// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _VrmlAPI_RepresentationOfShape_HeaderFile
#define _VrmlAPI_RepresentationOfShape_HeaderFile
//! Identifies the representation of the shape written
//! to a VRML file. The available options are :
//! - VrmlAPI_ShadedRepresentation :
//! the shape is translated with a shaded representation.
//! - VrmlAPI_WireFrameRepresentation :
//! the shape is translated with a wireframe representation.
//! - VrmlAPI_BothRepresentation : the shape is translated
//! to VRML format with both representations : shaded and
//! wireframe. This is the default option.
enum VrmlAPI_RepresentationOfShape {
VrmlAPI_ShadedRepresentation,
VrmlAPI_WireFrameRepresentation,
VrmlAPI_BothRepresentation
};
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include
#endif
#endif