe Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"auto">VDFs might enable more constant block times, for instance= by having a two-step PoW:</div><div dir=3D"auto"><br></div><div dir=3D"aut= o">1. Use a VDF that takes say 9 minutes to resolve (VDF being subject to d= ifficulty adjustments similar to the as-is). As per the property of VDFs, m= iners are able show proof of work.</div><div dir=3D"auto"><br></div><div di= r=3D"auto">2. Use current PoW mechanism with lower difficulty so finding a = block takes 1 minute on average, again subject to as-is difficulty adjustme= nts.</div><div dir=3D"auto"><br></div><div dir=3D"auto">As a result, variat= ion in block times will be greatly reduced.</div><div dir=3D"auto"><br></di= v><div dir=3D"auto">Zac</div><div dir=3D"auto"><br></div><div><br><div clas= s=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmail_attr">On Tue, 18 May 2021= at 09:07, ZmnSCPxj via bitcoin-dev <<a href=3D"mailto:bitcoin-dev@lists= .linuxfoundation.org">bitcoin-dev@lists.linuxfoundation.org</a>> wrote:<= br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8e= x;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-lef= t-color:rgb(204,204,204)">Good morning Erik,<br> <br> > Verifiable Delay Functions involve active participation of a single<br= > > verifier. Without this a VDF decays into a proof-of-work (multiple<br> > verifiers =3D=3D=3D parallelism).<br> ><br> > The verifier, in this case is "the bitcoin network" taken as= a whole.<br> > I think it is reasonable to consider that some difficult-to-game<br> > property of the last N blocks (like the hash of the last 100<br> > block-id's or whatever), could be the verification input.<br> ><br> > The VDF gets calculated by every eligible proof-of-burn miner, and<br> > then this is used to prevent a timing issue.<br> ><br> > Seems reasonable to me, but I haven't looked too far into the<br> > requirements of VDF's<br> ><br> > nice summary for anyone who is interested:<br> > <a href=3D"https://medium.com/@djrtwo/vdfs-are-not-proof-of-work-91ba3= bec2bf4" rel=3D"noreferrer" target=3D"_blank">https://medium.com/@djrtwo/vd= fs-are-not-proof-of-work-91ba3bec2bf4</a><br> ><br> > While VDF's almost always lead to a "cpu-speed monopoly"= , this would<br> > only be helpful for block latency in a proof-of-burn chain. Block<br> > height would be calculated by eligible-miner-burned-coins, so the<br> > monopoly could be easily avoided.<br> <br> Interesting link.<br> <br> However, I would like to point out that the *real* reason that PoW consumes= lots of power is ***NOT***:<br> <br> * Proof-of-work is parallelizable, so it allows miners consume more energy = (by buying more grinders) in order to get more blocks than their competitor= s.<br> <br> The *real* reason is:<br> <br> * Proof-of-work allows miners to consume more energy in order to get more b= locks than their competitors.<br> <br> VDFs attempt to sidestep that by removing parallelism.<br> However, there are ways to increase *sequential* speed, such as:<br> <br> * Overclocking.<br> =C2=A0 * This shortens lifetime, so you can spend more energy (on building = new miners) in order to get more blocks than your competitors.<br> * Lower temperatures.<br> =C2=A0 * This requires refrigeration/cooling, so you can spend more energy = (on the refrigeration process) in order to get more blocks than your compet= itors.<br> <br> I am certain people with gaming rigs can point out more ways to improve seq= uential speed, as necessary to get more frames per second.<br> <br> Given the above, I think VDFs will still fail at their intended task.<br> Speed, yo.<br> <br> Thus, VDFs do not serve as a sufficient deterrent away from ever-increasing= energy consumption --- it just moves the energy consumption increase away = from the obvious (parallelism) to the obscure-if-you-have-no-gamer-buds.<br= > <br> You humans just need to get up to Kardashev 1.0, stat.<br> <br> Regards,<br> ZmnSCPxj<br> _______________________________________________<br> bitcoin-dev mailing list<br> <a href=3D"mailto:bitcoin-dev@lists.linuxfoundation.org" target=3D"_blank">= bitcoin-dev@lists.linuxfoundation.org</a><br> <a href=3D"https://lists.linuxfoundation.org/mailman/listinfo/bitcoin-dev" = rel=3D"noreferrer" target=3D"_blank">https://lists.linuxfoundation.org/mail= man/listinfo/bitcoin-dev</a><br> </blockquote></div></div> --000000000000e4334f05c297ffbe--